Light I June 15, 1999 Paper summaries on light Any takers? June - - PowerPoint PPT Presentation

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Light I June 15, 1999 Paper summaries on light Any takers? June - - PowerPoint PPT Presentation

Light I June 15, 1999 Paper summaries on light Any takers? June 15, 1999 Motivational Film Bingo (1998) Alias / Wavefront June 15, 1999 Photography and Light photography, n ., the process or art of producing images of


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SLIDE 1

Light I

June 15, 1999

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SLIDE 2

June 15, 1999

Paper summaries on light

✔Any takers?

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SLIDE 3

June 15, 1999

Motivational Film

✔Bingo (1998)

– Alias / Wavefront

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SLIDE 4

June 15, 1999

Photography and Light

pho•tog•ra•phy, n., the process or art of producing images of objects by the action of light on a sensitized surface, esp, a film in a camera.

Photography = writing with light

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SLIDE 5

June 15, 1999

Today’s Class

✔Light

– What it is – How we measure it – How it behaves – Light and color

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SLIDE 6

June 15, 1999

Light -- What it is

✔Electromagnetic radiation

power induction heating radio waves infrared ultra violet x-rays gamma rays 1016 1014 1010 108 1012 106 102 1 10-2 10-4 10-6 10-8 Wavelength (nm) 104 visible light secondary cosmic rays

Red

  • range

yellow green blue violet 700 nm 650 nm 600 nm 550 nm 450 nm 400 nm

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SLIDE 7

June 15, 1999

Light -- How we measure it

✔Light is Radiant Energy ✔Measure in Joules ✔CG uses particle model of light

– Light travels in localized particles or wave packets.

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SLIDE 8

June 15, 1999

Light -- How we measure it

✔Radiant Flux (Radiant Power)

– Amount of energy / unit time – Joules per second (Watt)

dt dQ = Φ

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SLIDE 9

June 15, 1999

Light -- How we measure it

✔Radiant Flux Density

– Amount of flux per unit area arriving at or leaving from a point on the surface – Measured in Watts / m2

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SLIDE 10

June 15, 1999

Light -- How we measure it

✔Irradiance - flux density in

dA d E Φ =

dA

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SLIDE 11

June 15, 1999

Light -- How we measure it

✔Radiant exitance - radiant flux out

dA

dA d M Φ =

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SLIDE 12

June 15, 1999

Light -- How we measure it

✔Radiance

– Flux arriving at or leaving from a given point or surface in a given direction. – Measured in Watts / m2 / steradian

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SLIDE 13

June 15, 1999

Light - how we measure it

) cos (

2

θ ω dA d d L Φ =

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SLIDE 14

June 15, 1999

Light -- How we measure it

✔Radiant Intensity

– Amount of radiant flux in a given direction – Watts / steradian – Point light sources

ω d d I Φ =

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SLIDE 15

June 15, 1999

Light - how we measure it

✔Each of the measures can vary with

wavelength

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SLIDE 16

June 15, 1999

Light - how we measure it

✔In summary

– Radiant Flux - energy / time – Radiant Flux Density - total flux entering or leaving a point or surface – Radiance - total flux entering or leaving a point or surface in a given direction – Radiant intensity - flux in a given direction for point light sources – All measures can vary with wavelength

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SLIDE 17

June 15, 1999

Light -- How we measure it

✔Photometric measures

– Accounts for human perception of brightness – Radiometric units scaled by luminosity function. – Same concepts -> different units

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SLIDE 18

June 15, 1999

Light -- How we measure it

✔CIE Luminous Efficiency Curve

20 40 60 80 100 120 375 400 425 450 475 500 525 550 575 600 625 650 675 700 725 750 Wavelength % Efficiency

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SLIDE 19

June 15, 1999

Light - how we measure it

✔Photometric Units

– Luminous Flux - energy / time – Luminous Flux Density - total flux entering

  • r leaving a point or surface

– Luminance - total flux entering or leaving a point or surface in a given direction – Luminace intensity - flux in a given direction for point light sources – All scaled by CIE Luminous Eff. Curve

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SLIDE 20

June 15, 1999

Light -- How we measure it

✔Photometric units

– Luminous Flux (lumen) – Luminous Flux Density (lumen/m2 = lux) – Luminance (lumen/m2/steradian = nit) – Luminous intensity (lumen / steridian = candela)

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SLIDE 21

June 15, 1999

Light - how we measure it

✔Example

– The luminance at a surface due to a blue light of a given intensity would be less than the luminance at the same surface due to a yellow light of the same intensity. – Why? Humans perceive yellow light to be brighter than blue light

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SLIDE 22

June 15, 1999

Light -- How it behaves

✔Reflection ✔Absorption ✔Refraction ✔Scattering ✔Diffraction / Interference ✔All can be wavelength dependent

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SLIDE 23

June 15, 1999

Light -- How it behaves

✔Reflection

– Angle of incidence = Angle of reflectance – Perfect mirror surface

N

i

θ

r

θ

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SLIDE 24

June 15, 1999

Light - How it behaves

✔Absorption

– Material can absorb light on a wavelength by wavelength basis – Responsible for object color

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SLIDE 25

June 15, 1999

Light - How it behaves

✔Refraction

– bending of light as it travels through different media

i

η

r

η

i

θ

r

θ

r r i i

θ η θ η sin sin =

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SLIDE 26

June 15, 1999

Light - How it behaves

✔Total internal reflection

i

η

r

η

c

θ

c

θ

= angle at which refracted rays lies perpendicular to normal

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SLIDE 27

June 15, 1999

Light - How it behaves

✔Scattering

– Light is scattered by small particles in its path (e.g. haze, smoke, etc.) – Given by fraction of light with respect to direction from particle light impact. – Size of particles are on the order of wavelengths of light.

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SLIDE 28

June 15, 1999

Light - How it behaves

✔Scattering

α

r

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SLIDE 29

June 15, 1999

Light -- How it behaves

✔Scattering

– r << λ total absorption (no scattering) – r < λ Rayleigh Scattering – r ≈ λ Mie scattering – r >> λ Geometric optics

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SLIDE 30

June 15, 1999

Light -- how it behaves

✔Raleigh scattering (smoke / dust )

) cos 1 ( 4 3 ) (

α + = P

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SLIDE 31

June 15, 1999

Light - how it behaves

✔Mie Scattering (haze / fog)

8

2 cos 1 9 1 ) (       + + = α α P

Sparse / hazy

32

2 cos 1 50 1 ) (       + + = α α P

Dense / murky

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SLIDE 32

June 15, 1999

Light -- How it behaves

✔Diffraction

– bending of light around objects – contributes to soft shadows, color bleeding

✔Interference

– superimposition of two waves – accounts for colors in thin films, bubbles,

  • il slicks, peacock feathers

✔Generally not considered in CG.

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SLIDE 33

June 15, 1999

Light and Color

✔Color is the perceptual response to light

  • f wavelengths 400 - 700 nm hitting the

retina.

✔When rendering spectrum must be

sampled.

✔Color vision is inherently trichromatic.

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SLIDE 34

June 15, 1999

Light and Color

✔“Indeed rays, properly expressed,

are not colored”

✔Spectral power distributions exist in

the physical world but color exists

  • nly in the eye and brain.
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SLIDE 35

June 15, 1999

Light and Color

✔CIE Experiments

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SLIDE 36

June 15, 1999

Light and Color

✔CIE RGB curves

  • 20
  • 10

10 20 30 40 375 405 435 465 495 525 555 585 615 645 675 705 735 Wavelength R G B

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SLIDE 37

June 15, 1999

Light and Color

✔CIE xyz color matching curves

50 100 150 200 375 405 435 465 495 525 555 585 615 645 675 705 735 Wavelength x y z

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SLIDE 38

June 15, 1999

Light and Color

✔Chromaticity coordinates

Z Y X X x + + = Z Y X Y y + + = Z Y X Z z + + =

1 = + + z y x

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SLIDE 39

June 15, 1999

Light and Color

✔Chomaticity coordinates

– often given in xyY – xy give the chromaticity – Y gives brightness

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SLIDE 40

June 15, 1999

Light and Color

✔Chromaticity diagram

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SLIDE 41

June 15, 1999

Light and Color

✔RGB (or any primary set) can be

determined from XYZ

– Need chromaticies of primaries and white point.

✔Primaries generally determined by

device.

✔RGB values are incomplete without

specification of primaries & white point.

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SLIDE 42

June 15, 1999

Light and Color

✔sRGB

– Standard proposed by Microsoft and HP – Based on ITU-R 709.BT

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SLIDE 43

June 15, 1999

Light and Color

Z Y X B Z Y X G Z Y X R 0570 . 1 2040 . 0556 . 0416 . 8760 . 1 9692 . 4986 . 5374 . 1 2410 . 3 + − = + + − = − − =

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SLIDE 44

June 15, 1999

Light and Color

✔sRGB

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SLIDE 45

June 15, 1999

Light and Color

✔Other color spaces

– HSV (hue-saturation-value) – CMYK (printing) – CIELAB / CIELUV (perceptual)

✔Why does CG use RGB

– Convienience

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SLIDE 46

June 15, 1999

Light and Color

✔Summary

– Color is perceptual not physical – Human vision is inherently trichromatic (so too are most display devices) – Color specification involves chromaticity and brightness. – RGB requires specification of primaries and white point

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SLIDE 47

June 15, 1999

Light and Color

✔Further Reading

– Giorgianni / Madden, Digital Color Management – Poynton, Technical Introduction to Digital Video – Hunt, Reproduction of Colour

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SLIDE 48

June 15, 1999

For next time

✔Project Proposals are due next class

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SLIDE 49

June 15, 1999

Next Class

✔Lighting Models

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SLIDE 50

June 15, 1999

Remember

✔Class Web Site:

– http://www.cs.rit.edu/~jmg/virtualPhoto

✔Any questions?