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LEARNING ENVIRONMENTS Richard Shuttleworth Designing Learning Environments Learning Performance SEARCH DISCOVER EXPLOIT Trial & Learn Encourage Consistency Functional Change Change Time & Space Large Task & Solution Space


  1. LEARNING ENVIRONMENTS Richard Shuttleworth

  2. Designing Learning Environments Learning Performance SEARCH DISCOVER EXPLOIT Trial & Learn Encourage Consistency Functional Change Change Time & Space Large Task & Solution Space Smaller Solution Space Reduced Movement Variability Optimal Movement Variability High Movement Variability Refining Adaptation Exploration Relevant Information Switch between Information Information Detection

  3. Movement information action systems [ Movement ] coordination differentiation balance reaction synchronise rhythm

  4. Benefits of Donor Sports The Athletic Skills Model: Figure 5.4 Wormhoudt, Savelsbergh, Teunissen & Davids (2017) � 4

  5. Designing Adaptive Training Games Davids , Bickley , Rogers , Shuttleworth & Brown , ( 2018 ) Safe Structure & Order Adaptive Training Rehearsal Tactical Skill Dexterity Safe Certainty Safe UnCertainty Low Engagement Active Learning Autopilot Creativity Passive Learning Exploratory & Discovery Boredom Positive Risk Taking Disguise & Deceive Certainty Uncertainty Unsafe Certainty UnSafe UnCertainty Toxic Chaos Damaging Dangerous Fear Dangerous Judged & Critiqued Upheaval UnSafe � 5

  6. Designing Adaptive Training Games Davids , Bickley , Rogers , Shuttleworth & Brown , ( 2018 )

  7. Designing Learning Environments FREEDOM - giving responsibility EMPOWERMENT - player feels in control NO FEAR - not afraid to make their own decisions ENGAGEMENT - high levels of task involvement & inclusion SUPPORTIVE - facilitatory role in supporting a players actions & decisions Learning Environment CREATIVE - allowing player capabilities to be fully explored and expressed SAFE - safety to explore without always being critiqued and judged AMBITION - helping shape player intentions to want to play FUN - having fun leads to a motivation to learn SOCIAL - interaction between players

  8. Richard Shuttleworth | Professional Coach Development Manager PLAYERS LEARNING JOURNEY Learning Learning is based on PLAYER NEEDS Learning Environment Learning is nonlinear and occurs at DIFFERENT RATES Players learn to couple game information CUES to ACTIONS Learning is NOT moving in ‘comparison’ to a PERFECT MOVEMENT MODEL Learning IS discovering your own INDIVIDUAL MOVEMENT SOLUTIONS Learning Learning is NOT a ‘process of repeating a solution’ REHEARSAL Learning IS ‘repeating a process of finding a solution’ DISCOVERY Learning involves ‘repetition without repetition’ ADAPTING Learning occurs by DIFFERENTIATING between repetitions IMPLICIT learning results are better for transfer than explicit instruction � 8

  9. Richard Shuttleworth | Professional Coach Development Manager PLAYERS LEARNING JOURNEY Learning Pit Learning Environment Adaptive Learning Learning Pit High Instability in player Actions and Outcomes VARIABLE PERFORMANCE. FAIL = First Attempt In Learning FAIL is FAILING to ADAPT MESSY Practice = NEAT Performance. Skill learning and transfer is ROBUST & ADAPTABLE Being Comfortable in the UNCOMFORTABLE Design Tactical Problems to shape player LEARNING MOMENTS. � 9

  10. Richard Shuttleworth | Skill Acquisition & High Performance Coach Development Performance Development Needs Pe Perfo forma mance Identify performance related problems at various skill levels De Developme ment Pe Perfo forma mance Identify performance related problems at various skill levels De Developme ment Pe Perfo forma mance Identify performance related problems at various skill levels De Developme ment Pe Perfo forma mance Identify performance related problems at various skill levels De Developme ment

  11. Richard Shuttleworth | Skill Acquisition & High Performance Coach Development Integrated Development Framework Preparation Tactical Actions Behaviour England Seniors Learning Environment Fitness L E A R N I N G O V E R T I M E Preparation England U 20’s o Behaviour Actions Tactical o o o Fitness o L E A R N I N G E N V I R O N M E N T Preparation England U18’s Tactical Behaviour Actions ENG U17’s Fitness Preparation England U16’s Tactical Actions Behaviour Fitness Academies DPP Schools

  12. Richard Shuttleworth | High Performance Coach Development | Twitter @skillacq | Email: rick_dog7@hotmail.com Macro & Micro Structure of Practice ( Davids , Gullich , Shuttleworth & Araujo , 2017 ) Early Specialisation Early Engagement Early Diversification Highly Specific Activities Highly Varied Activities Purposeful Play Rehearsal of Drills Unstructured Adaptive Games Movement Templates Movement Repetitions Practice & Play Leisure Small Sided & Structured Play Enhance Automaticity Physical Activity Conditioning Games in Sport Enjoyment & Fun Deliberate Practice Activities Highly Structured Unstructured Practice Practice

  13. Richard Shuttleworth | High Performance Coach Development | Twitter @skillacq | Email: rick_dog7@hotmail.com Macro & Micro Structure of Practice ( Davids , Gullich , Shuttleworth & Araujo , 2017 ) Early Specialisation Early Engagement Early Diversification Highly Specific Activities Highly Varied Activities Purposeful Play Rehearsal of Drills Unstructured Adaptive Games Movement Templates Movement Repetitions Practice & Play Leisure Small Sided & Structured Play Enhance Automaticity Physical Activity Conditioning Games in Sport Enjoyment & Fun Deliberate Practice Activities Highly Structured Unstructured Practice Practice Directing Players Search for Solutions Direct Teaching Coach-led Peer Coaching Guided Discovery Discovery Learning & Instructing Activities in Learning Exploratory Practice Verbal Feedback Active Learning Differential Learning Passive Learning TGfU Active Learning Low Task Adaptive Games High Task Engagement Constraints Based Engagement Teaching

  14. Richard Shuttleworth | High Performance Coach Development | Twitter @skillacq | Email: rick_dog7@hotmail.com Specificity of Transfer More time needed at Specific Transfer end at elite performance level On Field Interactive Game Play Training Specifying Non Specifying Low Interdependency No Information Information Interdependency (Gold Standard) (Less Useful) 0% 100% Low Generality Specificity of Generality Low-Mid of Transfer Transfer Generality High Specificity

  15. ecological dynamics in sport information action systems Exploratory Coaching Sailor Improvise Practice

  16. Creating a Need

  17. Designing Adaptive Skill Games with an Adaptive Mindset

  18. Former Head of Professional Coach Development 5 Components of Performance Integrated Components Learning Environment • Interdisciplinary Game Preparation • Player Needs availability to train and play Tactical Focus • Game Centred • Tactical Outcomes • Decision Making • Game Understanding • & Skill Behaviour Actions Tactical observable behaviours needed to perform the required on and off the field decisions needed to play game skills to play the game to play the game Game Fitness physical and physiological components needed to meet the game demands � 27

  19. Player Learning Journey ENG Seniors Preparation Tactical ENG U20’s Actions Behaviour Fitness L E A R N I N G O V E R T I M E Preparation Behaviour ENG U18’s Actions Tactical Fitness L E A R N I N G E N V I R O N M E N T Preparation Tactical Behaviour Actions ENG U17’s Fitness Preparation Tactical Actions Behaviour ENG U16’s Fitness � 28 Academies DPP Schools

  20. Tactical Periodisation Concepts • No meaningful difference exists between Super 16 teams in so far as Quantity of training that can be completed in-season, it makes sense to maximize the Quality of training so as to Gain a Performance Edge. • Target Training Intensity for most Intense periods of Games and not the Average periods based on Analysis • Distort the game - not mimic the game • Instead of ‘train like you play’ adopt attitude of ’play like you train’ • Variation of Training loads produces superior results to Monotonous Loads (week to week periodised) • As teams cannot maintain Peak Physical Conditioning for the entire length of season. Periods are planned for both recovery and hard training (vary Intensity) • Dominant stress placed on players in field based, weekly physical training time equates to around 90% (tuesday & thursday)

  21. Training Benefits • Greatest transfer occurs from training to competition when skills and tactics are rehearsed in similar physical and psychological stress to those expected in competition (principle of specificity) • Prevention of athlete mental and physical ‘staleness’ (vary training but keep game principles same) • Reduction of injury/illness which are syndromes of overreaching and overtraining • Allows heavy training to take place that ultimately improves on-field performance in finals • Go ABOVE game intensity to i mprove skills and to target physical (extensive/ intensive endurance) qualities, either running and/or contact stress. • Training at game pace we can maintain physical qualities, but not attain them. Furthermore, does not improve skills. Why we need distinction between short and long turn arounds.

  22. IMPROVEMENTS IN COACHING METHODS

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