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Interactive Environments Human-Computer Interaction Mobile Technologies Desktop Environments Desktop Mobile Interactive Environments context and task context and task context and task challenges challenges challenges input technologies


  1. Interactive Environments Human-Computer Interaction Mobile Technologies Desktop Environments Desktop Mobile Interactive Environments context and task context and task context and task challenges challenges challenges input technologies input technologies input technologies challenges in interaction challenges in interaction challenges in interaction design design design output technologies output technologies output technologies 1 LMU München — Medieninformatik — Julie Wagner, Andreas Butz — � HCI II — WS2014/15 Slide

  2. Interactive Environments context and task theory interaction techniques in/output technologies

  3. Post-PC Era or Ubiquitous Computing Mainframe: 1 computer, many users Personal Computer: 1 computer, 1 user Ubiquitous Comp.: many computers, 1 user …or rather: many computers, many users Mark Weiser: What Ubiquitous Computing Isn't Ubiquitous computing is roughly the opposite of virtual reality. Where virtual reality puts people inside a computer-generated world, ubiquitous computing forces the computer to live out here in the world with people. 3 LMU München — Medieninformatik — Julie Wagner, Andreas Butz — � HCI II — WS2014/15 Slide

  4. Computer out here in the world: Instrumented Environments 4 LMU München — Medieninformatik — Julie Wagner, Andreas Butz — � HCI II — WS2014/15 Slide

  5. Instrumented Environments ? 5 LMU München — Medieninformatik — Julie Wagner, Andreas Butz — � HCI II — WS2014/15 Slide

  6. Instrumented desk Research Topics: - Borders between phys. and virtual world - Interaction objects - Physical tools for virtual media 6 LMU München — Medieninformatik — Julie Wagner, Andreas Butz — � HCI II — WS2014/15 Slide

  7. Instrumented room Research Topics: - Borders between phys. and virtual world - Interaction objects - Physical tools for virtual media - Environment as display continuum (+ audio) - Interaction with large displays - Interaction with many different displays - Ambient displays 7 LMU München — Medieninformatik — Julie Wagner, Andreas Butz — � HCI II — WS2014/15 Slide

  8. Instrumented building - Interaction between different displays without line of sight - place holder objects, transport metaphors - interaction over distance 8 LMU München — Medieninformatik — Julie Wagner, Andreas Butz — � HCI II — WS2014/15 Slide

  9. Instrumented city 9 LMU München — Medieninformatik — Julie Wagner, Andreas Butz — � HCI II — WS2014/15 Slide

  10. Sci-Fi version of Instrumented Environments 10 LMU München — Medieninformatik — Julie Wagner, Andreas Butz — � HCI II — WS2014/15 Slide

  11. Interactive Environments http://joergmueller.info/lookingglass/ipd_files/glass_fig1.png 11 LMU München — Medieninformatik — Julie Wagner, Andreas Butz — � HCI II — WS2014/15 Slide

  12. Interactive Environments supported by a fixed installed environment interaction between people http://joergmueller.info/lookingglass/ipd_files/glass_fig1.png 12 LMU München — Medieninformatik — Julie Wagner, Andreas Butz — � HCI II — WS2014/15 Slide

  13. Environments Interactive Environments context and task • support social activities • smart home environments theory • control center and work places interaction techniques in/output technologies 13 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � HCI II — WS2014/15 Slide

  14. Supporting social activities with Environments technology context and task social • community work theory • citizen activism interaction techniques • entertainment in/output technologies 14 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � HCI II — WS2014/15 Slide

  15. Environments Community work in rural India context and • goal: support health workers employed in villages to task persuade pregnant women to utilize health services social • problem: theory – resistance to change in the village – heath workers have limited education and training for their task interaction • suggestion: techniques – deploy short videos on mobile phones for motivation and in/output persuasion technologies – health workers record their own videos • result: creation and use of videos help – engage village women in dialogue – health worker were more motivated and learning – motivate key community influencers to participate in promoting the health workers Literature: Ramachandran et al.: Mobile-izing Health Workers in Rural India . CHI 2010 15 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � HCI II — WS2014/15 Slide

  16. Environments Citizen Activism context and task • Goal: understand what burglars look for when deciding to burglarize a home. social • Findings: theory – existing technologies such as security systems, interaction alarms, and cameras do not dissuade burglars techniques – “noisy neighbors” was named the strongest deterrent. in/output technologies Literature: Sheena Lewis Errete: Protecting the Home: Exploring the Roles of Technology and Citizen Activism from a Burglar’s Perspective . CHI 2013 16 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � HCI II — WS2014/15 Slide

  17. Environments Citizen Activism context and task • Burglar’s process: – choose a quiet suburban neighborhood social – choose target: dress up as electricians, handymen, theory construction workers... etc. (1 burglar uses google earth) interaction techniques – choose entry point: “I’d just kick in the front door”, no concern about witnesses. in/output technologies • High risk deterrents: – noisy neighbors: neighbors who talk to each other, ask how the burglar questions because they have not seen him before. – “I prefer when neighbors don’t communicate and don’t call the police.” Literature: Sheena Lewis Errete: Protecting the Home: Exploring the Roles of Technology and Citizen Activism from a Burglar’s Perspective . CHI 2013 17 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � HCI II — WS2014/15 Slide

  18. Environments Citizen Activism context and task • most effort to stop burglars have focused on the physical area of the domestic space. social • findings suggest that technology should theory enhance interaction amongst neighbors and interaction encourage citizen activism techniques in/output technologies Sometimes we focus on instrumenting our environment where an alternative solution might be to create a social cohesion and to support citizen engagement instead. Literature: Sheena Lewis Errete: Protecting the Home: Exploring the Roles of Technology and Citizen Activism from a Burglar’s Perspective . CHI 2013 18 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � HCI II — WS2014/15 Slide

  19. Environments Community-sourcing Vending Machine context and task • goal: get community to do expert work – grade Computer Science exams social • use touchscreen attached to a vending theory machine. interaction – get physical reward from the machine techniques – placed machine one week in a university building, in/output 328 unique users completed 7771 tasks. technologies – compared it to single expert grading • graded exams with 2% higher accuracy (at same price) • in comparison, Mechanical Turk workers had no success grading the same exams see chapter Crowdsourcing Literature: Heimerl. K. et al.: Communitysourcing: Engaging Local Crowds to Perform Expert Work Via Physical Kiosks . CHI 2012 19 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � HCI II — WS2014/15 Slide

  20. Entertainment - hole in space Environments (Galloway, 1980) context and task social theory interaction techniques in/output technologies http://www.medienkunstnetz.de/assets/img/data/2665/bild.jpg 20 LMU München — Medieninformatik — Andreas Butz, Julie Wagner — � HCI II — WS2014/15 Slide

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