Introduction to Accel Entertainment December 2019 ACCEL - - PowerPoint PPT Presentation

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Introduction to Accel Entertainment December 2019 ACCEL - - PowerPoint PPT Presentation

Introduction to Accel Entertainment December 2019 ACCEL ENTERTAINMENT, INC. Important Information Forward-Looking Statements As used in this presentation, Accel refers to Accel Entertainment, Inc., Pace refers to TPG Pace Holdings


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SLIDE 1

ACCEL ENTERTAINMENT, INC.

December 2019

Introduction to Accel Entertainment

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SLIDE 2

ACCEL ENTERTAINMENT, INC.

Forward-Looking Statements As used in this presentation, “Accel” refers to Accel Entertainment, Inc., “Pace” refers to TPG Pace Holdings Corp. and the “Business Combination” refers to the combination of Pace with Accel as consummated on November 20, 2019. This presentation includes “forward-looking statements,” within the meaning of the “safe harbor” provisions of the United States Private Securities Litigation Reform Act of 1995. Forward-looking statements may be identified by the use of words such as "forecast," "intend," "seek," "target," “anticipate,” “believe,” “expect,” “estimate,” “plan,” “outlook,” and “project” and other similar expressions (or negative versions of such words

  • r expressions) that predict or indicate future events or trends or that are not statements of historical matters. Such forward-looking statements include projected financial information. Such forward-looking statements

with respect to revenues, earnings, performance, strategies, synergies, prospects, and other aspects of the businesses of the combined company after completion of any business combination are based on currently available information and current expectations that are subject to risks and uncertainties. A number of factors could cause actual results or outcomes to differ materially from those indicated by such forward-looking

  • statements. These factors include, but are not limited to: (1) litigation related to the Business Combination; (2) the inability to recognize the anticipated benefits of the Business Combination, which may be affected by,

among other things, competition, and the ability of the combined business to grow and manage growth profitably; (3) the inability to successfully retain or recruits officers, key employees, or directors following the Business Combination; (4) effects on Accel’s public securities' liquidity and trading; (5) the market's reaction to the Business Combination; (5) the inability to continue to satisfy the NYSE's listing standards following the consummation of the Business Combination; (6) the lack of a market for Accel's securities; (7) Accel's financial performance following the Business Combination; (8) costs related to the Business Combination; (9) changes in applicable laws or regulations; (10) the possibility that Accel may be adversely affected by other economic, business, and/or competitive factors; and (11) other risks and uncertainties indicated from time to time in documents filed or to be filed with the Securities and Exchange Commission ("SEC"). Accordingly, forward-looking statements, including any projections or analysis, should not be viewed as factual and should not be relied upon as an accurate prediction of future results. The forward-looking statements contained in this presentation are based on our current expectations and beliefs concerning future developments and their potential effects on the Accel. These forward-looking statements involve a number of risks, uncertainties (some of which are beyond our control), or other assumptions that may cause actual results or performance to be materially different from those expressed or implied by these forward- looking statements. These risks and uncertainties include, but are not limited to, those factors described in the section entitled “Risk Factors” in the definitive Proxy Statement / Prospectus on Form S-4 filed by Accel with the SEC, as well as Accel’s other filings with the SEC. Should one or more of these risks or uncertainties materialize, or should any of our assumptions prove incorrect, actual results may vary in material respects from those projected in these forward-looking statements. We undertake no obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise, except as may be required under applicable securities laws. Accordingly, you should not put undue reliance on these statements. Industry and Market Data In this presentation, Accel relies on and refers to information and statistics regarding market shares in the sectors in which Accel competes and other industry data. Accel obtained this information and statistics from third-party sources, including reports by market research firms. Accel has supplemented this information where necessary with information from discussions with Accel’s customers and their own internal estimates, taking into account publicly available information about other industry participants and Accel’s management’s best view as to information that is not publicly available. Use of Non-GAAP Financial Measures This presentation includes non-GAAP financial measures, including Adjusted EBITDA, and Adjusted Net Income. Adjusted EBITDA is calculated as revenue less gaming taxes, revenue sharing, and SG&A expenses. Accel’s Adjusted Net Income is adjusted for tax-effected route amortization expense, stock based compensation, and other expenses. Adjusted Net Income is used for Accel’s P/E ratios. Management believes that these non-GAAP measures of financial results provide useful information to management and investors regarding certain financial and business trends relating to Accel’s financial condition and results of operations. Management believes that the use of these non-GAAP financial measures provides an additional tool for investors to use in evaluating ongoing operating results and trends. Management does not consider these non-GAAP measures in isolation or as an alternative to financial measures determined in accordance with GAAP. Other companies may calculate non-GAAP measures differently, and therefore the non-GAAP measures of Accel included in this presentation may not be directly comparable to similarly titled measures of other companies. See the slide entitled “Non-GAAP to GAAP Reconciliation” on page 17 for additional information.

2

Important Information

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SLIDE 3

ACCEL ENTERTAINMENT, INC.

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Introduction to Accel

High Quality Service Company in Gaming Vertical Contracted, Recurring Revenue Strong Track Record of Growth Disciplined Stewards of Capital

Accel owns and operates more than 10,300 Video Gaming Terminals across 2,290 third-party licensed establishments in Illinois. Accel operates more VGTs than all 10 Illinois casinos combined and expects to add ~900 VGTs in 2020, the equivalent of an entire Illinois Casino

5 19 26 33 47 64 88 2013A 2014A 2015A 2016A 2017A 2018A 9M 2019 Annualized (PF GRJ)

65% CAGR

Annual Adjusted EBITDA

$mm

1. 9M 2019 Annualized represents a full 9 month impact of the Grand River acquisition → reported 9M 2019 results will be lower due to only partial contribution from Grand River following closing on September 17, 2019 2. Average residual contract length is pro-forma for the Grand River Jackpot acquisition. 3. Voluntary contract renewal rate for the 3 years ending December 31, 2018. Note: Adjusted EBITDA and Adjusted Net Income are non-GAAP financial measures that may not be comparable to other similarly titled measures of other companies. Accel does not consider these non-GAAP measures in isolation or as an alternative to similar financial measures determined in accordance with GAAP. For more information with respect to these Non-GAAP financial measures, see page 2 “Use of Non-GAAP Financial Measures,” and for a reconciliation of each of these measures to their most directly comparable GAAP measure, see page 17 "Non-GAAP to GAAP Reconciliation.”

(1)

8 Year Contracts Average Residual Contract Length: 7.0 Years(2) 99% Contract Renewal Rate(3) Backlog of contracted locations waiting to go-live Balance Sheet Strength Conservative Net Leverage Recent legislation provides significant embedded opportunity for additional growth

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SLIDE 4

ACCEL ENTERTAINMENT, INC.

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Why Invest in Accel Entertainment?

Delivering Industry Leading Growth

Favorable tailwinds expect to continue with significant backlog of locations yet to go-live

Unique Asset Light Business Model

Contracted recurring revenues and best- in-class ROICs

Multiple Ways to Create Value

Organic expansion

  • pportunities, new

markets, and product expansion plus accretive M&A

Balance Sheet Strength

Well positioned to fund investment

  • pportunities and

return capital to shareholders

Positioned to Drive Shareholder Returns

Opportunity for earning growth, and multiple expansion

The combination of a strong balance sheet and an asset light business model allows Accel to deliver industry leading growth

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ACCEL ENTERTAINMENT, INC.

Taxes 34.0% Scientific Games 0.9% Terminal Operator 32.6% Location Owner 32.6%

Licensed Establishments

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Gaming-as-a-Service Business Model

  • 1. Some large truck stops are eligible to host up to 10 VGTs. Terminal operators may also sell and maintain other amusement machines or other devices
  • 2. Newly legislated tax / revenue sharing enacted to begin July 1, 2020 vs. current tax rate of 33% between Jul-2019 to Jun-2020

Players Terminal Operators Video Gaming Terminals Net Terminal Income Split(2)

Long-term contract (up to 8 years) Owns and

  • perates up to 6

VGTs and 1 redemption machine per location(1) ~92% Payouts on Bets

Steady recurring revenue business that nets both Accel and Licensed Establishments ~$80,000 – $100,000 of gross profit annually

Drives traffic to generate other revenues (drinks, food, etc.)

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ACCEL ENTERTAINMENT, INC.

(4%) (2%) – 2% 4% 6% 8% 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017

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Gaming Has Been Resilient in Recessions

Low-limit slots are resilient as consumers typically continue to engage in locally convenient, low cost forms of entertainment even in a recession Accel’s pipeline of signed locations provides a solid cycle buffer and as the economy weakens creates added incentive for new locations to go live

Total U.S. Gaming: YoY Revenue Growth % Representative Cycle-Resistant Market: Iowa Gaming Historical Performance

(1) Select commercial gaming markets, per Capital One Industry Research’s definition and focused on more mature and representative regional gaming markets, adjusted for adjacent new supply, cannibalization between markets, and excluding additive new supply and destination markets Source: State Gaming Boards, UNLV Center for Gaming Research, Capital One, and Marquette Advisors “Iowa Gaming Market Analysis” (Oct 2017) Note: See page 2 “Industry and Market Data” under “Important Information”

Domestic gaming revenues are generally quite defensive → overall industry experienced a minor slowdown in the last recession and rapidly recovered within 3 years Higher-end table games drove most of the decline in the prior Recession → slots revenue was more stable and only down ~2-3% from peak-to-trough Significant impact from several state-wide smoking bans enacted during 2007-2009 (e.g. IL, LA, MD, OR, PA)

Comparable Commercial Slots

  • vs. Table Revenues

Commercial regional gaming markets are more stable than Las Vegas due to a more stable local player base

  • 400

800 1,200 1,600 2,000

  • 5,000

10,000 15,000 20,000 25,000

000102030405060708091011121314151617

Iowa Gaming

Total Gaming Positions Gaming Revenue ($mm)

# Positions Revenue ($mm)

Iowa is a mature market with more than 2x slots density than IL

70 75 80 85 90 95 100 105 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 Slots Tables

Gaming Revenues Rebased to 100 at 2007(1)

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ACCEL ENTERTAINMENT, INC.

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Favorable Industry Tailwinds for Continued Growth

197 177 285 270 190 838 808 792 767 497

1,035 985 1,077 1,037 687 FY15 FY16 FY17 FY18 9M 2019 Accel's New Licenses Other TOs

908 1,162 1,442 1,686 2,290

4,314 4,564 4,917 5,087 4,837 5,222 5,726 6,359 6,773 7,127 FY15 FY16 FY17 FY18 9M19 Accel Locations Other TOs CAGR: Total: 9% Accel: 28% Other TOs: 3%

3,777 4,947 6,439 7,649 10,346 18,358 19,893 21,832 23,045 22,501

22,135 24,840 28,271 30,694 32,847 FY15 FY16 FY17 FY18 9M19 Accel VGTs Other TOs CAGR: Total: 11% Accel: 30% Other TOs: 6%

Stable New License Issuance (IL)… …Drives New Location Openings… ... And Steady Illinois VGT Growth

Accel continues to outpace market growth

Accel % Total 19% 18% 26% 26% 28%

Source: Illinois Gaming Board, Accel management, Scientific Games’ terminal operator portal

Statewide Licenses Issued

# of Locations

Total Illinois Open Locations

End of Period

Total In-Service VGTs

End of Period

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ACCEL ENTERTAINMENT, INC.

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Growth Opportunities Both In and Out of Illinois

Addition of 6th VGT at Each Licensed Establishment Legalization of VGTs in Chicago Potential Addition of Sports Betting Player Tracking / Loyalty Programs Other use of “tethered distribution” model

Accel has numerous avenues available to pursue future growth

Illinois Opportunities Out of State Opportunities(1)

GA

MT OR SD LA WV NV MO MS IN PA

Expand into Georgia coin-operated amusement machines. Establishes foothold for potential future expansion into Distributed Gaming Enter existing established markets via the acquisition of an existing local platform Establish presence in new markets if new legislation is passed. Accel was recently granted a conditional license in Pennsylvania

Recently Increased Bet Limits

(1) Accel has not submitted an application to purchase a license or otherwise apply for a license in any state represented above other than Pennsylvania, and Accel has no binding agreements to install VGTs or other equipment in any state represented above, other than in Pennsylvania.

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ACCEL ENTERTAINMENT, INC.

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Why Choose Accel? – Pitch to Location Owners

Data & Analytics Service Culture Scale and Know-how Differentiated Relationship Manager Model (with incentives to drive same- store sales growth) In-house cash collection and treasury services 50-60 minute average response time with 92% first time fix rate for service calls 24-hour service line Accel uses data from its 2,200+ locations to optimize establishment slot machine selection and game mix

Previous Model Accel Model

VGT 1 Model #1 Model #2 VGT 2 Model #2 Model #5 VGT 3 Model #2 Model #6 VGT 4 Model #3 Model #7 VGT 5 Model #4 Model #4 AVG HPD $195 $332 Total Daily Revenue $975 $1,660

Real Life Example of Slot Selection

Company-wide $1,000,000 sweepstakes and promotions Currently offers the largest promotions in the state Physical and digital marketing support Buildout of social media presence Gaming area design services

Accel is relentlessly focused on providing the best possible service to its location partners

Source: Accel management

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ACCEL ENTERTAINMENT, INC.

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Accel is a Disciplined Buyer

Acquired locations typically improve performance as a result of Accel’s operating rigor

Acquired Year: 2013 2014 2014 2014 2016 2017 2018 2018 # Locations Acquired 51 8 10 27 122 121 23 71 Total % Increase +68% +59% +58% +41% +13% +14% +4% +8%

Acquisition Track Record Playbook to Drive Synergies

Enhanced Route Efficiencies Implement Relationship Management Optimize Equipment Mix Better Marketing & Data Analytics Back Office Synergies Rationalize Underperforming Locations

85 103 80 105 95 168 238 165 142 164 127 148 108 192 246 179

A B C D E F G H LTM Hold Per Day at Acquisition ($) LTM Hold Per Day as of Jun-19 ($)

+10% +11% +10% +8% +4% +12% +4% +7%

Hold Per Day CAGR (%)

Source: Illinois Gaming Board, Accel management, Scientific Games’ terminal operator portal

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ACCEL ENTERTAINMENT, INC.

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Accel Revenue Growth Outstripping Industry at Large

1% 3% 4% 4% 3% 2% 2% 17% 16% 14% 14% 11% 14% 11% 45% 44% 23% 28% 24% 29% 24% 1Q18 2Q18 3Q18 4Q18 1Q19 2Q19 3Q19 Gross Gaming Revenue Growth (Ex. LV Strip) Illinois VGT Revenue Accel

Year over Year Revenue Growth (%)

Accel has grown revenue well in excess of the broader industry over the last two years

Source: Accel management, SunTrust Robinson Humphrey Research, Illinois Gaming Board.

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ACCEL ENTERTAINMENT, INC.

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Key KPIs – Industry-Leading Growth

Locations (#) Revenue ($mm) Video Gaming Terminals (“VGTs”) (#) Adjusted EBITDA ($mm)(2) Average Hold per Day ($)(1) Average Remaining Contract Length

  • 1. Hold Per Day (HPD) calculated as net terminal income / days per measurement period / weighted average # of VGT’s
  • 2. Adjusted EBITDA and Adjusted Net Income are non-GAAP financial measures that may not be comparable to other similarly titled measures of other companies. Accel does not consider these non-GAAP measures

in isolation or as an alternative to similar financial measures determined in accordance with GAAP. For more information with respect to these Non-GAAP financial measures, see page 2 “Use of Non-GAAP Financial Measures,” and for a reconciliation of each of these measures to their most directly comparable GAAP measure, see page 17 "Non-GAAP to GAAP Reconciliation.”

1,162 1,442 1,686 2,290 2016 2017 2018 9M 2019 4,947 6,439 7,649 10,346 2016 2017 2018 9M 2019 127 105 115 125 133 2016 2017 2018 9M 2019 173 248 332 303 2016 2017 2018 9M 2019 33 47 64 59 2016 2017 2018 9M 2019 7.0 7.1 8.3 7.6 7.4 2016 2017 2018 9M 2019

Reported HPD Pro Forma Accel (w/GRJ) Standalone Accel Pro Forma Accel (w/GRJ)

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ACCEL ENTERTAINMENT, INC.

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Accel has a Straightforward Value Creation Plan

Execute on Backlog to Deliver Growth Benefit from Gaming Expansion Bill Invest for Sustained Growth Use Strong Balance Sheet

Accel is executing on its strategic vision to drive value creation for shareholders

New Locations Competitor Conversion Refill backlog with new sales M&A Synergies 6th VGT per Location Higher Bet Limits Accretive M&A New States New Products Accretive M&A Share Buybacks Dividends YTD 2019 Accomplishments

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ACCEL ENTERTAINMENT, INC.

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Accel Quarterly KPIs

End of Period Live Locations / VGTs (#) Hold per Day(1) ($) Revenue ($mm) Adjusted EBITDA(2) ($mm)

6,607 6,743 7,001 7,649 7,935 8,082 10,346 8,448 1,473 1,495 1,551 1,686 1,740 1,762 2,290 1,838 1Q18 2Q18 3Q18 4Q18 1Q19 2Q19 3Q19 VGTs VGTs Ex. Grand River Locations Locations Ex. Grand River $129 $130 $124 $128 $134 $139 $126 Q1 Q2 Q3 Q4 2018 2019 $78 $81 $82 $91 $97 $104 $101 Q1 Q2 Q3 Q4 2018 2019 +24% +29% +24% YoY Growth (%) $16 $16 $15 $17 $20 $21 $18 Q1 Q2 Q3 Q4 2018 2019 +18% +18% +48% YoY Growth (%) +20% +20% +19% +24% +30% +25% YoY Growth (%) +4% +7% +1% YoY Growth (%) +21% +48%

  • 1. Hold Per Day (HPD) calculated as net terminal income / days per measurement period / weighted average # of VGT’s
  • 2. Adjusted EBITDA and Adjusted Net Income are non-GAAP financial measures that may not be comparable to other similarly titled measures of other companies. Accel does not consider these non-GAAP measures

in isolation or as an alternative to similar financial measures determined in accordance with GAAP. For more information with respect to these Non-GAAP financial measures, see page 2 “Use of Non-GAAP Financial Measures,” and for a reconciliation of each of these measures to their most directly comparable GAAP measure, see page 17 "Non-GAAP to GAAP Reconciliation.”

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ACCEL ENTERTAINMENT, INC.

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Historical Financial Summary

  • 1. Video Gaming Expenses includes Illinois state gaming taxes, Scientific Gaming revenue sharing, and Location revenue sharing.
  • 2. Adjusted EBITDA and Adjusted Net Income are non-GAAP financial measures that may not be comparable to other similarly titled measures of other companies. Accel does not consider these non-GAAP measures

in isolation or as an alternative to similar financial measures determined in accordance with GAAP. For more information with respect to these Non-GAAP financial measures, see page 2 “Use of Non-GAAP Financial Measures,” and for a reconciliation of each of these measures to their most directly comparable GAAP measure, see page 17 "Non-GAAP to GAAP Reconciliation.”

Nine Months Ended $ in millions, except where indicated September 30, YoY 2018 2019 Growth # Locations (as of September 30th) 1,551 2,290 48% # VGTs (as of September 30th) 7,001 10,346 48% Net Video Gaming Revenue 234 293 26% Other Revenue 7 10 31% Gross Revenues 241 303 26% % YoY Growth 26% less: Video Gaming Expenses(1) (153) (193) 27% Gross Profit 88 110 24% % Margin 37% 36% less: G&A Expenses (42) (51) 22% EBITDA 46 58 26%

  • Adj. EBITDA(2)

47 59 26% % Margin 19% 19% % YoY Growth less: D&A of Property & Equipment (15) (19) less: Amorization of Op Routes (11) (13) EBIT 20 27 less: Other Expenses (2) (8) less: Interest Expense (6) (10) less: Income Taxes (3) (3) Reported Net Income 9 7 Adjusted Net Income(2) 18 21

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ACCEL ENTERTAINMENT, INC.

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Accel – Pro Forma Summary Balance Sheet

Actual Pro Forma(1) $ in millions, except where indicated September 30, 2019 September 30, 2019 Assets Current Assets: Cash $111 $116 Investment in convertible note $5 $5 Other current assets $17 $17 Total current assets $133 $138 Property and equipment, net $114 $114 Route and customer acquisition costs, net $14 $14 Location contracts acquired, net $172 $172 Goodwill $35 $35 Investment in convertible note – $25 Other assets $1 $1 Total assets $470 $500 Liabilities and Stockholders' Equity Current liabilities: Short Term Debt and Current Maturities $70 – Accrued state and location gaming expense $10 $10 Other Current Liabilities $30 $36 Total current liabilities $110 $46 Long-term liabilities: Long-term debt $261 $341 Other liabilities $29 $29 Total liabilities $399 $416 Total stockholders' equity $70 $84 Total liabilities and stockholders' equity $470 $500

  • 1. Source: Exhibit 99.3 (Unaudited Pro Forma Condensed Combined Financial Information) of 8-K filed by Accel with the SEC on 11/25/2019.
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ACCEL ENTERTAINMENT, INC.

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Non-GAAP to GAAP Reconciliation

  • 1. Stock-based compensation consists of options, restricted stock units and warrants
  • 2. Calculated by excluding the impact of the non-GAAP adjustments from the current period tax provision calculations

Note: With respect to Non-GAAP financial measures, see page 2 "Use of Non-GAAP Financial Measures" under Important Information

Twelve Months Ended Nine Months Ended $ in millions, except where indicated December 31, September 30, Standalone Accel 2016 2017 2018 2018 2019 Reported Net Income 5 8 11 9 7 (+) Amorization of Op Routes 6 10 15 11 13 (+) Stock Based Comp(1) 1 1 (+) Other Expenses (0) 1 3 2 8 (+) Tax effect of adjustments(2) (3) (3) (6) (4) (6) Adjusted Net Income 9 17 23 18 21 (+) D&A of Property & Equipment 13 17 21 15 19 (+) Interest Expense 5 8 10 6 10 (+) Provision for Income Taxes 6 5 10 7 9 Adjusted EBITDA 33 47 64 47 59 Three Months Ended Three Months Ended $ in millions, except where indicated March 31, June 30, September 30, December 31, March 31, June 30, September 30, Standalone Accel 2018 2018 2018 2018 2019 2019 2019 Reported Net Income 5 4 2 (1) 4 4 (2) (+) Amorization of Op Routes 3 3 4 4 4 5 4 (+) Stock Based Comp(1) (+) Other Expenses 1 1 1 1 1 6 (+) D&A of Property & Equipment 5 5 5 6 6 6 7 (+) Interest Expense 2 2 2 3 3 3 3 (+) Provision for Income Taxes 4 2 2 (1) Adjusted EBITDA 16 16 15 17 20 21 18

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ACCEL ENTERTAINMENT, INC.

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Illustrative Fully Diluted Share Count

  • 1. 5 million Class A-2 earnout shares vest in 3 equal tranches (1.7mm shares each). Earnout triggers: 1) $132mm 2021 EBITDA or $12.00 share price; 2) $152mm 2022 EBITDA or $14.00 share price; and 3) $172mm

2023 EBITDA or $16.00 share price

  • 2. Assumes treasury share method for warrants

Share count in millions Illustrative Share Price $10.00 $11.00 $12.00 $13.00 $14.00 $15.00 $16.00 $17.00 $18.00 Class A-1 Common Shares 76.6 76.6 76.6 76.6 76.6 76.6 76.6 76.6 76.6 Class A-2 Earnout Shares(1)

  • 1.7

1.7 3.3 3.3 5.0 5.0 5.0 Warrants(2)

  • 0.9

2.6 4.0 5.2 6.3 7.2 8.1 Total 76.6 76.6 79.2 80.9 84.0 85.2 87.9 88.9 89.7