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Analogue/Digital Hybridity in Tabletop Game Design INTRODUCTION Elysse Turner Hobby games market estimated to be worth $9 billion annually. (Graham 2016) BoardGameGeek Spiel des Jahres Vaughan, P 2015, Name That Game


  1. Analogue/Digital Hybridity in Tabletop Game Design INTRODUCTION Elysse Turner • Hobby games market estimated to be worth $9 billion annually. (Graham 2016) • BoardGameGeek • Spiel des Jahres Vaughan, P 2015, ‘Name That Game Connection!’, League of Gamemakers, 21 August, viewed 29 April 2018, <http://www.leagueofgamemakers.com/name-that-game-connection/>

  2. Analogue/Digital Hybridity in Tabletop Game Design INTRODUCTION Elysse Turner What game design elements are present in the field of analogue/digital hybrid games? Can these themes be codified into a set of guidelines for further scholarly research and the future development of hybrid games?

  3. Analogue/Digital Hybridity in Tabletop Game Design DESIGN THINKING Elysse Turner DESIGN THINKING: SOLUTION FOCUSED THINKING 1. Begins with a specific goal 2. Determines possible paths 3. Explores paths to determine best course of action (Purdy & Popan 2016)

  4. Analogue/Digital Hybridity in Tabletop Game Design THE DOUBLE DIAMOND Elysse Turner The Double Diamond Model, 2015, ‘The Design Process; What is the Double Diamond?’ Design Council, 17 March, viewed 6 February 2018, <https://www.designcouncil.org.uk/news-opinion/design-process-what-double-diamond>

  5. Analogue/Digital Hybridity in Tabletop Game Design THE DOUBLE DIAMOND Elysse Turner The Double Diamond Model, 2015, ‘The Design Process; What is the Double Diamond?’ Design Council, 17 March, viewed 6 February 2018, <https://www.designcouncil.org.uk/news-opinion/design-process-what-double-diamond>

  6. Analogue/Digital Hybridity in Tabletop Game Design THE DOUBLE DIAMOND Elysse Turner The Double Diamond Model, 2015, ‘The Design Process; What is the Double Diamond?’ Design Council, 17 March, viewed 6 February 2018, <https://www.designcouncil.org.uk/news-opinion/design-process-what-double-diamond>

  7. Analogue/Digital Hybridity in Tabletop Game Design THE DOUBLE DIAMOND Elysse Turner The Double Diamond Model, 2015, ‘The Design Process; What is the Double Diamond?’ Design Council, 17 March, viewed 6 February 2018, <https://www.designcouncil.org.uk/news-opinion/design-process-what-double-diamond>

  8. Analogue/Digital Hybridity in Tabletop Game Design THE DOUBLE DIAMOND Elysse Turner THESIS STRUCTURE 1. The Double Diamond Model 2. The Tabletop Industry 3. Analogue/Digital Hybrid Games 4. Analysis of Case Studies Accompanying Creative Work 5. Guidelines

  9. Analogue/Digital Hybridity in Tabletop Game Design GAME DESIGN Elysse Turner “Game design is the art of creating the system and experience of the game.” (Trefry 2010) Riese, M 2017, ‘The 40 best board games for every game night’, Daily Dot, 9 April, viewed 19 June 2018, <https://www.dailydot.com/parsec/best-board-games/>

  10. Analogue/Digital Hybridity in Tabletop Game Design GAME DESIGN Elysse Turner The Art of Game Design: A Book of Lenses Jesse Schell 2008

  11. Analogue/Digital Hybridity in Tabletop Game Design GAME DESIGN Elysse Turner Rules Of Play: Game Design Fundamentals Salen & Zimmerman 2004

  12. Analogue/Digital Hybridity in Tabletop Game Design GAME DESIGN Elysse Turner Casual Game Design Game Design Workshop Trefry 2010 Designing, Prototyping and Playtesting Games Fullerton, Swain & Hoffman 2004

  13. Analogue/Digital Hybridity in Tabletop Game Design HYBRID GAMES Elysse Turner “[a system which] leverages the advantages of both physical and digital media” (Mandryk et al. 2002) ANALOGUE + DIGITAL

  14. Analogue/Digital Hybridity in Tabletop Game Design HYBRID GAMES Elysse Turner “[a system which] leverages the advantages of both physical and digital media” (Mandryk et al. 2002) ANALOGUE + DIGITAL Dice Board Cards (Amelia Con n.d.)

  15. Analogue/Digital Hybridity in Tabletop Game Design HYBRID GAMES Elysse Turner “[a system which] leverages the advantages of both physical and digital media” (Mandryk et al. 2002) ANALOGUE + DIGITAL Dice Apps Board Video Games Cards Computer Games (Amelia Con n.d.) (Kerr 2006)

  16. Analogue/Digital Hybridity in Tabletop Game Design HYBRID GAMES Elysse Turner ACADEMIA INDUSTRY Computer Augmented Games App-Integrated Games (Lundgren & Björk 2003) (Fischer 2018) Media-Based Board Games Mixed Media Board Gaming (Booth 2014) (Martin 2017) Combined Games (Rudy Games n.d.) zAPPed Edition Games (o’Brien 2012)

  17. Analogue/Digital Hybridity in Tabletop Game Design HYBRID GAMES Elysse Turner HYBRID GAME TYPES VCR / DVD Board Games (Booth 2014) Tangible Digital Interfaces (Magerkurth et al. 2003) Handheld Gaming Devices (Mandryk et al. 2002, Bergström et al. 2010, Kankainen & Tyni 2014) Interactive Tokens / Digital Sensors (Mora et al. 2016) Mobile Apps / Smart Device Tabletop Games (Kankainen & Tyni 2014)

  18. Analogue/Digital Hybridity in Tabletop Game Design HYBRID GAMES Elysse Turner ADDITIVE vs INBUILT DropMix: Party Mode (2017) The Settlers X-COM: The Board of Catan (1995) Game (2015) Tutorial App Low Integration High Integration DropMix: 7 Wonders (2010) One Night Ultimate One Night Ultimate Clash Mode (2017) Werewolf (2014) Alien (2017) Score Tracker App Narration and Mansions of Madness Timer App Game Turn 2nd Edition (2016) Timer Apps

  19. Analogue/Digital Hybridity in Tabletop Game Design CASE STUDIES Elysse Turner Mansions of Madness: One Night Ultimate Alien Second Edition DropMix Alspach & Okui 2017 Valens 2016 Hasbro 2017 (Bézier Games) (Fantasy Flight Games)

  20. Analogue/Digital Hybridity in Tabletop Game Design MECHANICS Elysse Turner Mechanics are like the skeleteon of the game. (Schell 2008) Cassie, J 2018, ‘Mechanics: Hand Management’, Game Level Learn, 23 February viewed 19 June 2018, <http://www.gamelevellearn.com/game/2018/2/23/51-mechanics-hand-management>

  21. Analogue/Digital Hybridity in Tabletop Game Design MANSIONS OF MADNESS Elysse Turner Board Game Replay 2016, ‘Mansions of Madness: Second Edition - Gameplay & Discussion’, YouTube, 11 October, viewed 29 April 2018, <https://www.youtube.com/watch?v=n_ZkfyJkdAA>

  22. Analogue/Digital Hybridity in Tabletop Game Design MANSIONS OF MADNESS Elysse Turner Analogue = Transparent Digital = Opaque (Fischer 2018)

  23. Analogue/Digital Hybridity in Tabletop Game Design MANSIONS OF MADNESS Elysse Turner Game Map Player Information Dice Rolls Analogue = Transparent Digital = Opaque (Fischer 2018) Narrative Branches Monster Actions Story Events

  24. Analogue/Digital Hybridity in Tabletop Game Design PROTOTYPE GAMES Elysse Turner

  25. Analogue/Digital Hybridity in Tabletop Game Design GUIDELINES Elysse Turner Is your information Transparent or Opaque?

  26. Analogue/Digital Hybridity in Tabletop Game Design GUIDELINES Elysse Turner The app is blind.

  27. Analogue/Digital Hybridity in Tabletop Game Design CONCLUSION Elysse Turner What game design elements are present in the field of analogue/digital hybrid games? Can these themes be codified into a set of guidelines for further scholarly research and the future development of hybrid games?

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