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SE 3M04 SE 3M04 Fall 2004 Introduction and Overview Jacques Carette, 09/2004 1 SE 3M04 SE 3M04 Fall 2004 Mission 1. Understand the professional responsibilities of software engineers. 2. Understand the role of precise specifications


  1. SE 3M04 SE 3M04 Fall 2004 Introduction and Overview Jacques Carette, 09/2004 –1–

  2. SE 3M04 SE 3M04 Fall 2004 Mission 1. Understand the professional responsibilities of software engineers. 2. Understand the role of precise specifications in software development. 3. Learn how to read and use specifications in program design, implementation, testing, and inspection. 4. Learn the basic principles of software design with emphasis on programs that are sequential, terminating, and composed of modules. Jacques Carette, 09/2004 –2–

  3. SE 3M04 SE 3M04 Fall 2004 Work Plan • Lectures (see schedule in course outline) • A course-oriented lab most weeks. 30% – Done in groups of 3 – Programs (if any) will be written in C • 1 midterm test (20%), to be scheduled • Final exam (50%). Need to pass. Jacques Carette, 09/2004 –3–

  4. SE 3M04 SE 3M04 Fall 2004 Texts 1. Required : M. v. Mohrenschildt, SE3M04 Lecture Notes , available in bookstore . 2. Required : Ghezzi, Jazayeri and Mandrioli Fundamentals of Software Engineering 3. Optional : F . P . Brooks, Jr., The Mythical Man-Month, Anniversary Edition , Addison Wesley, 1995. 4. Optional : D. M. Hoffman and D. M. Weiss, Software Fundamentals: Collected Papers by David L. Parnas , Addison Wesley, 2001. Jacques Carette, 09/2004 –4–

  5. SE 3M04 SE 3M04 Fall 2004 Mechanics • Course web site: http://www.cas.mcmaster.ca/˜carette/SE3M04/2004/ • Teaching assistants – Two EE graduate students ∗ Naser Faramarzpour and Wei Liu – Provide assistance with lab exercises and course material – Mark assignments • Each student is required to keep a log Jacques Carette, 09/2004 –5–

  6. SE 3M04 SE 3M04 Fall 2004 Selected Policy Statements 1. I would appreciate your suggestions on how I can improve my teaching methods. 2. You are urged to ask questions during class. 3. You are welcome to discuss lab exercises with other students, but all such interactions must be recorded in your log. 4. Your final documentation and code must be your own (group’s). 5. Lab exercises may not be turned in late and midterm tests may not be taken later without prior approval from the instructor. Jacques Carette, 09/2004 –6–

  7. SE 3M04 SE 3M04 Fall 2004 Labs and Tutorials • Labs are designed to be possible to do in 3 hours (although not all of you are expected to succeed) • Labs will all be handed in electronically using WebCT Jacques Carette, 09/2004 –7–

  8. SE 3M04 SE 3M04 Fall 2004 What is “Software Engineering” • Engineering is a discipline • Goal : Creation of a Product • The Product is specified, documented, and it is possible to verify that it performs as it is supposed to • An engineer is responsible for his/her product (Not a disclaimer!) Jacques Carette, 09/2004 –8–

  9. SE 3M04 SE 3M04 Fall 2004 “Engineered” Software Products • Pure software products – COTS: Microsoft Word, Matlab, PSpice – Banking system, MUGSI • Software as part of others products (Car, Airplane, Nuclear Power Plant, X-ray-machine) • Software used in the design of products – program computing the beams of a bridge Jacques Carette, 09/2004 –9–

  10. SE 3M04 SE 3M04 Fall 2004 Mission and Safety Critical software Definition: • failure causes harm to life or environment • financial disaster (recalls) Who of you ever wrote a program larger than N lines which worked perfectly the first time? How can we trust software consisting of 1’000’000 lines of code or more? Jacques Carette, 09/2004 –10–

  11. SE 3M04 SE 3M04 Fall 2004 Goals of this course: Learn how to develop (large) software products that • are reliable • really do what they are supposed to • can be verified • can be developed by a team • can be easily maintained Jacques Carette, 09/2004 –11–

  12. SE 3M04 SE 3M04 Fall 2004 Engineering Principles • Accept individual responsibility – Social – Professional – Ethical – Environmental • Solve the Real Problem • Be honest about the capabilities • Produce Reviewable Designs (Documentation) • Specify and document your software • State the limitations of your software Jacques Carette, 09/2004 –12–

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