Innovation in the Wired World Sheila Weir, Information Resource - - PowerPoint PPT Presentation

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Innovation in the Wired World Sheila Weir, Information Resource - - PowerPoint PPT Presentation

Innovation in the Wired World Sheila Weir, Information Resource Officer U.S. Embassy Seoul-American Center Korea September 2012 What makes a Wired World? Image source: go-gulf.com by Shanghai Web Designers And why pursue the Wired Library?


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Innovation in the Wired World

Sheila Weir, Information Resource Officer U.S. Embassy Seoul-American Center Korea September 2012

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What makes a Wired World?

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Image source: go-gulf.com – by Shanghai Web Designers

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And why pursue the Wired Library?

Libraries are a cultural heritage and play an important role in education, democracies and the well being of a nation

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Libraries in 2012 | Basic facts

  • Estimated 121,785 libraries in the US
  • Over 16,000 are public libraries – more than the

number of McDonald’s in the US.

  • 98.7% of public libraries provide internet access

And what about the bricks?

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Libraries in 2012 | More popular than ever

Source: How libraries stack up: 2010, OCLC. http://www.oclc.org/reports/pdfs/214109usf_how_libraries_stack_up.pdf

Libraries are relevant!

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Innovative, Wired Libraries—What Drives the Success?

  • Adaptability & Innovation
  • Responsiveness to

customer/community needs

  • Resourcefulness
  • Advocacy
  • Creativity
  • Collaboration
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Tech Petting Zoo

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Source: Miller, R. (2011, October 15). Dramatic growth. Library Journal, 136(17), 32-34.

eBooks

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eBook management

  • Complex licensing and device management
  • Companies like Overdrive are filling the niche

to manage eBooks for libraries

  • Collection management should be similar to
  • ther collection development with a ‘portable’

element involved.

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Libraries are Socially Savvy | Twitter

Social Networking

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Or a parody on social networking & technology

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Libraries are Socially Savvy | Flickr

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Mobile Access

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Libraries on the move

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Gamification is the concept that you

can apply the basic elements that make games fun and engaging to things that typically aren't considered a game.

Source: Image: http://www.simplyzesty.com/advertising-and-marketing/brands/5-brands-using-gamification-well/ ; Definition: Gamification Wiki, http://gamification.org/wiki/Gamification.

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Badging

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Source: http://game.nypl.org/

Scavenger Hunts

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Content Creation: Libraries as Maker Spaces

TechShops

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Tools include: CNC Milling Machine, Metal Lathe, a Thing-O- Matic 3D Printer, an Egg-Bot, a CNC Router, tools for welding, an injection molder, and laptops.

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Libraries as self-publishing centers

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Innovative Librarianship—What drives the success?

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Information Literacy experts

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Publishing and Evaluation

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eResearch and Contributing to Open Source

College & research Libraries http://crl.acrl.org/content/current Information Technology and Libraries http://ejournals.bc.edu/ojs/index.php /ital/issue/current Online Collaborative Conferences http://www.library20.com/page/2- 012-conference

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Collaboration and Partnerships

Collaboration

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Why advocacy is important

http://www.ala.org/advocacy/advleg/advocacyuniversity

Advocacy

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Libraries are Socially Savvy | Pinterest

Enjoying and Embracing the profession

The book help desk The Ryan Gosling effect!