SLIDE 1 Innovation in the Wired World
Sheila Weir, Information Resource Officer U.S. Embassy Seoul-American Center Korea September 2012
SLIDE 2
What makes a Wired World?
SLIDE 3 Image source: go-gulf.com – by Shanghai Web Designers
SLIDE 4 And why pursue the Wired Library?
Libraries are a cultural heritage and play an important role in education, democracies and the well being of a nation
SLIDE 5 Libraries in 2012 | Basic facts
- Estimated 121,785 libraries in the US
- Over 16,000 are public libraries – more than the
number of McDonald’s in the US.
- 98.7% of public libraries provide internet access
And what about the bricks?
SLIDE 6 Libraries in 2012 | More popular than ever
Source: How libraries stack up: 2010, OCLC. http://www.oclc.org/reports/pdfs/214109usf_how_libraries_stack_up.pdf
Libraries are relevant!
SLIDE 7 Innovative, Wired Libraries—What Drives the Success?
- Adaptability & Innovation
- Responsiveness to
customer/community needs
- Resourcefulness
- Advocacy
- Creativity
- Collaboration
SLIDE 8
Tech Petting Zoo
SLIDE 9 Source: Miller, R. (2011, October 15). Dramatic growth. Library Journal, 136(17), 32-34.
eBooks
SLIDE 10 eBook management
- Complex licensing and device management
- Companies like Overdrive are filling the niche
to manage eBooks for libraries
- Collection management should be similar to
- ther collection development with a ‘portable’
element involved.
SLIDE 11
Libraries are Socially Savvy | Twitter
Social Networking
SLIDE 12
Or a parody on social networking & technology
SLIDE 13
Libraries are Socially Savvy | Flickr
SLIDE 14
Mobile Access
SLIDE 15
Libraries on the move
SLIDE 16 Gamification is the concept that you
can apply the basic elements that make games fun and engaging to things that typically aren't considered a game.
Source: Image: http://www.simplyzesty.com/advertising-and-marketing/brands/5-brands-using-gamification-well/ ; Definition: Gamification Wiki, http://gamification.org/wiki/Gamification.
SLIDE 17
Badging
SLIDE 18 Source: http://game.nypl.org/
Scavenger Hunts
SLIDE 19
Content Creation: Libraries as Maker Spaces
TechShops
SLIDE 20 Tools include: CNC Milling Machine, Metal Lathe, a Thing-O- Matic 3D Printer, an Egg-Bot, a CNC Router, tools for welding, an injection molder, and laptops.
SLIDE 21
SLIDE 22
Libraries as self-publishing centers
SLIDE 23
Innovative Librarianship—What drives the success?
SLIDE 24
Information Literacy experts
SLIDE 25
Publishing and Evaluation
SLIDE 26
eResearch and Contributing to Open Source
College & research Libraries http://crl.acrl.org/content/current Information Technology and Libraries http://ejournals.bc.edu/ojs/index.php /ital/issue/current Online Collaborative Conferences http://www.library20.com/page/2- 012-conference
SLIDE 27
Collaboration and Partnerships
Collaboration
SLIDE 28 Why advocacy is important
http://www.ala.org/advocacy/advleg/advocacyuniversity
Advocacy
SLIDE 29 Libraries are Socially Savvy | Pinterest
Enjoying and Embracing the profession
The book help desk The Ryan Gosling effect!