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IN5320 - Development in Platform Ecosystems
Lecture 3: Platform Ecosystems fundamental concepts
24th of September 2020 Department of Informatics, University of Oslo Magnus Li - magl@ifi.uio.no
IN5320 - Development in Platform Ecosystems Lecture 3: Platform - - PowerPoint PPT Presentation
IN5320 - Development in Platform Ecosystems Lecture 3: Platform Ecosystems fundamental concepts 24th of September 2020 Department of Informatics, University of Oslo Magnus Li - magl@ifi.uio.no 1 Summary last week (Information Systems and
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IN5320 - Development in Platform Ecosystems
Lecture 3: Platform Ecosystems fundamental concepts
24th of September 2020 Department of Informatics, University of Oslo Magnus Li - magl@ifi.uio.no
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1. Platforms and Platform Ecosystem architectures 2. Boundary resources 3. Drivers toward platform ecosystems (Tiwana 2013) 4. Core characteristics and concepts (Tiwana 2013)
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Two types of digital platforms:
Facilitates interaction between participants in a market or network
Facilitates innovation by enabling efficient use and reorganization of resources by a large audience. Main focus of this course
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Baldwin and Woodard (2008): Platform architectures refer to systems that are partitioned into: 1) A set of stable components 2) A set of complementary components that vary Between these are interfaces that enable interaction. These are part of the platform and should be stable over time. “The low-variety components constitute the platform. They are the long-lived elements of the system and thus imply or explicitly establish the system’s interfaces, the rules governing the interactions of the different parts” (Baldwin and Woodard, 2008, p 19)
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“A software platform is a software-based product or service that serves as a foundation
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Platform core Interface (API) Core functionality App App App
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Platform core App App App Platform owner Third parties / app developers
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Platform core App App App Platform ecosystem
Tiwana 2013 p6
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Tiwana 2013, p80
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Tiwana 2013, p107
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Tiwana 2013, p107
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Tiwana 2013, p85
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“To successfully build platform ecosystems, the focus of the platform owner must shift from developing applications to providing resources that support third-party developers in their development work” - Ghazawneh & Henfridsson 2013 p 174 → Boundary resources: resources enabling third party development through tools and regulations
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Platform core App Platform owner Third parties / app developers Boundary resources
Therefore: boundary resources has to be designed with the balance between these two in mind.
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Platform owner Third parties / app developers Boundary resources Use Design
Ghazawneh & Henfridsson 2013 describe the evolution of the iOS from a closed operating system toward a platform ecosystem. We follow the design of boundary resources, which both enable third-party developers to create apps, and exercise control over the platform. 1. Opening up the system with an SDK - and adding a review process 2. Extending the API with additional features. 3. Extended control: Ensuring that competing platforms are not running on their platform through regulations.
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Environment Organization Information systems Deepening specialization Packetization Software embedding Internet of things Ubiquity
“This creates a greater pressure for companies to more deeply specialize in their core competence and leave the rest to capable partners” Tiwana, 2013, p11
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no time and cost.
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“Fast-food restaurants begin outsourcing drive-through order-taking” from 2009 Self-service ordering in 2017
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New service / activity packetized Deeper specialization New area of special competence needed Geographical flexibility Service can be provided remote
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Company Call center in India Manufacturer in China Design-firm in Oslo
Customer service Product hardware Product design
software
becoming increasingly embedded in software.
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software.
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software.
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updates and so on.
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New activity/process as software New service
Cars have moved from a finished product, to a platform of software-based services
to focus on digital technologies
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Software embedding Morphing the physical-digital boundary
does not compete, suddenly are entering each others markets.
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Software embedding Convergence
and smaller.
to the internet.
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population in 2008
their surroundings, and combined to form novel solutions
per atom on earth.
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“everything [...] can be delivered anywhere” Tiwana 2013 p19
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1. Deepening specialization Technologies get increasingly complex and specialized → Require deeper expertise 2. Packetization Process of digitizing new phenomenons such as activities or processes. 3. Software embedding Business activities are put into software. 4. Internet of things It is increasingly easy to connect everyday objects to the web. 5. Ubiquity Fast and cheap networks are available “everywhere”
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stable core + APIs - enabling development of apps.
Now: additional characteristics:
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are multisided. That is, they bring together two different groups of actors.
easier than not using the platform
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Tiwana, 2013, p32
network effects.
than lineary.
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Tiwana, 2013, p34
a new end-user is added.
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Tiwana, 2013, p35
a new end-user is added.
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0 other users
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Could occur:
end-user.
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Google’s ecosystem
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tipping point or the critical mass.
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Ciborra et al., 2000
keep their existing users.
user.
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platform, the other platform is enveloped.
enveloped Google Maps.
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