Implementing Eye Gaze Technology & Communication for Emerging - - PDF document

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Implementing Eye Gaze Technology & Communication for Emerging - - PDF document

7/4/2019 Implementing Eye Gaze Technology & Communication for Emerging Communicator Patrick Brune M.S. CCC/SLP Tobii Dynavox Senior Member Learning Team 1 Agenda Eye Tracking Calibration and introducing access Overview of


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Implementing Eye Gaze Technology & Communication for Emerging Communicator

Patrick Brune M.S. CCC/SLP

Tobii Dynavox Senior Member Learning Team

Agenda

  • Eye Tracking
  • Calibration and introducing

access

  • Overview of Communication

Supports and tools

  • Gaze Viewer
  • Look to Learn
  • Communicator 5
  • Snap Scene
  • Snap + Core First
  • Teaching Access Skills

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How the Eye Works

Good to Know

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Eye control practice can take minutes, hours, or days to show potential. It depends on the individual. Time alone is different to time spent being monitored or when trying to engage in communication. Create moments for self exploration and moments for engaged communication. Limit frustration in the beginning with no fail activities for all our eye gazers.

Eye Tracking

It’s not such a mystery

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Eye Tracking Overview

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Eye tracking

Illuminators

  • These are near

infrared lights that are pointed towards the eyes

  • The illuminators are in

the eye tracking bar

  • They create “glints” or

reflections of light on your pupil or iris depending on where your eyes are looking.

  • It’s the position of

those glints that are measured by the cameras.

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Eye tracking

Cameras:

  • Cameras collect the

image and reflections

  • f the eyes
  • The cameras locate

the position of the person’s eyes within the track box.

  • A camera registers

these reflections and through filtering and calculations can see where you are looking

  • n the screen.
  • Our track box is larger

than any other eye trackers on the market.

Eye tracking

Processing Chip

  • The processing chip

interprets the data it receives and calculates where the user is looking at on the screen.

  • Tobii Dynavox has

created their own patented 3D model of the human eye.

  • Sensors and eye

tracking methods work toward precise calibrations in dark, dim, and bright environments.

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Eye Tracking What’s important

  • Positioning
  • Track box size
  • Calibration

Eye Tracking Positioning

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Eye Tracking What’s important

  • Positioning
  • Track box size
  • Calibration

Eye Tracking What’s important

  • Positioning
  • Track box size
  • Calibration

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Eye Tracking

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Tobii Dynavox PCEye Mini PCEye Plus EM-12 i-series

Getting Started

  • Emergent Communicator is:
  • A communicator who is not yet using symbols intentionally to

communicate.

  • They may be using behaviors as their main mode of

communication.

  • A familiar communication partner is often important for the

success of communicating intents.

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  • By introducing higher tech solutions we create more
  • pportunities and paths to achieve optimal

accessibility for communication and language learning.

  • Using high tech solutions delivers greater

independence in learning.

  • Higher tech provide the individual a chance to build a

foundation to achieve higher level skills.

More Needs / More Solutions

Gaze Viewer

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  • Assess:
  • Can the user see the screen and access all areas of the screen?
  • Understand:
  • What are they seeing and what are their preferences.
  • What gets their attention?
  • Report:
  • Save eye tracking data as images or videos.
  • Shows heat maps and gaze plots.
  • Use as data to report an individual’s current abilities.
  • Shows how they develop over time.

Gaze Viewer

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Assessment tool with many uses There are virtually limitless applications for Gaze Viewer:

  • Comprehension testing
  • Cognitive/processing delay assessments
  • Low pressure testing environments for children
  • Validating potential of an eye tracking as access method.

Gaze Viewer

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Teaching Language and Access for Emergent Eye Gaze Users

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Teaching Strategies

Think aloud Teachable moments over long sessions Use the pause button

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Screen Engagement Games

http://www.tobiidynavox.com/eyegames/

Eye - FX

  • Explore cause and effect
  • Learning target, track and

dwell

  • Developing control and

accuracy

  • Enhancing precision and

timing

  • Exploring dwell function

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Look to Learn

  • Screen

Engagement/Exploration

  • Targeting of items
  • Targeting of items for

choice making

  • Sustained targeting and

controlled aim

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Communicator 5

  • Provides a simple homepage

that allows for easy workflow and navigation

  • Provides pagesets, for literate,

symbol and emerging communicators

  • A range of content for

emerging communicators

  • Emergent Games
  • Emergent communication
  • Beginning Eye Gaze Users

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Communicator 5

As a hub

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Communicator 5

As a hub

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Communicator 5

  • Edit existing page sets
  • Create fun motivating activities
  • Support curriculum and new

learning

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Snap Scene

  • Create a visual scene
  • Categorize
  • Provide space
  • Create Context

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Snap Scene

  • Visual Scene Displays

(VSDs)

  • Photos of naturally
  • ccurring events/scenes
  • Good for emergent

communicators that require concepts embedded within scenes and events to provide context.

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Snap Scene

  • “Young children represented these language concepts in very

different ways than traditional AAC symbols – Embedded the concepts within context – Typically included depictions of entire scenes or events – Usually included familiar people,

  • bjects and experiences – Seldom included parts of objects or

people in their representations”

  • (Light, et al., 2010)

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Snap Scene

  • VSD best practices
  • People in central foreground
  • Capture motivating events
  • Large hotspots
  • Familiar social interactions

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Snap + Core First

  • Utilizes a core word

vocabulary approach to communication.

  • Robust communication

system with multiple communication tools.

  • Core words
  • Quick Fires
  • Topics
  • Keyboards

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Snap + Core First

  • What is Core Vocabulary?
  • Limited set of highly useful words
  • Words that apply across a variety of settings
  • Very few nouns, primarily function words
  • Comprise 80% of words used in both spoken

and written language

  • (Witkowski & Baker, 2012)

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Snap + Core First

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  • Dr. Karen Erikson et al at UNC Chapel Hill
  • AAC Core vs Academic Core
  • Response to Common Core State

Standards

  • Guided Snap +Core First development in

how core words were introduced

www.med.unc.edu/ahs/clds/files/vocabulary-overview www.project-core.com/about-project-core/

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Snap + Core First

  • Why is it important to

introduce core vocabulary to an emergent communicator?

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Engagement Literacy Growth

Improved Outcomes

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  • A few core words can be

used in a variety of personally motivating activities

  • Core is less cognitive

demanding for the communicator

  • At early stages of use, there

is no right or wrong time to use core Engagement Literacy Growth

Snap + Core First

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  • Core vocabulary is also

80% of what we read and write

  • Providing exposure to

core early on helps our emergent communicators be more successful later Engagement Literacy Growth

Snap + Core First

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  • You can begin with one button

and plan for potential and growth by easily introducing more vocabulary when ready Engagement Literacy Growth

Snap + Core First

Size based growth

Snap + Core First

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Location based growth

Snap + Core First

Snap + Core First

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Snap + Core First Supported Navigation

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Snap + Core First Supported Navigation

  • Designed to be used with

emergent communicators of any age, and supported by their communication partner.

  • The Supported Navigation

page grid size will provide the communication partner with access to full range of communication tools.

Snap + Core First Supported Navigation

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Partner Strategies for Teaching Access and Language

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Partner Strategies

Opportunities

Create opportunities

Motor

Focus on motor function then increase cog demands

Cognitive

Keep cognitive demands low

Balance

Balance motor and cognitive demands

Partner Strategies

https://www.tobiidynavox.com/en-US/eye-gaze-pathway/

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Eye Gaze Pathway Overview

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Partner Strategies

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Teaching Access

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https://ilc.com.au/unlocking-abilities/

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Questions?

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References

  • Burkhart, L. (2016) Multi-Modal Communication and Learning Strategies for Children who Face Significant
  • Challenges. Retrieved from http://lindaburkhart.com
  • Light and Drager (2009) Adults with Developmental Disabilities Who Require AAC: Improving Social Interaction
  • University of North Carolina at Chapel Hill DLM Professional Development Team. (2013). The dynamic learning

maps core vocabulary. [Adobe Acrobat Document]. Retrieved from https://www.med.unc.edu/ahs/clds/files/vocabulary-overview

  • Wilkinson, K. M., & Light, J. (2011). Preliminary investigation of visual attention to human figures in

photographs: Potential considerations for the design of aided AAC visual scene displays. Journal of Speech, Language, and Hearing Research : JSLHR, 54(6), 1644–1657. http://doi.org/10.1044/1092-4388(2011/10-0098)

  • Wilkinson KM, Light J, Drager K. Considerations for the Composition of Visual Scene Displays: Potential

Contributions of Information from Visual and Cognitive Sciences (Forum Note). Augmentative and alternative communication (Baltimore, Md : 1985). 2012;28(3):137-147. doi:10.3109/07434618.2012.704522

  • Witkowski, D., & Baker, B. (2012). Addressing the content vocabulary with core: theory and practice for

nonliterate or emerging literate students. Perspectives on Augmentative and Alternative Communication, 21(3), 74–81.

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