Immersing in Architectural lighting Olli Poutanen GEO|Design+BIM - - PowerPoint PPT Presentation

immersing in architectural lighting
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Immersing in Architectural lighting Olli Poutanen GEO|Design+BIM - - PowerPoint PPT Presentation

Immersing in Architectural lighting Olli Poutanen GEO|Design+BIM 2018 Amsterdam 2 nd November mondo*arc Jun/Jul2016 issue 91 p. 62-63 Crown Bridges Helsinki, Finland Opens in 2025 Dynamic and architectural lighting characterizes night


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Olli Poutanen GEO|Design+BIM 2018 Amsterdam 2nd November

Immersing in Architectural lighting

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mondo*arc Jun/Jul2016 issue 91

  • p. 62-63
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Crown Bridges Helsinki, Finland Opens in 2025

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Dynamic and architectural lighting characterizes night time appearance

  • f the 1.2 km long

main bridge.

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Special tools were developed for assessing lighting designs of the central pylon (135m high)

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Lighting design was assisted by VR tools that were also great fun to use.

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Use cases for interactive lighting models 7

— We use lighting models to present situated interactions between the user, the environment and lighting

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Adaptive lighting principle

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Lighting profiles

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How do we realize interactive lighting visualization?

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Unity 3D 11

— Unity is a game engine designed for games, mobile applications and interactive media development — Unity possesses advanced features in physically-based shading, which makes it applicable for lighting design

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Interior and exterior lighting

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For façade lighting visualization we have used marker- based AR

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What is the role of Game Engines in Virtual Design and Construction in the future?

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THANK YOU!

Olli Poutanen, Unit Manager, Game Studio, WSP in Finland, olli.poutanen@wsp.com