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IAT100 WEEK 10 Motion Literacy: Transitioning with Intention Part - - PowerPoint PPT Presentation

IAT100 WEEK 10 Motion Literacy: Transitioning with Intention Part 1 TODAYS AGENDA Course Status: project 2 grades Lab Prep: AE Tutorials Storyboard: Lab Activity Principles of Animation Review Transitions Part 1


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IAT100 WEEK 10

Motion Literacy: Transitioning with Intention Part 1

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SLIDE 2

TODAY’S AGENDA

¨ Course Status: project 2 grades ¨ Lab Prep: AE Tutorials ¨ Storyboard: Lab Activity ¨ Principles of Animation Review ¨ Transitions Part 1

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WEEK 10 READING

http://www.brianlemay.com/Pages/animationschool/storyboarding/storyboarding%20basics.html

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HTTP://DJ-DARKVIPER.DEVIANTART.COM/ART/RESCUERS-REVERSE-STORYBOARD-54971694

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http://artsyd.blogspot.ca/2009/09/experimental-typography.html

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PRINCIPLES OF ANIMATION

¨ Goals of Animation

¤ N o t j u s t t h i n g s m o v i n g a r o u n d ¤ C r e a t i n g e n g a g i n g a ff e c t

¨ Guidelines

¤ R e a l i s t i c m o v e m e n t a d h e r i n g

t o t h e l a w s o f p h y s i c s

¤ E m o t i o n a l t i m i n g & c h a r a c t e r

a p p e a l

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STAGING YOUR WORK

I d e a f ro m P ro j e c t 1 : D i r e c t t h e v i ewe r ’s a t t e n t i o n t o w h a t i s o f g r e a t e s t i m p o r t a n c e i n a s c e n e

  • A n A c t i o n
  • Personality
  • M o o d
  • Vi sua l H i e r a r c hy
  • D o m i n a n c e

Gestalt principle of similarity: our mind creates wholes out of like images. The one that is not moving becomes the focus of the picture, and vice versa.

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The person who stands still in the middle of a busy street becomes the focus of the picture.

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CORE PRINCIPLES (HOW TO MAKE MOVEMENT INTERESTING)

  • Anticipation
  • Follow through
  • Slow in and slow out
  • Timing
  • Squash and Stretch
  • Secondary action (or action and reaction)
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SQUASH & STRETCH

I d e a : a n o b j e c t t h a t i s m a d e o f s o f t & f l e x i b l e m a t e r i a l s q u a s h e s a n d s t r e t c h e s P r i n c i p l e : t h e v o l u m e o f t h e s q u a s h e d a n d s t r e t c h e d o b j e c t r e m a i n s c o n s t a n t

  • T h i s a c t i o n g i v e s a s e n s e o f

w e i g h t a n d f l e x i b i l i t y t o o b j e c t s

  • V o l u m e d o e s n o t c h a n g e w h e n

s q u a s h e d o r s t r e t c h e d

  • Changes in size denote distance and perspective
  • S i m p l e o b j e c t s : a b a l l
  • C o m p l e x m u s c u l a t u r e : f a c i a l

e x p r e s s i o n

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TIMING

Idea: Timing regulates the Speed of Motion

  • a n o b j e c t o r s c e n e t r a n s i t i o n
  • Physical Timing
  • W e i g h t o r S c a l e o f a n O b j e c t
  • L a w s o f P h y s i c s ( G r a v i t y, M a s s )
  • Theatrical Timing
  • M e a n i n g o f a n a c t i o n
  • D e t e r m i n i n g e m o t i o n
  • P e r s o n a l i t y
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ANTICIPATION

Prepares the audience for an action

  • A n t i c i p a t i o n > A c t i o n > Te r m i n a t i o n
  • Makes the action seem more realistic
  • E x a m p l e s :
  • D a n c e r b e n d i n g k n e e s
  • C h a r a c t e r l o o k i n g o ff s c r e e n
  • Z o o m i n t o a n o b j e c t ( i . e . a c h a r a c t e r i s a b o u t t o

p i c k u p )

  • Lack of Anticipation creates anticlimax and

surprise.

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EASE IN/EASE OUT

Natural objects accelerate and decelerate in movement. Characters in animation don’t run into a frame and stop immediately--they decelerate and come to a stop.

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FOLLOW THROUGH AND OVERLAPPING ACTION

  • F T: S e p a r a t e p a r t s o f t h e

b o d y c o n t i n u e t o m o v e a f t e r t h e b o d y h a s s t o p p e d

  • S t o p w a l k i n g , a r m s s t i l l

m o v e

  • O A : B o d y p a r t s m o v e a t

d i f f e r e n t s p e e d s

  • L e g s w a l k i n g , a r m s s w a y i n g
  • W e i g h t & D r a g : S o m e b o d y

p a r t s d r a g b e h i n d t h e i n i t i a t o r

  • T h e M o v i n g H o l d
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SECONDARY ACTION

  • Heightens interest and adds realistic

complexity

  • Careful of Conflict
  • S h o u l d n o t i n t e r f e r e o r c o m p e t e
  • Facial Animation
  • S h o u l d b e b e f o r e o r a f t e r a n a c t i o n
  • - n o t d u r i n g
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ARCS

  • H u m a n a n d a n i m a l

m o t i o n m o v e s a l o n g a r c s

  • H i n g e d o r j o i n t e d
  • b j e c t s m o v e a l o n g

a r c s

  • Thrown objects

h a v e a p a r a b o l i c trajectory

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EXAGGERATION

A perfect imitation of reality can look static and dull.

Exaggeration

  • C r e a t e s c h a r a c t e r
  • E n h a n c e s s t o r y -

t e l l i n g

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APPEAL

  • L i v e a c t o r s h a v e

c h a r i s m a

  • A n i m a t e d c h a r a c t e r s

h a v e a p p e a l

  • Quality
  • P o s e

What makes your c h a r a c t e r s d i s t i n c t ?

http://studiotenfourscribbles.wordpress.com/2012/04/22/sad-ball/

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MOTION LITERACY

¨ Components:

¤ M o t i o n o f o b j e c t s within the frame ¤ M o t i o n o f t h e frame ( f r a m e m o b i l i t y ) ¤ Tra n si ti o n s b e tw e e n sce n e s

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OBJECT MOTION WITHIN THE FRAME

Stephan Nadelman, I Say Fever: http://vimeo.com/7354877 What can you do with still images in After Effects? Warning: this is creepy.

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MOTION OF TYPE

What can you do with type in After Effects? This is not creepy. I promise. http://vimeo.com/33434885

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KEY TERMS FOR PROJECT 3 & STORYBOARD ACTIVITY

  • S h o t : t h e l e n g t h o f t i m e b e f o r e a c h a n g e i n f r a m i n g .
  • Tr a n s i t i o n : a w a y o f j o i n i n g , c o n n e c t i n g o r l i n k i n g

y o u r s h o t s t o g e t h e r.

  • S e q u e n c e : l i n k e d s h o t s t h a t f o r m s c e n e s t h a t f o r m a

n a r r a t i v e a r c .

  • E s t a b l i s h i n g S h o t : i n t r o d u c e s t h e v i e w e r t o t h e

n a r r a t i v e ( t i m e , p l a c e , c h a r a c t e r, m o o d , e t c . )

  • C u t s : m o v e m e n t b e t w e e n s c e n e s t h a t t r a n s i t i o n t h e

v i e w e r t h r o u g h t h e n a r r a t i v e .

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CAMERA MOTION: TRANSITIONS

¨ Fades

¤ F a d e - i n / F a d e - o u t B l a c k o r W h i t e , C r o s s - f a d e

¨ Pans

¤ C h a n g e i n c a m e r a a n g l e t o d i f f e r e n t s u b j e c t s o r s c e n e s

¨ Zooms

¤ C h a n g e i n f o c u s f r o m c l o s e s h o t s t o w i d e s h o t s

  • r v i c e - v e r s a

¨ Think Elegant Story-telling: ¨ DON’T OVER DO the ZOOM!

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TRANSITIONS: OPTICAL

  • Fade to black or white
  • Dissolve / Crossfade
  • One image fades in as
  • ne fades out
  • Wipe
  • Superimpositions
  • One image directly on

another

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TRANSITIONS: THE CUT

Two main types:

  • Straight Cut: direct movement from subject to

subject

  • Optical Cut: fade in/fade out

Mobile Framing

  • C a m e r a m o v e m e n t a s a w a y o f c h a n g i n g f r a m i n g

w i t h o u t a c u t

  • i . e . c a m e r a f o l l o w s a p e r s o n w a l k i n g o r d r i v i n g
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MOBILE FRAMING

http://www.happy-pixels.com/2011/07/11/black-cat-crossing/

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TRANSITIONS: THE CUT

A c u t o r e d i t i s a n i m m e d i a t e t r a n s i t i o n f r o m o n e s h o t t o t h e n e x t . Yo u w i l l n e e d t o c o n s i d e r h o w t o m a k e c u t s f l o w v i s u a l l y f r o m o n e s h o t t o t h e n e x t . U s e :

¨ G r a p h i c a l M a t c h – c o n n e c t t w o s e p a r a t e i m a g e s ¨ J u m p C u t – d r o p f r a m e s t o c r e a t e a d i s j o i n t e d

e ff e c t .

¨ M o n t a g e – s e r i e s o f i m a g e s t o c r e a t e s y m b o l i c

m e a n i n g .

¨ E d i t o n a c t i o n – c u t o n t h e m o v e m e n t o f a n

  • b j e c t .
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EXAMPLES

¨ Jump Cuts, Match Cuts & Cutaways ¨ Match Cuts ¨ http://vimeo.com/15614870 ¨ 180 Degree Rule ¨ Ken Burns – Jazz Intro

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SEQUENCE

¨ Two approaches:

¤ C l a s s i c a p p r o a c h t o e d i t i n g : n E s t a b l i s h l o c a t i o n a n d c h a r a c t e r s a n d

t h e n g i v e d e t a i l s

n E x a m p l e : K e n B u r n s J a z z I n t r o ¤ C o n t e m p o r a r y a p p r o a c h t o e d i t i n g : n B u i l d s p a c e o u t o f a s e r i e s o f c l o s e - u p s n M o r e i n t e n s e , w e l l s u i t e d t o s m a l l s c a l e

p r o j e c t s .

n E x a m p l e : D e x t e r I n t r o

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CONTEMPORARY

http://www.youtube.com/watch?v=ej8-Rqo-VT4

Note the use of graphic or match cuts.

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MOTION LITERACY

¨ Components:

¤ M o t i o n o f o b je c t s w i t h i n t h e f r a m e ¤ M o t i o n o f t h e frame (frame mobility) ¤ Tra n si ti o n s b e tw e e n sce n e s

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MOBILE FRAMING

http://bryanheisey.com/blog/?p=1

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FRAME MOBILITY

¨ Panning / whip pan

¤ M i m i c s t h e e y e l o o k i n g a r o u n d

¨ Tilting

¤ H o r i z o n t a l c a n e m p h a s i s h e i g h t ¤ D o w n w a r d , s l o w r e v e a l

¨ Tracking: forward, backward, diagonally,

circular side-to-side

¤ B u i l d a n t i c i p a t i o n a s i t r e v e a l s o f f s c r e e n s p a c e ¤ C r e a t e c o n t i n u o u s s p a c e ( i n s t e a d o f t r a n s i t i o n s o r c u t s ) .

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¨

N o t e t h e u s e o f p a n a n d z o o m

¨

T h e u s e o f P a r a l l a x : a t e c h n i q u e i n c o m p u t e r g r a p h i c s , w h e r e i n b a c k g r o u n d i m a g e s m o v e b y t h e c a m e r a s l o w e r t h a n f o r e g r o u n d i m a g e s , c r e a t i n g a n i l l u s i o n o f d e p t h i n a 2 D

¨

T h e u s e o f t e x t b u b b l e s

http://vimeo.com/12751865 I am Legend--Shelter

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MOTION LITERACY

¨ Components:

¤ M o t i o n o f o b je c t s w i t h i n t h e f r a m e ¤ M o t i o n o f t h e f r a m e ( f r a m e m o b i l i t y ) ¤ Tra n si ti o n s between scenes

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SCENES & TRANSITIONS

¨ The shot in AE is the length of time before a

c h a n g e i n f r a m i n g .

¨ Tra n si ti o n i s a w a y o f j o i n i n g o r l i n ki n g yo u r sh o ts

together.

¨ Tw o ma i n typ e s o f tra n si ti o n s: o p ti ca l o r cu t (cu t i s

the most common)

¨ M o bi l e F r a m i n g , w a y o f c h a n g i n g f r a m i n g w i t h o u t a

c u t ( s e q u e n c e s h o t ) .

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TRANSITIONS: THE CUT

A cut or edit is an immediate transition from one shot to the next. You will need to consider how to make cuts flow visually from one shot to the next.

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WALTER MURCH: WHY WE CUT

6 m a i n c r i t e r i a f o r e v a l u a t i n g a c u t o r d e c i d i n g w h e r e to cut. Top 4 order of importance:

E m o t i o n ( 5 1 % ) — R e f l e c t s w h a t t h e e d i t o r b e l i e v e s t h e a u d i e n c e s h o u l d b e f e e l i n g a t t h a t m o m e n t . S t o r y ( 2 3 % ) — A d v a n c e s t h e s t o r y. R h y t h m ( 1 0 % ) — O c c u r s a t a m o m e n t t h a t i s r h y t h m i c a l l y i n t e r e s t i n g & ' r i g h t . ’ E y e - t r a c e ( 7 % ) — P a y s r e s p e c t t o t h e l o c a t i o n & m o v e m e n t

  • f t h e v i e w e r ' s f o c u s o f i n t e r e s t w i t h i n t h e f r a m e .
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EDWARD DMYTRYK’S RULES OF THE CUT

N e v e r m a k e a c u t w i t h o u t a p o s i t i v e r e a s o n

  • M e a n i n g , p r o g r e s s i o n , f l o w
  • A c u t s h o u l d m o v e t h e s t o r y f o r w a r d

Whenever possible cut ‘in movement’

  • M a n g e t s o u t o f c a r / w a l k i n g / a r r i v e s a t p a r k i n g

m e t e r

C u t f o r s u b s t a n c e f i r s t — t h e n f o r m

  • Tr a n s i t i o n i s p u r p o s e f u l c o n t e x t & c o n t e n t
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STORYBOARD: EDITING ON ACTION

¨

Shot-by-shot pg. 154- 155

¨

Cutting on Movement Exits and Entrances Clearing the frame Same principle shot many times for different editing possibilities.

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IAT 100 LECTURE 10 fin

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Widescreen Test Pattern (16:9)

Aspect Ratio Test

(Should appear circular)

16x9 4x3