Human Senses: hearing Week 13 Dr. Belal Gharaibeh 1 Hearing the - - PowerPoint PPT Presentation

human senses hearing
SMART_READER_LITE
LIVE PREVIEW

Human Senses: hearing Week 13 Dr. Belal Gharaibeh 1 Hearing the - - PowerPoint PPT Presentation

Human Senses: hearing Week 13 Dr. Belal Gharaibeh 1 Hearing the Auditory Sense Acoustics: is the science and technology of sound, including production, transmission and effects. The acoustics design goal is to establish an environment


slide-1
SLIDE 1

Human Senses: hearing

Week 13

  • Dr. Belal Gharaibeh

1

slide-2
SLIDE 2

Hearing the Auditory Sense

  • Acoustics: is the science and technology of sound,

including production, transmission and effects.

  • The acoustics design goal is to establish an

environment that:

– Transmit desired sounds reliably and pleasantly to the hearer – Is satisfactory to the human regarding noise – Minimize sound related annoyance and stress – Minimize disruptions of speech and – Prevent hearing loss.

2

slide-3
SLIDE 3

The Ear

  • The ear has two functions: hearing and

balance (equilibrium).

  • The sensory receptors for both of these are

located in the inner ear.

  • In both cases the sensory receptors are hair

cells that respond to mechanical stimulation, thus they are called mechano-receptors.

3

slide-4
SLIDE 4

The Ear

4

slide-5
SLIDE 5

The Ear

5

slide-6
SLIDE 6

What is sound?

  • Sound: is any vibration that stimulates

an auditory sensation:

  • Physical characteristics of sound:

– Intensity or pressure (measured in dB) – Frequency (measured in Hz) – Duration

6

slide-7
SLIDE 7

7

slide-8
SLIDE 8

8

slide-9
SLIDE 9

What is sound?

  • Psychological characteristics of sound:

– Tone is a single frequency oscillation – Pitch and frequency are synonymous – Loudness – Noise: unwanted sound – Understanding of speech

9

slide-10
SLIDE 10

Human Response to Music

  • Making music has long accompanies activities. Eg.

Singing during field work, marching.

  • Background and industrial music.

– Background music is like acoustical wallpaper in shops, hotels, waiting rooms. To create a welcoming atmosphere, to relax customers, to reduce boredom and to cover other disturbing sounds. – Background music may produce a monotonous environment for those continuously exposed to it, while it may appear pleasant to the transient customer.

  • Industrial music

– Music while work is opposite of background music. – It’s meant to break up monotony to generate mild excitement and an emotional impetus to demanding physical effort or labor in boring impersonal environment.

10

slide-11
SLIDE 11

Human Response to Noise

  • Noise is defined as any unwanted, or

unaccepted sound.

  • Noise is psychological and subjective.
  • Effects: Any sound may be annoying and thus

conceived as noise. The threshold for noise annoyance varies, depending on the conditions, including the sensitivity and mental state of the individual.

11

slide-12
SLIDE 12

Effects of Noise on Human Performance

  • A number of effects on the performance of tasks have

been observed by (NASA):

– As noise becomes more intense, we become more awaken and our performance of certain tasks can improve. – Beyond certain level of intensity, however task performance degrades: complex tasks, such as visual tracking; performance is diminished with increasing noise levels – Sudden, unexpected noise can produce a startle response that interrupts one’s concentration and physical performance of a task.

  • Psychological effects of noise includes anxiety,

narrowed attention and other adverse effects that degrade task performance.

12

slide-13
SLIDE 13

Noise Induced Hearing Loss

  • Sufficient sound intensity and duration result

in

  • temporary hearing loss
  • permanent hearing loss.

13

slide-14
SLIDE 14

Permanent threshold shift

  • Sound of high intensity and brief duration,

such as that produced by a an explosion, can damage any or all the structures of the ear.

  • This type of trauma results in immediate,

severe and permanent hearing loss, with permanent threshold shift (PTS).

  • If the nervous structure is damaged, the

condition is not treatable with current knowledge and technology

14

slide-15
SLIDE 15

Noise Induced Hearing Loss

  • If exposed to sound levels of less than 100 dB,
  • ften over a period of hours, that may initially

cause only short term hearing loss, measured as a temporary threshold shift (TTS).

  • During quiet periods, hearing returns to its

normal level.

  • Repeated exposure to sounds that cause TTSs

may gradually bring about PTS, that is a Noise Induced hearing loss (NIHL)

15

slide-16
SLIDE 16

Sounds that can Damage Hearing

  • 85 dBA of sound level is potentially hazardous.
  • It appears that sound below 75 dBA do not produce

permanent hearing loss, even at about 4,000Hz

16

slide-17
SLIDE 17

Physiological Effects of Sound

  • 1. Hearing loss
  • 2. Continuous exposure to noise is correlated with:

– changes in the liver and kidneys – The production of gastro-intestinal ulcers. – Blood glucose levels change – Changes in cardiac muscles, fluctuations in blood pressure, and vaso-constriction have been reported with 70 dB SPL (Sound Pressure Level)

17

slide-18
SLIDE 18

Shouting in Noise

  • People have a tendency to raise their voices to speak over noise and to

return to normal when the noise subsides. This tendency is called the Lombard reflex, although it is probably not a reflex, but a conditioned response.

  • Speech communication has 5 components:

– The message itself (clear and to the point) – The speaker (should speak slowly, use common and simple vocabulary, with limited number of terms) – The means of transmission (by a high fidelity system with no distortion in frequency, amplitude or time) – The environment (is affected by noise, wearing Hearing Protective Devices HPD) – The listener

18

slide-19
SLIDE 19

Intelligibility

  • The ability to understand the meaning of the

word, phrases, sentences, and entire speeches.

– Psychological process that depends on acoustical conditions. – Direct face-to-face communication provides visual cues that enhance the intelligibility of speech.

  • For satisfactory communication at least 75%

intelligibility is required.

  • Speech to noise ratio (S/N): intensity of speech

signal relative to the level of ambient noise is the fundamental determinant of the intelligibility of speech.

  • S/N is not a ratio but a signed difference.

19

slide-20
SLIDE 20

Speech to Noise “Ratio”

  • For a speech of 80 dBA in noise of 70 dBA, the S/N

ratio is simply +10 dB.

  • With an S/N of +10 dBA normal people should

understand at least 80% of spoken words.

  • As S/N falls, intelligibility drops to about 70% at 5

dB, to 50% at 0 dB and to 25% at -5dB.

20

slide-21
SLIDE 21

Preventing NIHL

  • Avoid generation: by properly designing

machine parts such as gears or bearings, reducing rotational velocities, changing the flow of air, or replacing a noisy apparatus with a quieter one. “Active countermeasures”

  • Impede transmission: from the source, i.e.

mufflers on the exhaust side, encapsulate noise source, put sound absorbing surfaces and physically increase the distance.

  • Leave the area.

21

slide-22
SLIDE 22

Hearing Protective Devices (HPD)

  • Part of Impeding the transmission is wearing HPD,

either externally (sound isolating helmets or muffs, caps or plugs inserted into the ear canal.

  • The fit of the devise is important for effectiveness.
  • HRD are used in noisy environment, are mandated by

OSHA (Occupational Safety and Health Administration) in the US, in the military, at auto races, etc.

– Earplugs – Canal caps – Earmuffs – Helmets

22

slide-23
SLIDE 23

Hearing Protecting Devices

23

slide-24
SLIDE 24

Hearing Protective Devices (HPD)

  • Infrasound and Ultrasound

Infrasound:

– Below regular hearing limits, – though inaudible may still have vibration effects (exposed for 24 hours) on the human body. – Warning signs should be specifically designed to penetrate the device by using low frequencies (below 500Hz)

24

slide-25
SLIDE 25

Passive HPDs

  • In the past HPD were “passive”,
  • conventional HPDs do not selectively pass

speech versus noise at given frequencies, thus they do not improve S/N ratio.

  • Most passive devices reduce high frequency

sound more than low frequency sound.

25

slide-26
SLIDE 26

Active HPDs

  • New active HPDs incorporate electronics to

improve communication and the reception of signals by the wearer. These devices can:

  • Provide increased protection during loud noises.
  • Reduce noise by destructive interference at

selected frequency bands

– Let pass or boost desired critical bands, especially those needed for speech

26

slide-27
SLIDE 27

Reverberation

  • Reflection of sound from surfaces is called reverberation.
  • Reverberation time in a room is defined as the time it takes

the SPL to decrease by 60dB after the source of sound is shut off.

  • A certain amount of reverberation is desirable because it

makes the sound look natural and gives it enough time to reach the audience.

  • A “dead” room: room with little or no reverberation.
  • If reverberation time is more than 6 seconds intelligibility is

cut in half,

  • a highly reverberate room is “live” or “hard”.

27

slide-28
SLIDE 28
  • The European Agency for Safety and Health at

Work (EU-OSHA, 2006) recognizes that noise- related hearing loss is the most common professional disease seen in Europe,

  • it suggests greater focus should be placed on

combined risk factors in workers exposed to high noise levels.

28

slide-29
SLIDE 29

Chapter 4: smelling, tasting, and touching

29

slide-30
SLIDE 30

Smelling- Olfactory Sense

  • Smells affect us – we describe smells by how they make us feel

– Intoxicating (exciting) – Delightful (calming) – Revolting (disgusting)

Smells can be internal or external

  • Internal – apocrine glands produce sweat, and other body
  • dors (feet)
  • External:

– Atmospheric contaminants

  • Odorless and colorless (CO2, CO)
  • They can be strong and easily detectible (sulfur compounds).

30

slide-31
SLIDE 31

Psychological and Physiological reaction to Smell

  • Smells can affect well being by producing physiological and

psychological reactions such as:

– Nausea – Vomiting – Headache – Shallow breathing – Coughing – Upset sleep, stomach, appetite – Irritate eyes, nose, throat – Disturbance – Annoyance – Depression – Disrupt ‘comfort’ and enjoyment of food

31

slide-32
SLIDE 32

Engineering use of smelling sense

  • Addition of methyl mercaptan to render natural gas

detectable by smell.

  • Adding pyridine to argon, to have odor.
  • Smell can penetrate vast complex areas like

underground mines, where a “stench” bad smell can signal an emergency.

  • Spraying sweetener in the ambient air. If the wearer of

a respiratory mask or hood smells the sweetener, the seal on the mask is proven inadequate.

32

slide-33
SLIDE 33

Factors affecting ability to smell

  • Olfactory sense easily adapts and quit

different from one person to another.

  • Smells changes with concentration and time
  • Smoking and aging affects one’s ability to

smell.

33

slide-34
SLIDE 34

Tasting – The Gustation Sense

  • Taste stimuli:

– Sour – Salty – Bitter – Sweet

  • The sense of tasting is poorly understood.
  • The sense of taste interacts strongly with

sensation of smell, that’s why food becomes tasteless if a cold causes a temporary loss of the sense of smell.

34

slide-35
SLIDE 35

The Tactile Sense- The Cutaneous Senses

  • The sensory capability in skin is called the

cutaneous (from cutis, Latin for skin)

  • Tactile sense – sense of touch. It is sensitive

to: –Pressure –Pain –Temperature

35

slide-36
SLIDE 36

Some design-relevant characteristics(1)

  • Can only cope with limited complexity of

information

  • As for auditory, sense is omni-directional
  • Reaction times to stimuli can be very high
  • Can sense a variety of tactile features (e.g. edges,

contours, textures)

  • Touch sensitivity measured by two point threshold:

– smallest distance between two pressure points – Touch sensitivity varies across the body and between individuals and environments

36

slide-37
SLIDE 37

Some design-relevant characteristics(2)

  • Tactile discrimination relatively resilient to the

effects of age

  • Evidence that Active touch (e.g. fingers

moving across an object) more effective than passive touch (e.g. object being moved across fingers)

37

slide-38
SLIDE 38

Applications of ‘touch’ in Human Factors

Traditionally, sense of touch has been studied for the following applications:

  • aids for those with visual impairments (Braille,

tactile maps/graphs, etc.)

  • characteristics of different ‘basic’ controls
  • Increasing research on Haptic, e.g.

– Virtual Reality (surgeon training)….. – racing video games

38