Human factors Ruth Aylett Topics Human senses and their - - PowerPoint PPT Presentation

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Human factors Ruth Aylett Topics Human senses and their - - PowerPoint PPT Presentation

Human factors Ruth Aylett Topics Human senses and their limitations Sight Hearing Touch Vestibular system Health and safety issues Why are human factors important? Human capabilities define desired technology


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Human factors

Ruth Aylett

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Topics

 Human senses and their limitations

– Sight – Hearing – Touch – Vestibular system

 Health and safety issues

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Why are human factors important?

 Human capabilities define desired technology

attributes

 Different senses have different data rates  Guidelines for best display and organisation

  • f information for understanding

 Health and safety issues  Predict overall impact of a VE

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Human senses

 Visual  Auditory  Tactile  Olefactory  Vestibular (balance)  Others:

– Proprioception: sense of position and movement of body

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Visual perception

 Field of view (FOV)  Acuity

– Resolution – Dark v light

 Stereopsis

– Depth cues – Binocular rivalry/eye dominance

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Vision

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Visual process

 Light enters through cornea/pupil

– Focused by lens on retina – Lens has to adjust focus:accommodation

  • Uses ciliary muscles

 Responds to a narrow band of

electromagnetic radiation

– 400nm to 700nm, overall peak at 559nm – Well-matched to spectral emission of sunlight

 Response from single photon to fluxes one

trilliontimes stronger

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Visual process cont.

 Colour

– Via RGB cones (rods do night vision)

  • Three kinds of cones, sensitive to different

wavelengths

– “long”: 575nm, about 64% – “middle”: 535nm, about 32% – “short”: 445nm,

  • Peripheral cells very sensitive to movement

 Blind spot

– Where optic nerve emerges

 Eye in permanent motion

– Saccades at about 4Hz – Stabilized images disappear – Saccadic suppression leaves these motions largely unnoticed

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FOV

 Horizontally

– -59˚ to +110˚ – 118º overlap where stereopsis occurs

 Vertically

– -70˚ to +56˚

 Visual acuity

– Can separate 2 bright light points 1.5mm apart at 10m – 40’’of arc; 2µm on retina – To match this, requires “typical” desktop display of 4800x3840 (18.4 million pixels)

 Light to dark adaptation: 25000:1  Visual persistence

– Critical fusion frequency: c 20 Hz

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Visual processing

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Stereopsis

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The geometry

 Can detect depth

distances of 0.05m at .5m or 4mm at 5m

 Represented as:

θD=IPD⎡ Δr ⎤ — —— r ⎣r +Δr⎦ IPD= Inter-Pupil Distance

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Stereo cues

 Motion parallex cues

– Image speed across the retina to judge depth – Only needs one eye

 (Con)vergence

– How much eyes turn in

 Perspective depth cues

– Where we ‘know’ the size of an object

 Textural cues

– Light and shadow – Very important for greater distances

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Oculomotor cues

 Accommodation

– Physical stretching and relaxing of the lens – Parallel rays entering the relaxed eye will focus on the retina – Relaxed eye has a depth of field of 6m to infinity – To focus objects within 6m it is necessary to alter the optical system of the eye

 Vergence

– Rotation of the eyes (convergence: inward rotation corresponding to viewing closer object) – Muscular feedback in converging and focusing the eyes is cue to the depth of viewed object – Relatively weak, but coupled depth cues!

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Hearing

 Air vibrations (rapid changes in air pressure)

converted to mechanical vibrations in middle ear

 Sound has:

– Amplitude: Magnitude of the pressure variation – Frequency: Pressure variation rate – Phase

 Acoustic reflex: Adaptation to high-intensity sounds;

temporarily reduced auditory sensitivity

 Acoustic stimuli necessarily have temporal

component

 Constant sounds drop out of conscious awareness  Sounds are perceived from sources in all directions

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Localisation

 Different factors influence ability to perceive

location of sound sources

– Interaural level difference: Difference in volume of sound reaching each ear – Interaural time difference:Time difference of sound reaching each ear (sound is slow) – Motion cues

  • Doppler effect: Frequency shift resulting from relative

motion between sound source and observer

  • Changing volume:Sound perceived as approaching

when volume gradually increases (and vice versa)

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External ear - pinnae

 Why do stereo speakers reproduce the

  • riginal sound stage?

– Effect of head + pinnae – Hence in-ear speakers produce stage ‘inside head’

 Head-related transfer functions (HRTF)

– Modify signal – Simulate effect of head and pinnae

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Haptic perception

 Touch is a mechanical or thermal contact with the

skin.

 Mechanical stimuli produce sensation of touch:

– Displacement of skin over an extended period – Transitory (milliseconds) displacement of skin – Transitory displacement repeated at constant or variable frequency – Different below-skin sensors for skin with/without hair

 Also thermal sensing  Difficult to characterize in quantitative way  Sensations of skin adapt with exposure to stimuli

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Skin

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Force sensing

 Receptors in muscles and joints

– Inside the body

 Perception of movement, position, and

torque of limbs and other body parts

 Varying joint angles and muscular

length

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Vestibular system

 Movement and

  • rientation in space

– See

http://en.wikipedia.org/wiki/ Vestibular_system

 Inner ear: vestibulum

– Orthogonal canals for rotation – Saccule/utricle for linear acceleration

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Vestibulo-occular reflex

 To be able to

see while moving

– Push-pull between RH and LH canals – 3 neurons link to eye – <10 ms lag in eye for head movement

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Health and safety issues

 Flicker

– Can trigger epilepsy

 Eyestrain

– Dissociation of accommodation and convergence – Lack of visual calibration, especially HMDs

 Use of laser light  Movement injuries

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Cybersickness

 Reverse form of motion sickness

– Conflicting signals from visual and vestibular systems

 Caused by:

– Vection: illusion one is moving in a VE – Lag: delay in visual feedback

  • Especially bad in HMDs

– FOV: wide and narrow. Impacts vection – Lack of interactive control

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Symptoms

 Vestibular disturbances

– Head spinning

 Reduced hand-eye coordination  Nausea  Effects take time to reduce after

exposure

 Nervous system does adapt