Human-Computer Interaction
- 15. Evaluating User Interface
Human-Computer Interaction 15. Evaluating User Interface Recap: What - - PowerPoint PPT Presentation
Human-Computer Interaction 15. Evaluating User Interface Recap: What is critique? Show a project in progress through prototypes Get solicit feedback from peers (small groups work best) Design critiques help you broaden your communication
A good critique will help you iterate on your ideas & come up with a better design 1. PNP Sandwich. 2. Be descriptive. 3. Ask for alternatives. 4. Then brainstorm suggestions. 5. Critique the design, not the designer. 6. Be honest but not harsh. 7. The designer(s) lead the meeting.
– Users’ opinions – how do users think they will perform on a system?
– Design Critique, Experts’ opinions, Heuristic Evaluation, Cognitive walkthroughs – How do experts think the users will perform on a system?
interface.
watch and learn how the user thinks about the task and where the user has problems using it.
take notes of everything that users say, without attempting to interpret their actions and words.
video taped.
1. Define a goal. 2. Create tasks that the user needs to accomplish, within the constrains of the framework: Identify and articulate the questions you are trying to answer. 3. Prepare Think Aloud environment - Screen capture, video, other artifacts, scripts. 4. Practice with a confederate 5. Run experiments
“Please keep talking.” “Act as if you are alone, speaking to yourself as you solve the task. Explaining something changes your thinking strategy and slows you down performing the task.”
Thinks to look for:
An exploratory research method used to help researchers gather in-depth, qualitative information of their participants' attitudes and perceptions relating to concepts, products, services, or programs.
new perspectives on the product/system, as well as provide a means of evaluating user satisfaction.
surveys.
1. Define a goal 2. Identify sample population 3. Select the focus group moderator 4. Plan focus group: physical planning 5. Generate and pre-test an interview guide: write a screening questionnaire and develop a moderator's outline (both could be standardized) 6. Recruit the sample 7. Conduct the focus group 8. Analyze and interpret focus group findings 9. Write and present report
data collection does not provide (a big difference from interview).
advance.
A/B testing is to compare two (or more) versions of a web page to see which one performs better. You compare two web pages by showing the two variants (let's call them A and B) to similar visitors at the same time. The one that gives a better conversion rate, wins!
against one or more variations that contain one major difference in an element of the control function
you’ll measure conversions from each set of visitors.
version of copy, images, forms
Spelling out “Add To Cart” increased cart adds by 49% over the original.
The replacement of the price guarantee with a trust symbol increased sales by 107%.
Adding free shipping increased
Version A increased click-throughs by 325%.
colors, link styles
First, update your wireframe. Then, using a mobile app prototyping tool of your choice (recommend: Indigo Studio), develop an interactive, full-fledged, content-rich, high- fidelity prototype of your mobile app. It should look and behave like a final product. It should have full, possibly fake, contents. It should work with no error or link-breakage. This should be up on your website.
Exemplar: https://indigodesigned.com/share/run/pjjnckkzefp6#f=login&s=c0204b
# Due by midnight 4/17
Turn-in
without any permission can access and interact with your prototype
Rubric
get a full point; If there is any missing page/broken link, you will get