Human-Computer I nteraction Myounghoon Philart Jeon Mind Music - - PowerPoint PPT Presentation

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Auditory User Interface Design Human-Computer I nteraction Myounghoon Philart Jeon Mind Music Machine Lab Center of Cyber-Human Systems Cognitive Science, Computer Science CS 1000 October 13, 2015 Auditory User Interface Design


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Auditory User Interface Design

Human-Computer I nteraction

Myounghoon “Philart” Jeon Mind Music Machine Lab Center of Cyber-Human Systems Cognitive Science, Computer Science CS 1000 – October 13, 2015

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Auditory User Interface Design

Philart’s Personal…

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Auditory User Interface Design

Teaching Educational Background

  • Human-Computer Interaction/ HCD
  • Affective Design and Computing
  • Human Factors
  • Human Factors II: Multimodal Design &

Measure Studio

  • PhD Engineering Psychology (HCI),

Georgia Institute of Technology (2012)

  • M.S. Engineering Psychology, Georgia

Institute of Technology (2010)

  • M.S. Cognitive Science, Yonsei

University in Korea (2004)

  • B.A. Sociology, Yonsei University in

Korea (2000)

  • B.A. Psychology, Yonsei University in

Korea (2000)

  • Film Scoring Expert Institute, Yonsei

University in Korea (2007)

Background & Teaching

Experience wrt HCI

2 1 HCI Researcher @Daum

Comm., UX/UI Designer & Sound Designer @LG Elec.

3 4

Best Papers (HFES, HCII), Ergonomic Design Award, IF Comm. Design Award Co-work with SS, H/K Motors, Toyota, GE, Panasonic, etc. HFES, CHI, HCII, MobileHCI, ASSETS, CSUN, ICAD, AutomotiveUI, UbiComp, etc.

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Auditory User Interface Design

AUI

LUI GUI

What type of produ[je]cts?

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Auditory User Interface Design

Academic Origin: Cognitive Sciences (Cognitive Engineering)

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Auditory User Interface Design

In fact, Affective Sciences

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Auditory User Interface Design

Mind Music Machine

The tri-M Lab

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Auditory User Interface Design

The tri-M Lab 6 + 2 Graduates (Human Factors + Computer Science) 8 Undergraduates (CS, CE, Psy, Sound Design, ME)

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Auditory User Interface Design

Human-Centered Computing

Center of Cyber-Human Systems, Institute of Computing and Cybersystems

Human-Centered Design: Designing systems of the users, by the users, and for the users. We are interested in People, Art, Design, Technology, & eXperiences

A

UDITORY DISPLAYS & SONIFICATION

A

FFECTIVE COMPUTING

A

UGMENTED & VIRTUAL REALITY

A

SSISTIVE TECHNOLOGY

A

UTOMOTIVE UI

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Auditory User Interface Design

Mind Music Machine

The tri-M Lab Google “mind music machine lab” Or email philart@gmail.com or mjeon@mtu.edu

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Auditory User Interface Design

Goal

Expand a nd artists’ e emotiona nal e expres essions ns a and a d aesthet etic dimens ensions using v g visualiz ization ion a and s sonif ific ication ion a at the i imm mmers rsiv ive v virt rtual e environ ironment

Son

  • nification in V

n VR

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Auditory User Interface Design

  • Vicon Tracker – 12 infrared cameras

– 120 Hz – Sub-millimeter precision

  • Display Wall – 24, 42’’ Monitors
  • OpenGL (C++)
  • JFugue Library for audio output
  • ISML – GUI interface for customizing sonification par

ameters

System Configuration

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System Configuration

  • Fig. 1. The Vicon tracker sends the signal to (1) the visualizer (head node), which

distributes it to 8 tail nodes, each of which is connected to 3 multivisions; and (2) the sonifier via the scripting language.

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Auditory User Interface Design

Interactive Map

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Auditory User Interface Design

Virtual Instrument

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Auditory User Interface Design

Tony Orrico…

Based i ed in Chicago, c crea eates es large geometric p piec eces es,

“Pen enwald D Drawings”

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Embodied Penwald Drawings

“Orr rrico l laid face d dow

  • wn on
  • n a pie

iece of

  • f paper h

hol

  • lding gra

graphite p pencils in in both ha

  • hands. H

. He pu push shed o

  • ff a wall, j

ll, jetting hi himself lf forward o

  • n top o

p of the he pi

  • piece. H

. He dragged hi his g s graphite pe pencils ls a along with hi him; a as s he he w writhed hi his s wa way ba back to the s e starting ng p position o n over a and o d over a again, n, h he l e lef eft beh behind nd hi himself lf a a pi pictorial hi l hist story o

  • f hi

his m s motion.” .” “He k knelt lt o

  • n a large she

sheet o

  • f pa

paper, st striking i it with g graphite a as s he he sw swung hi his a s arms i in a pe pendula lar m motion, a , and slowl wly r y revolved a ed atop the e mat.”

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Auditory User Interface Design

The e outcomes es o

  • f our c

collaboration n and T d Tony’ y’s works w were d e displayed yed in the F Finnis ish Ame meric rican Herit ritage ge C Center i r in Hancock, M MI.

Multiple Layers of Outcomes

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Auditory User Interface Design

Crea eativity & y & Intent entiona nality y

Research in Progress

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Auditory User Interface Design

01.

  • 01. Warning

ng D Des esign gn 02.

  • 02. Social C

l Car 03.

  • 03. Emotio

ional D l Dri rivin ing

Automotive User Interfaces & ITS

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Goal

Ta Takin ing d g driv ivers rs’ e emot motio ions a and a affect i into a

  • accou
  • unt,

improve road s d safet ety b y by estimating ng a a driver er’s affec ective s e states es a and d interv rvenin ing w g with d dynamic ic t technol

  • logi
  • gies
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Driving Simulators in tri-M Lab

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Results from 8 Experiments

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Our first sy syst stem u use ses t s the he S Support- Ve Vector M

  • r Machin

ines ( (SVMs) a algor

  • rit

ithm, whi hich c could ld d detect po posi sitive, n , negative, , and n neutral a l affective st

  • states. Ou
  • s. Our se

second sy syst stem u use ses t s the he V Viola la-Jo Jone nes o

  • bj

bject det detection f n framework, wh which could det detect more s e specific affec ective s e states es, i includi ding anger, h happi ppiness ss, a and s surpr prise se.

Facial Expression Detection Systems

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Table 2. Mapping variables for observation states and sonification parameters Observation States Sonification Parameters (SP) Affective States (AS) Driving Behaviors (DB)

  • FacialExpression: sFEX
  • FacialEMG: sFEMG
  • EyeMovementPattern: sEMP
  • HeartRate: sHR
  • Respiration: sRE
  • SkinConductance: sSC
  • BrainWaves: sEEG
  • LaneDeviation: sLD
  • SteeringWheelAngle: sSWA
  • Speed: sSP
  • Pedal Force: sPF
  • Collision: sCO

Musical Parameters (MP)

  • Genre: cGE
  • Key: cKEY
  • Tempo: cTE

Human Factors (HF)

  • Familiarity: cFA
  • Preference: cPR
  • Expectation: cEX

System Factors (SF)

  • Timing: cTI
  • Duration: cDU
  • Regularity: cRE
  • Interference: cIN

ObservationStates = AS(sFEX, sFEMG, sEMP, sHR, sRE, sSC, sEEG) x DB(sLD, sSWA, sSP, sPF, sCO) SonificationParameters = MP(cGE, cKEY, cTE) x HF(cFA, cPR, cEX) x SF(cTI, cDU, cRE, cIN ) SonificationOutputs = f(ObservationStates x SonificationParameters) Interm rmit ittent s sonif ific icatio ion b based o

  • n d

driver r affectiv ive s states a and b behavior iors Contin inuou

  • us s

sonif ific icatio ion u using mu g multis istre ream s soundscapes

Research in Progress

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Auditory User Interface Design

01.

  • 01. Navig

igatio ion f for r Bli lind 02.

  • 02. Di

Digital L Literacy for O OAs 03.

  • 03. SocialBot f

for Autism

Assistive Technologies & Accessible Computing

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Goal

Facil ilit itate s socia ial a and e emot motion ional i intera raction ion o

  • f chil

ildre ren w with A ASD usi sing phy physical l and m musical st l stimuli li

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Emotion Recognition Research

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“How much t the hey qu quest stioned t the he n nature of art?” “What t they a y added t ded to the c concep eption o n of art?”

Research Concept Diagram

Re Research ch As Aspects

  • Platfor
  • rm-free sonif

ific icatio ion s server

  • Estimation a

a chi hild’s af affective s sat ates an and ov

  • veral

all interac action pat patterns w with a a rob

  • bot
  • Rob
  • botic l

c lear arning of

  • f hu

human b behav aviors f for

  • r i

incr creasing t the he engagem emen ent

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Research in Progress

Res Research: Robot A Accep eptanc nce e Hum uman an-Ro Robo bot T Team I Inter eraction

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Thank You