How Biofeedback Video Games are Helping Children and Adolescents - - PowerPoint PPT Presentation

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How Biofeedback Video Games are Helping Children and Adolescents - - PowerPoint PPT Presentation

How Biofeedback Video Games are Helping Children and Adolescents Build Automaticity for Managing and Controlling Emotions Emily Stone, MSW, LICSW Learning Objectives: 1. State what biofeedback technology is and how it works. 2. Explain what


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How Biofeedback Video Games are Helping Children and Adolescents Build Automaticity for Managing and Controlling Emotions

Emily Stone, MSW, LICSW

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Learning Objectives:

1. State what biofeedback technology is and how it works. 2. Explain what automaticity is and what the process for developing automaticity looks like. 3. Explain how automaticity and biofeedback technology can help clients who are struggling with emotional regulation.

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Emily Stone, MSW, LICSW

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Teaching Emotional Regulation

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Cognitive Behavioral Therapy (CBT) Model

Recognize Label Learn Tools Use a Tool Try Another Tool if Tool Fails

Do This All While Escalated!

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What is Biofeedback?

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Biofeedback

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Biofeedback Video Games

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Biofeedback Video Games

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Mightier game video

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Clinical Trials Related to Biofeedback Video Games

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Clinical Trials

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Automaticity

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Automaticity

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Developing Automaticity

Shen (2013)

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Automaticity and Teaching Emotional Regulation

Recognize Label Learn Tools Use a Tool Try Another Tool if Tool Fails

Body Senses Increase in Heart Rate Automatic Response to Use Tool

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How Are We Changing Social Emotional Learning?

  • Meeting kids where they are at
  • Creating a fun and welcoming environment for kids to explore without judgment or criticism
  • Giving kids autonomy and independence to build self-esteem and confidence
  • Allowing kids to practice emotional regulation while they are dysregulated so they can use

skills later in the real world

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What symptoms are biofeedback video games beneficial for? Anger Opposition Anxiety ADHD Autism

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Who are biofeedback video games beneficial for?

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Success Stories

n=1547

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Questions/ Contact Us:

Emily Stone: emily@mightier.com Mightier Website: www.mightier.com

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References

Ducharme P., Kahn, J., Vaudruiel, C., Waber, D., Forbes, P., Ross, A., Rotenberg, A., GonzalezHeydrich, J. (2015). RAGE-Control: A Therapeutic Videogame Augments CBT for the Treatment of Anger and Dysregulated Behavior. Poster presented at the Annual Conference of the American Association of Child and Adolescent Psychiatrists. Ducharme, P., Wharff, E., Hutchinson, E., Kahn, J., Logan, G., & Gonzalez-Heydrich, J. (2012). Videogame assisted emotional regulation training: An ACT with RAGE-Control case illustration. Clinical Social Work Journal, 40(1), 75-84. Kahn, J., Ducharme, P., Rotenberg, A., & Gonzalez-Heydrich, J. (2013). “RAGE-Control”: a game to build emotional strength. GAMES FOR HEALTH: Research, Development, and Clinical Applications, 2(1), 53-57. Shen, J. (2013). The Science of Practice: What Happens When You Learn a New Skill. Retrieved from https://lifehacker.com/the-science-of-practice-what-happens-when-you-learn-a-510255025 Vaudruiel, C., Chasser, Y., Hoover, C., Jacobs, L., Hirshfeld-Becker, D. (2017). RAGE Control: Teaching Emotional Self-Regulation Through Videogame Play. Poster presented at the Annual Conference of the American Association of Child and Adolescent Psychiatrists.