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Group Discussions Notes from slides of discussions that took place at the Digital Music Research Network Workshop: The Future of Digital Music Research? Queen Mary, University of London 22 December 2004 Ambrose Fields Group Notes


  1. Group Discussions Notes from slides of discussions that took place at the Digital Music Research Network Workshop: The Future of Digital Music Research? Queen Mary, University of London 22 December 2004

  2. Ambrose Field’s Group

  3. Notes Ambrose Field’s Group • Internet imagination Grid - interactive real-time • Promotion: vst plugs • Composition • EA comp: Objective / objects practical • MSP/Multimedia • UI: Aspec java software/structure 1. Industry • Soundscape 2. Future 3. Tools / software

  4. Flip char sheet 2 Industry Inform • Identifying UK (& other) Partners Strategy • T.C. Electronic / waves / etc. Planning Mass products market • Games, web, IP protection Interfaces: control • Process of creation (thinking) Grid and infrastructure • Public promotion of creative projects New collaboration AI • Unique value set I/P • Proving the worth of music/audio content in the broader context of multimedia More industrial partners • Content – product Sound Design Compositional techniques – iterative process

  5. Amrbose’s Group Discussion • Industry • Product Sound Design – Propeller head – TC Electronic • IP Protection – Steinberg • New collaborative – Logic • AI • Unified software for • Infrastructure for composition testing • Grid

  6. Ambrose’s Group (cont) • Process of creation – lateral thinking / creative thinking • Well informed about problem as we use the technology ourselves – unique value set • Compositional techniques – Iterative process • Computer games • Proving the worth of music/audio content in the broader context of multimedia

  7. Flip char sheet Tools pD What is the right tool? Soundhack QA? Free VST => future combination of tools Requirements eng

  8. Tim Brooks’ Group

  9. Audio • Soundfields: analysis of current ones; synthesis of new ones • Recording & storage: Virtual microphones arrays with built-in storage • Information processing: Perceptual control of parameters • Delivery/WFS/Ambisonics: Scalable codecs / imperceptible degradation; Wireless L/S; Automated, psychoacoustically-optimized installation; Ultrasomics + passive demodulators [Patent pending!] • Industry: Pro-musicians or consumer education or industry/consumers • Training: Engineering / musical perspective • Methods: Standardization of evaluation techniques -> Industry & Research

  10. Xavier Serra’s Group

  11. Xavier Serra’s Group Discussion • We have to be Jack of all trades & master of at least one! • When have we gone far enough? When are goals realistic? (e.g. polyphonic transcription). • What would be an ideal / model application for EPSRC funding? • Do we keep refining techniques or look for the next big thing? • What will drive computer music research? • There is no such thing as a specific CMR [computer music research] methodology?

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