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Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service Georg Kaes Stefanie Rinderle-Ma University of Vienna, Austria Workflow Systems and Technology Group georg.kaes@univie.ac.at


  1. Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service Georg Kaes Stefanie Rinderle-Ma University of Vienna, Austria Workflow Systems and Technology Group georg.kaes@univie.ac.at stefanie.rinderle-ma@univie.ac.at BTW 2017 – 9.3.2017, Stuttgart, Germany

  2. Agenda Motivation Research Questions Flexible & Individual Process Settings Game Mechanics Generated Data Evaluation Conclusion & Future Work Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service 2

  3. Motivation Basic Problem • Flexible and individual process settings can be found in many domains • Common properties can be found in those domains • Problem: Data access is usually restricted - e.g. data privacy in health sector Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service 3

  4. Motivation Basic Problem • Flexible and individual process settings can be found in many domains • Common properties can be found in those domains • Problem: Data access is usually restricted - e.g. data privacy in health sector Solution • create an interactive flexible and individual process setting, but without restrictions regarding data access • the general concept stays the same, but the setting is different • analysis without restrictions is possible Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service 3

  5. Motivation Basic Problem • Flexible and individual process settings can be found in many domains • Common properties can be found in those domains • Problem: Data access is usually restricted - e.g. data privacy in health sector Solution • create an interactive flexible and individual process setting, but without restrictions regarding data access • the general concept stays the same, but the setting is different • analysis without restrictions is possible Goal • generate process change and execution logs • generate related data for evaluation • provide a setting for evaluation Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service 3

  6. Agenda Motivation Research Questions Flexible & Individual Process Settings Game Mechanics Generated Data Evaluation Conclusion & Future Work Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service 4

  7. Research Questions RQ1: „Which data elements are common to a flexible and individual process setting?“ • Find the necessary data building blocks • Literature analysis • Expert interviews Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service 5

  8. Research Questions RQ1: „Which data elements are common to a flexible and individual process setting?“ • Find the necessary data building blocks • Literature analysis • Expert interviews RQ2: „How can these building blocks be represented in a game?“ • Map these building blocks to a game-based experimentation environment Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service 5

  9. Research Questions RQ1: „Which data elements are common to a flexible and individual process setting?“ • Find the necessary data building blocks • Literature analysis • Expert interviews RQ2: „How can these building blocks be represented in a game?“ • Map these building blocks to a game-based experimentation environment RQ3: „Is a game -based design suitable for generating the data common to a flexible and individual process setting?“ • Evaluation: compare the data to data generated in a real world setting Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service 5

  10. Agenda Motivation Research Questions Flexible & Individual Process Settings Game Mechanics Generated Data Evaluation Conclusion & Future Work Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service 6

  11. Flexible & Individual Process Settings Nursing Home Building Blocks Organizational Units Subjects Process Instances Environment Triggers Process Fragments - Problem List - Bonus List Positive Goals Negative Goals Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service 7

  12. Flexible & Individual Process Settings Nursing Home Building Blocks Organizational Units Subjects Process Instances Environment Triggers Process Fragments - Problem List - Bonus List Positive Goals Negative Goals Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service 7

  13. Flexible & Individual Process Settings Nursing Home Building Blocks Organizational Units Subjects Process Instances Environment Triggers Process Fragments - Problem List - Bonus List Positive Goals Negative Goals Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service 7

  14. Flexible & Individual Process Settings Nursing Home Building Blocks Organizational Units Subjects Process Instances Environment Triggers Process Fragments - Problem List - Bonus List Positive Goals Negative Goals Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service 7

  15. Flexible & Individual Process Settings Nursing Home Building Blocks Organizational Units Subjects Process Instances Environment Triggers Process Fragments - Problem List - Bonus List Positive Goals Negative Goals Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service 7

  16. Flexible & Individual Process Settings Nursing Home Building Blocks Organizational Units Subjects Process Instances Environment Triggers Process Fragments - Problem List - Bonus List Positive Goals Negative Goals Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service 7

  17. Flexible & Individual Process Settings Nursing Home Building Blocks Organizational Units Subjects Process Instances Environment Triggers Process Fragments - Problem List - Bonus List Positive Goals Negative Goals Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service 7

  18. Flexible & Individual Process Settings Nursing Home Building Blocks Phases Planning Organizational Units Process Adaption Subjects Execution Process Instances Environment Evaluation Triggers Process Fragments - Problem List - Bonus List Positive Goals Negative Goals Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service 7

  19. Flexible & Individual Process Settings Nursing Home Building Blocks Phases Planning Organizational Units Organizational Units Subjects Process Adaption Subjects Execution Process Instances Process Instances Environment Environment Evaluation Triggers Triggers Process Fragments Process Fragments - Problem List - Problem List - Bonus List - Bonus List Positive Goals Positive Goals Negative Goals Negative Goals Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service 7

  20. Flexible & Individual Process Settings Nursing Home Building Blocks Phases Planning Organizational Units Process Adaption Subjects Execution Process Instances Environment Evaluation Triggers Process Fragments - Problem List - Bonus List Positive Goals Negative Goals Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service 7

  21. Flexible & Individual Process Settings Nursing Home Building Blocks Phases Phases Planning Organizational Units Process Adaption Subjects Execution Process Instances Environment Evaluation Triggers Process Fragments - Problem List - Bonus List Positive Goals Negative Goals Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service 7

  22. Flexible & Individual Process Settings Nursing Home Building Blocks Phases Planning Organizational Units Process Adaption Subjects Execution Process Instances Evaluation Environment Triggers Process Fragments - Problem List - Bonus List Positive Goals Negative Goals Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service 7

  23. Flexible & Individual Process Settings Nursing Home Building Blocks Phases Planning Organizational Units Process Adaption Subjects Execution Process Instances Evaluation Environment Triggers Process Fragments - Problem List - Bonus List Positive Goals Negative Goals Generating Data from Highly Flexible and Individual Process Settings through a Game-based Experimentation Service 7

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