Game Quantification Patterns
Dietmar Berwanger and Sophie Pinchinat
ENS Cachan & CNRS IRISA Rennes
ICLA, Chennai 2009
Berwanger & Pinchinat (France) Game Quantification Patterns ICLA’09 1 / 13
Game Quantification Patterns Dietmar Berwanger and Sophie Pinchinat - - PowerPoint PPT Presentation
Game Quantification Patterns Dietmar Berwanger and Sophie Pinchinat ENS Cachan & CNRS IRISA Rennes ICLA, Chennai 2009 Berwanger & Pinchinat (France) Game Quantification Patterns ICLA09 1 / 13 Logics of Computation Model:
Berwanger & Pinchinat (France) Game Quantification Patterns ICLA’09 1 / 13
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◮ system vs environment ◮ multi-component systems
◮ system as a decision-maker ◮ model checking games, verification
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◮ iterated alternation (g∗)d -- highly expressive ◮ game modaltity relates sets of states
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◮ untyped forms - actions partitioned but not attributed ◮ types: attribute strategy sets to players
◮ multi-agent scenarios (matrices) induce untyped game forms ◮ meaning of swapping players
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◮ update internal state or execute a transition of type a ◮ sequentalisation order explicit in type
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◮ they distinguish the same models ◮ concurrency and multi-agent features in ATL are semantically irrelevant
◮ easy to find properties expressible in Game-Logic but not in ATL∗. ◮ converse is hard. Berwanger & Pinchinat (France) Game Quantification Patterns ICLA’09 13 / 13