FY15 Earnings presentation
May 12th, 2015
FY15 Earnings presentation May 12th, 2015 Yves Guillemot, President - - PowerPoint PPT Presentation
FY15 Earnings presentation May 12th, 2015 Yves Guillemot, President and Chief Executive Officer Alain Martinez, Chief Financial Officer Jean-Benot Roquette, SVP Investor Relations D I S C L A I M E R This statement may contain estimated
FY15 Earnings presentation
May 12th, 2015
This statement may contain estimated financial data, information on future projects and transactions and future business results/performance. Such forward-looking data are provided for estimation purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been presented to the Board of Directors and have not been audited by the Statutory Auditors. (Additional information is specified in the most recent Ubisoft Registration Document filed on June 26, 2014 with the French Financial Markets Authority (l’Autorité des marchés financiers)).
D I S C L A I M E R Yves Guillemot, President and Chief Executive Officer Alain Martinez, Chief Financial Officer Jean-Benoît Roquette, SVP Investor Relations
2
3
FY16: Record operating income target
Videogames increasingly the dominant form of Entertainment
Teams’ strong execution on all strategic priorities
Beyond: Financial performance driven by Ever more engaged communities / High potential live services / Market growth 2 years 100 M€ share buyback program Players at the heart of our games and brands success
4
Physical retail sales : NPD, GFK
5
BEST SELLERS 2014 (value)
1 COD : Advanced Warfare 2 FIFA 15 3 GTA V 4 Destiny 5 Watch Dogs 6 AC Unity + Rogue 7 Far Cry 4 8 Super Smash Bros. 9 Madden NFL 15 10 FIFA 14
OPEN WORLDS SHARE OF TOTAL MARKET
2008 2014 16% 30%
Players’ growing appetite for Freedom
Physical retail sales : NPD, GFK
6
BEST SELLERS 2014 (value)
1 COD : Advanced Warfare 2 FIFA 15 3 GTA V 4 Destiny 5 Watch Dogs 6 AC Unity + Rogue 7 Far Cry 4 8 Super Smash Bros. 9 Madden NFL 15 10 FIFA 14
GROWING COMMUNITY & ENGAGEMENT Community + 54%
Rewards collection +100%
XBOX ONE & PS4
52% of FY15 revenues
Early move on newgen + growing communities + growing digital capabilities + massive systemic open worlds
Sales : 1,464 M€ (+42% at cstt FX) Outstanding new releases :
Assassin’s Creed (U+R) - Watch Dogs - Far Cry 4 - the Crew > 30 M units collectively Just Dance BIGGEST MUSIC VIDEOGAME BRAND EVER
Back-catalog : 233 M€ (flat yoy), 16% total revenues
Assassin’s Creed - Far Cry - Rocksmith - Rayman - South Park: The Stick of Truth
7
Digital strong momentum : 26% of total rev (vs 19%)
FY14 FY15
383 M€ 195 M€
Full game Digital distribution Other Digital revenues *
+97% 87 108 269 113
+31% +149%
*mostly extra contents for console, PC & mobile
8
Record gross margin at 77%
top franchises momentum + digital revenues impact
Record non-IFRS Operating profit : 171 M€ (target of 165 M€) Record Free Cash flow: 176 M€ Net cash situation: 211 M€
9
from marketing efficiencies + Watchdogs marketing expenses in FY14
10
€ million, except for per share data
2014-2015 2013-2014
% %
Sales 1 463,8 1 007,1 Gross profit 1 126,7 77,0 721,8 71,7 R&D expenses (573,5) (39,2) (426,1) (42,3) Selling expenses (284,1) (19,4) (279,3) (27,7) G & A expenses (98,4) (6,7) (82,0) (8,1) SG & A expenses (382,5) (26,1) (361,3) (35,9) Non IFRS Current operating income 170,7 11,7 (65,6) (6,5) Net Financial Income (4,5) (5,8) Income Tax (53,5) 22,1 Non IFRS Net Income 112,7 (49,3) Non IFRS Diluted earnings per share 1,00 (0,46) Nbr of shares fully diluted 113,3 107,3
11
€ million
2014-15 2013-14
Depreciation of in-house software-related production 423,8 313,0 Depreciation of external software-related production and licenses 34,1 44,4 Royalties 23,0 21,4 Non Capitalized R&D & others 92,6 47,3 Total R&D depreciation and royalties 573,5 426,1 Capitalized in-house software-related production 389,7 373,8 Capitalized external software-related production and licenses 32,0 37,2 (excluding future commitments) Royalties 23,0 21,4 Non Capitalized R&D & others 92,6 47,3 Total development investment 537,3 479,7
IFRS Non-Current expenses and income : (21,7) M€
IFRS Net financial income : 0,7 M€
12
€ million, except for per share data
2014-15 2013-14
IFRS Adjustment Non-IFRS IFRS Adjustment Non-IFRS
Sales 1 463,8 1 463,8 1 007,1 1 007,1 Total Operating expenses (1 324,4) 31,3 (1 293,1) (1 105,0) 32,3 (1 072,7) Stock-based compensation (9,6) 9,6 0,0 (9,7) 9,7 0,0 Non current operating income and expenses (21,7) 21,7 0,0 (22,6) 22,6 0,0 Operating Income 139,4 31,3 170,7 (97,9) 32,3 (65,6) Net Financial income 0,7 (5,2) (4,5) 10,3 (16,1) (5,8) Income tax (53,1) (0,4) (53,5) 22,1 0,0 22,1 Net Income 87,0 25,7 112,7 (65,5) 16,2 (49,3) Diluted earnings per share 0,77 0,23 1,00 (0,61) 0,15 (0,46)
13
€ million
2014-2015 2013-2014
Opening cash position (12,7) 104,5 Cash flows from operations 173,6 (79,3) Change in WCR 58,8 (40,8) Cash flows from operating activities 232,4 (120,1) Net investment in capital assets (56,1) (42,9) Net free cash flow 176,3 (163,0) Net acquisitions/disposals (3,5) (9,7) Proceeds from issue of capital and other financial flows 18,4 65,7 Disposal of Gameloft Shares 0,0 6,0 Effect of exchange rate fluctuations 32,9 (16,3) Decrease/(increase) in net debt 224,0 (117,3) Closing cash position 211,3 (12,7)
14
TARGETS
Sales: Stable Non-IFRS Operating Income : minimum 200 M€
KEY DRIVERS
New releases down yoy AC Syndicate - R6 Siege – Just Dance - The Division + 1 AAA title Digital (~30% of total rev) & back catalogue growth Favorable FX Higher GM and lower R&D as a % of sales Negative FCF
Positive gap between cash R&D and P&L R&D WCR impact from The Division + AAA title in Q4 Assassin’s Creed movie investment
15
FY11 FY12 FY13 FY14 FY15 FY16e 29 56 100 171
Gross Margin
FY11 FY12 FY13 FY14 FY15e FY16e 64.8% 67.7% 72.7%
Non-IFRS Op. Income (€ million)
2010 2011 2012 2013 2014 2015e 14.5 12.2 15.7
Industry Soft. Sales
FY11 FY12 FY13 FY14 FY15 FY16e 1 039 1 061 1 256 38 78 148 193
Digital
Sales (€ million)
1 464
10.8 71.7% 1 007
16
9.5 77% 200e 378
17
New setting: Birth of organized crime in London at the height of the Industrial Revolution Play Evie and Jacob Frye Single player only Release: October 23rd (Xbox One & PS4) / Fall 2015 (PC)
“Rainbow Six was our favorite game at E3” PC Gamer, May 14
Community’s positive reception to the Closed Alpha Deep replayability potential procedural destruction + asymmetrical assault gameplay + operators class system Release : FY Q3 (Xbox One, PS4 & PC)
Best E3 PC game Game of the show 18
Highly anticipated open-world MMO RPG The Snowdrop engine: amazing graphics Release : FY Q4 (Xbox One, PS4 & PC)
Most anticipated titles
19
New for
20
more to be announced
CONSOLE / PC LIVE SERVICES MOBILE
Physical retail sales : NPD, GFK
AC THE 5TH BIGGEST BRAND ! 2 OF THE 4
BIGGEST NEW IPS !
*includes hardware
Far Cry – Watch Dogs – The Division – Rainbow 6 strong contenders for Next-Gen top 20
F: Franchise NB: New Brands
Cumulated Retail Sales (Value) (Xbox360, PS3, Wii, WiiU, Xbox One, PS4 + PC) 2005 - 2014 (10 years)
1
CALL OF DUTY ACTIVISION BLIZZARD F
2
MARIO NINTENDO F
3
FIFA SOCCER EA F
4 GTA TAKE-TWO F
5
ASSASSIN'S CREED UBISOFT NB
6
WII FIT* NINTENDO NB
7
MADDEN NFL EA F
8
THE SIMS
EA F
9
GUITAR HERO* ACTIVISION NB
10
BATTLEFIELD EA F
11
HALO MICROSOFT F
12
NEED FOR SPEED EA F
13
JUST DANCE UBISOFT NB
14
LEGO WARNER NB
15
NBA 2K TAKE-TWO F
16
Warcraft ACTIVISION BLIZZARD F
17
SONIC SEGA F
18
ROCK BAND* EA NB
19
ELDER SCROLL BETHESDA F
20
SKYLANDERS ACTIVISION BLIZZARD NB
Publishers 22
KEY LEARNINGS
FRANCHISES = LG TERM VISIBILITY KEY FACTORS OF SUCCESS – Strong communities – Quality – Regular Releases – Deep Production Capacity NEW CYCLES = OPPORTUNITY FOR NEW BRANDS
23
Euronext 35% of total liquidity Average volume over 1 year at 963 000 shares
As of May, 11th
Volume Fragmentation