Footballs Mobile Transformation and how it is Opening New Growth - - PowerPoint PPT Presentation

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Footballs Mobile Transformation and how it is Opening New Growth - - PowerPoint PPT Presentation

Footballs Mobile Transformation and how it is Opening New Growth Opportunities Agenda 1. Football in Australia why mobile is so important 2. Transformation what are we doing 3. Supercharging growth content, channel strategy and


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Football’s Mobile Transformation and how it is Opening New Growth Opportunities

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Agenda

  • 1. Football in Australia – why mobile is

so important

  • 2. Transformation – what are we doing
  • 3. Supercharging growth – content,

channel strategy and the role of social

  • 4. Results
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Football in Australia

Why mobile is so important

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Football in Australia

Socceroos Champions of Asia 2015, Westfield Matildas Champions of Asia 2010 Over 7,100,000 fans 2,180,000 participants The Number 1 team sport for 5-15 year olds and “Sport of Choice” for 18-39 year olds 1,400,000 Football Family digital database members Truly national reach with young fans and participants Young fans with high disposable incomes

$

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Young and Connected

Source: AusPlay Data 2016

Football Australian Football Netball Basketball Cricket Tennis 585751 562669 532311 625721 625627 1086986 Children Children & Adults

Top 6 club populations for children and adults

Football fans are

1.6x more

likely than the general population to engage digitally

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0% 25% 50% 75% 100% 2010 2011 2012 2013 2014 2015 2016 2017 Desktop Mobile

Football’s Digital Consumption

67% 33%

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DIGITAL
 TRANSFORMATION

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The Past

What business are we in?

  • Operations – outsourced
  • Content – outsourced
  • Commercial – outsourced

FFA was in the football business Other sports had evolved into entertainment businesses FFA hadn’t considered its full competitive set

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Football’s Advantage and Challenge

2.18m participants 7.1m fans

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Football’s Digital Transformation

The Football Digital Network A consolidated network allows us to engage the community and enable participants to connect to the fan products

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The Digital Program

We are building a digital pathway to transition our participation base to club fandom

3 pillars:

  • Football Network Build
  • Community Digital Services
  • Customer ID
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On Network Products

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Off Network Products

HAL WWL SOC FFAC MAT EL HAL WWL SOC FFAC MAT EL EL Hub HAL WWL SOC FFAC MAT

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Supercharging Growth

Content, channel strategy and the role of social

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FFA POSITIONING What we are not:

  • The only place fans will visit to get

their football fix

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FFA POSITIONING

In a highly competitive media landscape, with low barriers to entry, what is our reason for being?

  • Break stories of which we are in control
  • Provide the best women’s game coverage in the market
  • Provide exclusive in-depth interviews with substance
  • Video first - do the basics really well and include innovative

multimedia to tell the story & present in creative formats

  • Mobile optimised – content formats that deliver great

experiences on our fan’s preferred device

  • Objective and authoritative voice
  • Timely basic information
  • Support clubs and players and provide inside access
  • Connect with global football community and spotlighting

Australian football culture

  • Map out each story journey with planned communication strategy
  • Consumer centric, audience first mentality to content (how does

this enhance the fan/user experience?)

  • Identify value add offering that we provide to fans and participants
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Awareness Raising awareness of who the current squad is through:

  • Player profiles
  • World Cup

qualification journey

  • Player journey’s in

becoming national team members Affinity Building advocacy for the players/squad and positioning/selling the campaign itself through:

  • Branding attributes
  • Football community
  • Motivating &

Inspiring fans Experience Enhancing the World Cup experience by providing content during the campaign that covers:

  • In-Camp access
  • Tournament access

Our content needs to: Motivate; Inspire; Educate & Entertain (Edu-Tainment) Provide an outlet for passion, raise awareness, build affinity and enhance the fan experience

Content Objectives

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Website/App

  • Player bios
  • Fan/World Cup hub (key info and connecting with fan/camp stories)
  • Match centre, updates & news

You Tube

  • Video hub driving toward on-network channels

Facebook

  • Awareness through largest social following
  • Quality content for high engagement to increase max reach due to algorithm

Twitter

  • Real time updates

Instagram

  • Visually stunning storytelling and takeovers

Channel Purpose & Role

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RESULTS


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Results

Facebook Content Video based content has increased faster than any other type

129%

Facebook Engagement Video content has received 257% more engagements/post than photo content, and 233% more engagements/post than links

32%

A-League Mobile Content 26% of Football Fans use their mobile to consume highlights, whilst 32% of avid Fans aged 18-34 watch full matches Social Media Use Facebook is the most used social platform, however amongst avid fans, particularly those aged 18-34, the use of YouTube and Instagram is greater Revenue FY18 digital revenue has doubled the previous year, with FY19 expected to 350% of FY17. On mobile, revenue in FY19 will be in excess of 500% that of FY17.

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500%