SLIDE 58 CONCLUSION
The research, focused on the perception of mass communication materials, brings some insights into how to conduct such activities in the era of modern
- technologies. It has also confirmed that Game
technology can significantly facilitate presentation of certain market offers in education sector. The method applied in the research may become a common practice in this type of business industry in the future The positive role of industry in the context of mass communication may result in an increase in companies’ willingness to invest more in popularizing their offers through various forms of cooperation with gaming software developers. Technological industry have laid the grounds for a completely new field of communication and content delivery and an innovative approach to them can make the flow of information between different market entities much easier.
Media practitioners can benefit from this research as well because it clearly shows that traditional paper advertising is the weakest channel of communicating an
- ffer in comparison to more advanced methods (such
as video or VR presentations), which proves the great importance of communication virtualization.
Managers should pay more attention to the process
selection
technologies that are to be used in communicating marketing messages. As indicated in the research the use of modern technologies such as video and game streaming has a very positive impact on the perception of marketing message and translates into a much better reception of the message among potential customers, which means that these technologies can significantly support marketing strategies and sales – especially of equipment and solutions based precisely on such modern technologies. Further research should focus on conducting similar experiments for various types of product categories, the relationships between the reception of technology, the message, and the offer, and the purchase decisions along with the managerial implications of gaming usage in mass communication strategies and tactics.