following gaze in video
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Following Gaze in Video A. Recasens et al. Presented by: Keivaun - PowerPoint PPT Presentation

Following Gaze in Video A. Recasens et al. Presented by: Keivaun Waugh and Kapil Krishnakumar Background Given face in one frame, how can we figure out where that person is looking? Target object might not be in the same frame Sample


  1. Following Gaze in Video A. Recasens et al. Presented by: Keivaun Waugh and Kapil Krishnakumar

  2. Background ● Given face in one frame, how can we figure out where that person is looking? Target object might not be in the same frame ●

  3. Sample Results Input Video Gaze Density Gazed Area

  4. Architecture

  5. VideoGaze Dataset ● 160k annotations of video frames from MoviesQA dataset ● Annotations: ○ Source Frame Head Location ○ ○ Body Target Frame ( 5 per source frame) ○ ■ Gaze Location Time difference between Source and ■ Target

  6. Experiments ● Naive network architecture Don’t segment network into different into different pathways ○ ○ Concatenate all inputs and predict directly Replace transformation pathway with SIFT+RANSAC affine fit finding ● ● Various neighboring frame prediction windows ● Examine failure cases ○ “Look cone” doesn’t take into account the eye position ○ Other failures

  7. Naive Model

  8. Naive Architecture ● Use fusion of target frame and source frame to predict gaze location Alex Net Source Frame 0 …………… 0 0, 0.4, 0.3, 0 0 ………….. 0 Target Frame 0 ………….. 0 20x20

  9. Alternate Transformation Pathway

  10. Architecture ● Replace deep CNN pathway with traditional SIFT+RANSAC affine warp SIFT + RANSAC

  11. Quantitative Results

  12. Results AUC (higher KL Divergence (lower L2 Dist (lower Description better) better) better) 73.7 8.048 0.225 Normal model with transformation pathway 60.2 6.604 0.294 Normal model with sparse affine 60.2 6.6604 0.294 Normal model with dense affine 60.9 6.641 0.242 Naive model 56.9 28.39 0.437 Random

  13. Qualitative Results

  14. Results ● Input video is 150 frames long Full Video Cropped Head What I’m looking at

  15. Results - Search 150 Neighboring Frames Original Transformation Pathway Naive Model

  16. Results - Search 150 Neighboring Frames Sparse SIFT Affine Warp Dense SIFT Affine Warp

  17. Results - Search 25 Neighboring Frames Original Transformation Pathway Naive Model

  18. Results - Search 25 Neighboring Frames Sparse SIFT Affine Warp Dense SIFT Affine Warp

  19. Target in Same Frame Original Video Original Transformation Pathway Naive Model

  20. Target in Same Frame Sparse SIFT Affine Warp Dense SIFT Affine Warp

  21. Runtimes ● GTX 1070 and Haswell Core i5 Generating results is CPU bound ● ● 5 second video with 150 frame search width ○ Deep transformation pathway: 6.5 minutes Sparse affine: 10.5 minutes ○ ○ Dense affine: 32 minutes 100% CPU Usage GPU Usage 0% Usage when running model with transformation pathway

  22. Failure Cases Input Video Original Transformation Pathway

  23. Failure Cases Input Video Original Transformation Pathway

  24. Conclusions ● Separating input modalities for Saliency and Head Pose provides significant information to the model. ○ Illustrates importance of hand-crafted architecture even though features are automatically discovered ● Head Direction != Eye Direction ● Frame Predictor window selection determines whether match can be found or not.

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