Folk games, Festivity and Subversive game design Douglas Wilson Die - - PowerPoint PPT Presentation

folk games festivity and subversive game design
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Folk games, Festivity and Subversive game design Douglas Wilson Die - - PowerPoint PPT Presentation

Folk games, Festivity and Subversive game design Douglas Wilson Die Gute Fabrik Photo via Utrecht School of the Arts Dark Room Sex Game B.U.T.T.O.N. Johann Sebastian Joust Photo by Bennett Foddy Folk games, Festivity and Subversive game


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Folk games, Festivity and Subversive game design

Douglas Wilson Die Gute Fabrik

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Photo via Utrecht School of the Arts

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Dark Room Sex Game

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B.U.T.T.O.N.

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Johann Sebastian Joust

Photo by Bennett Foddy

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Folk games, Festivity and Subversive game design

Douglas Wilson Die Gute Fabrik

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“Doing Ridiculous shit with Technology”

Douglas Wilson Die Gute Fabrik

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Dog The Wag

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Photo via Joanna Gubman

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Photo via Joanna Gubman

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Folk Games

Photo via IndieCade

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Folk games:

“Traditional, ethnic, or indigenous sports and games” but may also include “new activities that are based

  • n traditional practices.”
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Folk games:

– Simple – Common equipment (if any) – Spread by word of mouth – “House rules” – Physical – Silly!

Photo via Invisible Playground

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“Modern Sport”

– “Ritual of the perfect

achievement” – Setting records

“POPULAR SPORT”

– Festive – Unserious – Anyone can get involved

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Folk Game as “Attitude”

Photo by Natalie Seery

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The Joy of Subversion

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Beacons of Hope

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Photo by Bryan Ma

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Johann Sebastian Joust

Photo via GameCity

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Photo by Dean Tate

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Embracing Technological Limitations

Photo by Dean Tate

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Deputizing the player

Photo by Natalie Seery

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Aesthetic of Imperfection

Photo via GDC Flickr stream

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“The grotesque body displays what is imperfect in human form. The fool and the carnival are images of things going ‘wrong’ in life…

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… All this gives birth to laughter, which is thus linked to a deep recognition

  • f human failure and blurs

the edges between success and failure that are sharpened by the modern culture of perfection”

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Motion control as slapstick comedy

Photo by Jeriaska

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Playing the Fool

Photo by Natalie Seery

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Illustration by Jon Boam

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technology improve games How can

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technology improve games How can

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Photo via IndieCade

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games improve technology How can

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Thanks!

doug@gutefabrik.com @doougle doougle.net