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Folk games, Festivity and Subversive game design Douglas Wilson Die - PowerPoint PPT Presentation

Folk games, Festivity and Subversive game design Douglas Wilson Die Gute Fabrik Photo via Utrecht School of the Arts Dark Room Sex Game B.U.T.T.O.N. Johann Sebastian Joust Photo by Bennett Foddy Folk games, Festivity and Subversive game


  1. Folk games, Festivity and Subversive game design Douglas Wilson Die Gute Fabrik

  2. Photo via Utrecht School of the Arts

  3. Dark Room Sex Game

  4. B.U.T.T.O.N.

  5. Johann Sebastian Joust Photo by Bennett Foddy

  6. Folk games, Festivity and Subversive game design Douglas Wilson Die Gute Fabrik

  7. “ Doing Ridiculous shit with Technology ” Douglas Wilson Die Gute Fabrik

  8. Dog The Wag

  9. Photo via Joanna Gubman

  10. Photo via Joanna Gubman

  11. Folk Games Photo via IndieCade

  12. Folk games: “ Traditional, ethnic, or indigenous sports and games ” but may also include “ new activities that are based on traditional practices. ”

  13. Folk games: – Simple – Common equipment (if any) – Spread by word of mouth – “House rules” – Physical – Silly! Photo via Invisible Playground

  14. “ Modern Sport ” – “ Ritual of the perfect achievement ” – Setting records “ POPULAR SPORT ” – Festive – Unserious – Anyone can get involved

  15. Folk Game as “ Attitude ” Photo by Natalie Seery

  16. The Joy of Subversion

  17. Beacons of Hope

  18. Photo by Bryan Ma

  19. Johann Sebastian Joust Photo via GameCity

  20. Photo by Dean Tate

  21. Embracing Technological Limitations Photo by Dean Tate

  22. Deputizing the player Photo by Natalie Seery

  23. Aesthetic of Imperfection Photo via GDC Flickr stream

  24. “ The grotesque body displays what is imperfect in human form. The fool and the carnival are images of things going ‘ wrong ’ in life…

  25. … All this gives birth to laughter, which is thus linked to a deep recognition of human failure and blurs the edges between success and failure that are sharpened by the modern culture of perfection ”

  26. Motion control as slapstick comedy Photo by Jeriaska

  27. Playing the Fool Photo by Natalie Seery

  28. Illustration by Jon Boam

  29. How can technology improve games

  30. How can technology improve games

  31. Photo via IndieCade

  32. How can games improve technology

  33. Thanks! doug@gutefabrik.com @doougle doougle.net

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