Faculty Lightning Introductions Scott Stevens Scott Stevens - - PowerPoint PPT Presentation

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Faculty Lightning Introductions Scott Stevens Scott Stevens - - PowerPoint PPT Presentation

Faculty Lightning Introductions Scott Stevens Scott Stevens U.N.C.L.E The Benjamin Franklin Computer Game of Electric Charges and Fields Grand Prize Winner in the First International Computer EdGame Challenge, sponsored by Verbatim,


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Faculty Lightning Introductions

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Scott Stevens

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Scott Stevens

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U.N.C.L.E

“The Benjamin Franklin Computer Game of Electric Charges and Fields”

Grand Prize Winner in the First International Computer EdGame Challenge, sponsored by Verbatim, Inc., 1984

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Advanced Learning Technologies Project

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What We’ve Leaned in 100 Years

“Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either” Marshall McLuhan

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"Those who don't know history are destined to repeat it.“

Edmund Burke

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Film

Books will soon be obsolete in the public schools. It is possible to teach every branch of human knowledge with the motion picture. Our school system will be completely changed inside of ten years.” Thomas Edison, 1913

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What We’ve Leaned in 100 Years

“Prediction is very difficult, especially about the future.”

Niels Bohr

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1935 “Television” Lecture

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“Modern” TV

1952 decision by the Federal Communications Commission (FCC) to set aside 242 television channels for educational purposes. 1954 WQED is the first community-sponsored television station in the United States and the 5th public television station. Instructional television seen as solution to:  Teacher shortages  Overcrowded classrooms 1970s: Much of the enthusiasm for instructional TV had been exhausted.

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NC Rural Renaissance Project 1976 Peter Goldmark

Peter Goldmark

North Caroling Rural Renaissance Project 1976

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2011 – The Birth of MOOC’s

Sebastian Thrun develops self-driving cars at CMU, then Stanford. He video tapes his Stanford introduction to AI course,

  • ffering it free online.

160,000 sign up

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2012 Udacity is Born

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Drinking the MOOC ‘Kool-Aid”

“In 50 years there will only be 10 universities left standing to deliver courses. Look for over half to be gone by as early as 2030.” Sebastian Thrun, Udacity co-founder, 2012

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Reality comes home

In November 2013, Thrun announced that Udacity had a "lousy product" and that the service was pivoting to focus more on vocational courses for professionals and “nanodegrees”

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Udacity 2017

VR Developers Nanodegree Student reviews “buggy, incomplete, not ready for prime time. too much emphasis on career development rather than technical instruction.” “i would like if i can meet the mentor every week on Skype or any app with all my group for discussion”

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83 years later, MOOCs are still doing video lectures

With completion rates of 4% to 20%

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The Entertainment Technology Center

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Jessica Hammer

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Jessica Hammer

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GAMES DESIGN EDUCATIONAL TECHNOLOGY

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GAMES DESIGN EDUCATIONAL TECHNOLOGY Idle games

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GAMES DESIGN EDUCATIONAL TECHNOLOGY PeerPresents Idle games

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GAMES DESIGN EDUCATIONAL TECHNOLOGY Hybrid virtual- physical homes PeerPresents Idle games

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GAMES DESIGN EDUCATIONAL TECHNOLOGY Science games (SCIPR, Escape!) Hybrid virtual- physical homes PeerPresents Idle games

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GAMES DESIGN EDUCATIONAL TECHNOLOGY Science games (SCIPR, Escape!) Game industry feedback Hybrid virtual- physical homes PeerPresents Idle games

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GAMES DESIGN EDUCATIONAL TECHNOLOGY Science games (SCIPR, Escape!) Sleepy games Game industry feedback Hybrid virtual- physical homes PeerPresents Idle games

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GAMES DESIGN EDUCATIONAL TECHNOLOGY Science games (SCIPR, Escape!) Sleepy games Game industry feedback Livestreaming educational games Hybrid virtual- physical homes PeerPresents Idle games

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Design games Write code Conduct interviews Analyze data Build physical prototypes Write about our work

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MASTERS STUDENTS “Lab Shadow” Independent Study Explore / Prepare Pitch

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MASTERS STUDENTS Visit lab meeting http://bit.ly/HammerOpps

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Jessica Hammer hammerj@andrew.cmu.edu http://bit.ly/HammerOpps

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Chris Klug

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CHRIS KLUG

  • gcklug@andrew.cmu.edu
  • Originally a theater designer
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CHRIS KLUG

  • Lighting Designer
  • Portage to San Cristobal of AH
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CHRIS KLUG

  • Opera
  • Don Giovanni
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CHRIS KLUG

  • Rock Tours
  • Todd Rundgren’s Utopia
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CHRIS KLUG

  • Theme Parks
  • EPCOT
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CHRIS KLUG

  • Role Playing Games
  • Universe
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CHRIS KLUG

  • RPGs
  • DragonQuest
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CHRIS KLUG

  • Victory Games
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CHRIS KLUG

  • James Bond 007
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CHRIS KLUG

  • Video Games
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CHRIS KLUG

  • Video Games
  • Stargate Worlds
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CHRIS KLUG

  • Video Games
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CHRIS KLUG

  • Back to the Beginning
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NHSGA

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Ruth Comley

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Ruth Comley

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Degrees

  • BS Computer Science – Computer Controlled Systems and

Operating Systems.

  • Associates in Specialized Technology – Industrial Design and

Special Effects.

  • Masters in Entertainment Technology – Class of 2005.
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Areas of Knowledge

  • Digital Art
  • Composition
  • Modeling
  • Textures
  • Rigging
  • Animation
  • Lighting
  • SFX – Compositing
  • Prop making
  • Programming
  • Phidgets
  • VR
  • AR
  • Experience Design
  • Haunted Houses
  • Theater
  • Audience Interaction
  • Digital Set Design
  • DMX Lighting
  • Projection Mapping
  • Stage Combat &

Fight Choreography

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Classes

  • Project Course
  • Experience Design
  • consultant for Digital Art Studio
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Ricardo Washington

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Ricardo Washington

Lightning Talk

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My Road Started Here...

Science

  • Bachelor’s Degree in Biology
  • Neurobiology Research at Pitt Med School.

Cocaine and brain development. 3 publications. Exposure to the world of 3D.

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...and “Ended” Here.

Art

  • Associate’s Degree in Computer Animation
  • Modeler, texture artist, and animator at small studios and as a freelancer.
  • 12.5 years teaching Game Art and Related Subjects
  • 3D Printing
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Rest Stops, Hotels, Gas Stations, and Tourist Attractions

Brazilian Jiu Jitsu Photography Hiking Family and Friends Cooking And all manner of geeky nerdy stuff

Down the Road: Exploring “dynamic motion systems” and what they can mean for VR.

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Heather Kelley

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Hi, I’m Heather Kelley

Heatherkelley.studio @perfectplum @kokoromi

In Which Heather Kelley Begins Her Transformation Into An Aquatic Mammal Dirty Rectangles (2011) bit.ly/inwhich

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My Themes!

  • Poetics of Gameplay
  • Playing with the Senses
  • Games as Culture
  • Exploratory Interfaces
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GAMMA (2006-2010)

Kokoromi

Gamma 256 (2007)

Passage by Jason Rohrer

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Gamma01: Audio Feed (2006)

Band: Freezepop Game: glee! by kokoromi

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THE DANCINGULARITY (2012)

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SUPERHYPERCUBE (2016)

Kokoromi / Polytron Youtube Link

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SUGAR (2009)

w/ Mitch Heinrich w/ Damien Di Fede + Leonie Smelt w/ Anna Zajaczkowski

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  • hmibod.com/app

OhMiBod Remote (2010)

with Damien Di Fede and Amanda Williams

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Ninja Shadow Warrior Kaho Abe Kit Opérette Daily Tous Les Jours

Joue le jeu exhibition(2012) Paris, France

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with Them Games

Trente pas entre terre et ciel (2012 / 2018)

with Pamelia Stickney

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@indulgine (2017)

with Audrey Moon

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with Paolo Pedercini + Tenley Schmida

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Theresa Devine, Artist Arizona State University Lecture: September 13th, 4:30pm

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S▲MMUS

Rap artist, Cornell U PhD student Lecture: Nov 13, 4:30pm, Kresge Auditorium

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Tom Corbett

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Introduction

Tom Corbett | ETC | 8.29.2018

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Tom Corbett

Special Faculty, ETC tcorbett@andrew.cm u.edu

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FALL Research Issues in Game Development Understanding Game Engines Reality Computing Studio I SPRING Game Design, Prototyping, and Production Advanced Game Studio Reality Computing Studio II

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Carl Rosendahl

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Shirley Saldamarco

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Faculty Lightning Introductions