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Evaluating Haptic and Auditory Guidance to Assist Blind People in Reading Printed Text Using Finger-Mounted Cameras TACCES ESS | ASSET ETS 2016 Lee Stearns 1 , Ruofei Du 1 , Uran Oh 1 , Catherine Jou 1 , Leah Findlater 2 , David A. Ross 3 , Jon


  1. Evaluating Haptic and Auditory Guidance to Assist Blind People in Reading Printed Text Using Finger-Mounted Cameras TACCES ESS | ASSET ETS 2016 Lee Stearns 1 , Ruofei Du 1 , Uran Oh 1 , Catherine Jou 1 , Leah Findlater 2 , David A. Ross 3 , Jon E. Froehlich 1 University of Maryland: Computer Science 1 , Information Studies 2 , Atlanta VA R&D Center for Visual & Neurocognitive Rehabilitation 3

  2. What if printed text could be accessed through touch in the same way as braille? *Video Credit: YouTube—Ginny Owens—How I See It (Reading Braille)

  3. What if printed text could be accessed through touch in the same way as braille?

  4. What if printed text could be accessed through touch in the same way as braille? Reading printed materials is still an important but challenging task for people with visual impairments

  5. P OPULAR R EADING D EVICES

  6. P OPULAR R EADING D EVICES Scanner | OCR | Screen Reader

  7. P OPULAR R EADING D EVICES Dedicated devices ( e.g. , video magnifiers)

  8. P OPULAR R EADING D EVICES Smartphone apps ( e.g., KNFB Reader iOS)

  9. P OPULAR R EADING D EVICES Wearable Cameras ( e.g., OrCam)

  10. P OPULAR R EADING D EVICES Scanner | OCR | Screen Reader Dedicated Devices ( e.g. , video magifiers) Smartphone Apps ( e.g. , KNFB Reader iOS) Wearable Cameras ( e.g. , OrCam)

  11. Open Questions (Existing Devices) 1. How to assist with aiming the camera to capture desired content?

  12. Open Questions (Existing Devices) 1. How to assist with aiming the camera to capture desired content? 2. How to handle complex documents and convey layout information?

  13. H AND S IGHT A vision-augmented touch system

  14. H AND S IGHT A vision-augmented touch system Tiny CMOS cameras,

  15. H AND S IGHT A vision-augmented touch system Tiny CMOS cameras, haptic actuators mounted on one or more fingers

  16. H AND S IGHT A vision-augmented touch system Tiny CMOS cameras, haptic actuators mounted Smartwatch for power, on one or more fingers processing, speech and audio output

  17. H AND S IGHT * Originally proposed in Stearns et al . 2014 A vision-augmented touch system Tiny CMOS cameras, haptic actuators mounted Smartwatch for power, on one or more fingers processing, speech and audio output

  18. A UGMENTING THE U SER ’ S F INGER Survey: Digital Digits (Shilkrot et al. 2015)

  19. A UGMENTING THE U SER ’ S F INGER Magic Finger (Yang et al. 2012) Camera & Optical Mouse Sensor

  20. A UGMENTING THE U SER ’ S F INGER FingerReader (Shilkrot et al. 2014, 2015) Camera and Vibration Motor

  21. A UGMENTING THE U SER ’ S F INGER HandSight (Stearns et al. 2014) Vibration Motors Processing+Power Camera

  22. Advantages of Finger-Based Reading 1. Does not require framing an overhead camera

  23. Advantages of Finger-Based Reading 1. Does not require framing an overhead camera 2. Allows direct access to spatial information

  24. Advantages of Finger-Based Reading 1. Does not require framing an overhead camera 2. Allows direct access to spatial information 3. Provides better control over pace and rereading

  25. Advantages of Finger-Based Reading 1. Does not require framing an overhead camera 2. Allows direct access to spatial information 3. Provides better control over pace and rereading

  26. Advantages of Finger-Based Reading 1. Does not require framing an overhead camera 2. Allows direct access to spatial information 3. Provides better control over pace and rereading New Challenges 1. How to precisely trace a line of text? 2. How to support physical navigation?

  27. C OMPARING T WO T YPES OF 2. Audio via built-in D IRECTIONAL F INGER G UIDANCE or external speakers 1. Finger-mounted vibration motors

  28. C OMPARING T WO T YPES OF D IRECTIONAL F INGER G UIDANCE 1. Finger-mounted vibration motors

  29. C OMPARING T WO T YPES OF D IRECTIONAL F INGER G UIDANCE Move up 1. Finger-mounted vibration motors

  30. C OMPARING T WO T YPES OF D IRECTIONAL F INGER G UIDANCE 1. Finger-mounted Move down vibration motors

  31. C OMPARING T WO T YPES OF 2. Audio via built-in D IRECTIONAL F INGER G UIDANCE or external speakers

  32. C OMPARING T WO T YPES OF 2. Audio via built-in D IRECTIONAL F INGER G UIDANCE or external speakers Higher pitch: move up

  33. C OMPARING T WO T YPES OF 2. Audio via built-in D IRECTIONAL F INGER G UIDANCE or external speakers Lower pitch: move down

  34. Research Questions 1. T o what extent are finger-based cameras a viable accessibility solution for reading printed text? 2. What design choices can improve this viability?

  35. Study Overview Study I: initial iPad study (19 participants) Study II: physical prototype study (4 participants)

  36. Study Overview Study I: initial iPad study (19 participants) Study II: physical prototype study (4 participants)

  37. Study Overview Study Overview Goals: Compare audio/haptic Explore & interpret spatial layouts Assess reading and comprehension Study I: initial iPad study (19 participants) Study I: initial iPad study (19 participants)

  38. Study I Method Used an iPad to focus on user experience , gather finger trace data

  39. Study I Method Used an iPad to focus on user experience, gather finger trace data 19 participants Median Age 48 ( SD =12, Range =26-67) Gender 11 Male, 8 Female Vision Level 10 T otally Blind, 9 Light Sensitive

  40. Study I Method Used an iPad to focus on user experience, gather finger trace data 19 participants Audio pitch Within-subjects, two guidance conditions: audio and haptic Haptic vibrations

  41. Study I Method Used an iPad to focus on user experience, gather finger trace data 19 participants Within-subjects, two guidance conditions: audio and haptic Participants read two documents for each condition plain magazine

  42. Study I Method Used an iPad to focus on user experience, gather finger trace data 19 participants Within-subject, two guidance audio conditions: audio and haptic Participants read two documents for each condition Analysis: reading speed and accuracy , comprehension , subjective feedback haptic

  43. System Design: Exploration and Reading Modes Exploration Mode Reading Mode

  44. System Design: Exploration Mode Continuous audio feedback to identify content beneath finger Flute sound : text Cello sound : picture Silence : empty space Same across both conditions

  45. Silence: empty space Cello sound: picture Flute sound: text

  46. System Design: Reading Mode Bimanual: right index finger to read, left to anchor start of line Directional guidance: audio or haptic depending on condition Used to stay on the line or find the start of the next line Audio: pitch of continuous audio Haptic: strength and position of vibration Additional audio cues (same for both conditions) Start/end of line or paragraph Synthesized speech

  47. Above the line: downward guidance (low pitch or lower vibration motor) Start/end of line or paragraph Below the line: upward guidance (short but distinctive audio cues) (high pitch or upper vibration motor)

  48. Study I Findings Haptic vs. Audio: Quantitative Performance

  49. Study I Findings Haptic vs. Audio: Quantitative Performance Line tracing / magazine documents: Audio significantly more accurate ( p = 0.018)

  50. Study I Findings Haptic vs. Audio: Quantitative Performance Line tracing / magazine documents: Audio significantly more accurate ( p = 0.018) audio haptic Example finger traces— Dashed red lines mark drift off of the line

  51. Study I Findings Haptic vs. Audio: Quantitative Performance Line tracing / magazine documents: Audio significantly more accurate ( p = 0.018) Comprehension high, no significant differences between conditions audio haptic Example finger traces— Dashed red lines mark drift off of the line

  52. Study I Findings Haptic vs. Audio: Subjective Preference Preferences split (11 haptic, 7 audio, 1 equal preference)

  53. Study I Findings Haptic vs. Audio: Subjective Preference Preferences split (11 haptic, 7 audio, 1 equal preference) Preferred Haptic More intuitive Easier to use Faster Less distracting

  54. Study I Findings Haptic vs. Audio: Subjective Preference Preferences split (11 haptic, 7 audio, 1 equal preference) Preferred Haptic Preferred Audio More intuitive Less confusing Easier to use More comfortable Faster No desensitization Less distracting

  55. Study I Findings Haptic vs. Audio: Subjective Preference Preferences split (11 haptic, 7 audio, 1 equal preference) Preferred Haptic Preferred Audio More intuitive Less confusing Easier to use More comfortable Faster No desensitization Less distracting Reflects contradictory findings in Stearns et al . 2014, Shilkrot et al . 2014, 2015

  56. Study I Findings Overall Reading Experience Pros Low learning curve Flexible Direct control over speed

  57. Study I Findings Overall Reading Experience Pros Cons Low learning curve Hard to use for reading High cognitive load may Flexible affect comprehension Direct control over speed

  58. Study I Findings Exploration Mode Participants appreciated direct access to spatial information, and nearly all able to locate images and count the number of columns.

  59. Study Overview Study I: initial iPad study (19 participants) Study II: physical prototype study (4 participants)

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