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Nanocrafter Xylem vs. r pl r lv r pl r lv r pl r lv + d - d - d - - PowerPoint PPT Presentation
Nanocrafter Xylem vs. r pl r lv r pl r lv r pl r lv + d - d - d - - PowerPoint PPT Presentation
Nanocrafter Xylem vs. r pl r lv r pl r lv r pl r lv + d - d - d + d BLIND BLIND RATINGS BLIND RATINGS CHOICE Compute desired win rate using players rating BLIND RATINGS Compute desired win rate using players rating Compute
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rpl rlv
vs.
rlv
- d
rpl + d rlv + d rpl
- d
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BLIND
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BLIND RATINGS
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BLIND RATINGS CHOICE
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Compute desired win rate using player’s rating
BLIND RATINGS
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Compute desired win rate using player’s rating Compute player’s win expectancy versus each remaining level
BLIND RATINGS
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Compute desired win rate using player’s rating Compute player’s win expectancy versus each remaining level Serve level with win expectancy closest to desired win rate
vs.
BLIND RATINGS
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Compute desired win rate using (player’s rating – 400) Compute desired win rate using player’s rating Compute desired win rate using (player’s rating + 400)
CHOICE
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Compute desired win rate using (player’s rating – 400) Compute desired win rate using player’s rating Compute desired win rate using (player’s rating + 400) Compute player’s win expectancy versus each remaining level Compute player’s win expectancy versus each remaining level Compute player’s win expectancy versus each remaining level
CHOICE
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Compute desired win rate using (player’s rating – 400) Compute player’s win expectancy versus each remaining level
vs.
Compute desired win rate using player’s rating Compute desired win rate using (player’s rating + 400)
EASY RECOMMENDED HARD
Compute player’s win expectancy versus each remaining level Compute player’s win expectancy versus each remaining level
CHOICE
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Variable BLIND RATINGS CHOICE Challenge Time 515 791 897 Levels Attempted 7 10 12 Levels Completed 5 7 8
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Variable BLIND RATINGS CHOICE Interest/Enjoyment 63% 65% 63% Perceived Competence 57% 52% 57% Perceived Choice 78% 80% 82% Effort/Importance 83% 86% 83%
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RATINGS
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RATINGS
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RATINGS
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CHOICE
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CHOICE
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Previous Result Easy Recommen ded Hard
Complete (Win) 40% 49% 11% Forfeit (Loss) 41% 36% 23% Skip 57% 32% 11%
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Previous Result Easy Recommen ded Hard
Complete (Win) 40%
49%
11% Forfeit (Loss) 41% 36% 23% Skip 57% 32% 11%
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Previous Result Easy Recommen ded Hard
Complete (Win) 40% 49% 11% Forfeit (Loss) 41% 36% 23% Skip
57%
32% 11%
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Previous Result Easy Recommen ded Hard
Complete (Win) 40% 49% 11% Forfeit (Loss) 41% 36% 23% Skip 57% 32% 11%
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Anurag Sarkar Northeastern University sarkar.an@husky.neu.edu
This material is based upon work supported by the National Science Foundation under grant
- no. 1652537. We would like to thank the University of Washington's Center for Game