ENGR/CS 101 CS Session Lecture 6 Log into Windows/ACENET (reboot if - - PowerPoint PPT Presentation

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ENGR/CS 101 CS Session Lecture 6 Log into Windows/ACENET (reboot if - - PowerPoint PPT Presentation

ENGR/CS 101 CS Session Lecture 6 Log into Windows/ACENET (reboot if in Linux) Start Microsoft Visual Studio 2012 Open DotChaser project Can everyone's game have a dot that moves periodically, and can start, stop, and reset?


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ENGR/CS 101 CS Session Lecture 6

 Log into Windows/ACENET (reboot if in

Linux)

 Start Microsoft Visual Studio 2012  Open DotChaser project  Can everyone's game have a dot that moves

periodically, and can start, stop, and reset?

Lecture 6 ENGR/CS 101 Computer Science Session 1

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Outline

 Continue Dot Chaser game project

 Game state

 If-statements

 Enhancements

Lecture 6 ENGR/CS 101 Computer Science Session 2

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Game State

 What should the game do if the user clicks on

the dot when the game is stopped?

Lecture 6 ENGR/CS 101 Computer Science Session 3

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If-Statements

 We only want to execute the dot click handler

code only when the game has been started.

 We do this with an if-statement.

Lecture 6 ENGR/CS 101 Computer Science Session 4

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If-Statements

 An if-statement has:

 A condition test  A body to execute when the test is true  An optional body to execute when the test is false

 We can used it to decide whether to process a

dot click

  • 1. If the game is active

1.1 Compute the new score 1.2 Update the score display 1.3 Move the dot

Lecture 6 ENGR/CS 101 Computer Science Session 5

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If-Statements

 The syntax of a C# if-statement is: if (<condition>) { <body to execute when condition is true> } else // this part is optional { <body to execute when condition is false> }

Lecture 6 ENGR/CS 101 Computer Science Session 6

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Game State

 A condition is an expression that is either

true or false

 We can add a boolean variable flag to

represent the game state. The flag is true when the game is started and false when the game is stopped.

 In C#, bool is the type of a boolean variable

bool active; // game state

Lecture 6 ENGR/CS 101 Computer Science Session 7

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Game State

 The values a C# boolean variable may have

are true and false.

 The started flag is initialized to false in the

constructor so that the game is stopped when first launched.

 The Start and Stop button click handlers set

the active flag to true and false, respectively.

Lecture 6 ENGR/CS 101 Computer Science Session 8

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Game State

 The dot Click handler should test that the

game is started before updating the game

  • state. That is, if the game is stopped, the dot

Click handler should do nothing.

if (active) { // process the dot click }

Lecture 6 ENGR/CS 101 Computer Science Session 9

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Game Enhancements

 Here are some of the previously suggested

  • ther game rules

 Occasionally have a "bomb" (a dot of a different

color that you don't want to click) that either ends game or loses points

 Make the dot move faster after some number of

points

 Lose points if don't click the dot before move or

clicks in the game area

 Change colors after some number of clicks

Lecture 6 ENGR/CS 101 Computer Science Session 10

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Game Enhancements

 Here are some other ideas for game

enhancements:

 Dot becomes smaller after some number of clicks  Game ends or "pauses" (i.e. stops) if no click after

some number of moves

 Game ends if fewer than 20 points in 1 minute

Lecture 6 ENGR/CS 101 Computer Science Session 11

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Game Enhancements

 Here are some ideas for implementing these

new rules

 Add integer variables to count things  Add Timer variables to keep track of time

 Will need to add a handler for each Timer object

 Update counters or Timers when handling dot

clicks or Timer moves

 Test counter values in an if-statement to

determine if something needs to be done

Lecture 6 ENGR/CS 101 Computer Science Session 12