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Double Your Contributors Using These 3 Simple Tricks! - or - Why - PowerPoint PPT Presentation

Double Your Contributors Using These 3 Simple Tricks! - or - Why Would Someone Work on Your Project? Eshed Shaham FOSDEM 2020 Game Idea Game Idea MMO Game Idea MMO Open world sandbox Game Idea MMO Open world sandbox


  1. Double Your Contributors Using These 3 Simple Tricks! - or - Why Would Someone Work on Your Project? Eshed Shaham FOSDEM 2020

  2. Game Idea

  3. Game Idea ● MMO

  4. Game Idea ● MMO ● Open world sandbox

  5. Game Idea ● MMO ● Open world sandbox ● Cooperative

  6. Game Idea ● MMO ● Open world sandbox ● Cooperative ● I need developers, artists, designers, medical research, etc.

  7. Scratch That

  8. Why Do We Want Contributors? ● If a developer releases the source of a project and no one reads it, is it still open source?

  9. Approach #1 - Ethics ● Sources should be released, whether they are read is secondary

  10. Approach #2 - Love ● It’s way better together

  11. Github Tinder! ● Projects in my radius of interests ● Swipe right if I’d like to contribute, left otherwise

  12. Github Tinder? ● The alternative for not finding a partner is being alone ● The alternative for not being an active contributor is watching cat videos

  13. Itches “Every good work of software starts by scratching a developer's personal itch” - Eric S. Raymond, The Cathedral and the Bazaar

  14. Contributors ● People with itches compatible to yours and the skills to scratch them

  15. Contributors ● People with itches compatible to yours and the skills to scratch them ● No one will have a compatible each if they don’t know what you do

  16. Trick #1 ● Make something that you already know makes people itch

  17. Trick #1 ● Clones and Alternatives – Open* – Free* – Libre*

  18. Trick #1 - :-) ● Has been known to work ● Shared vision

  19. Trick #1 - :-( ● Limits your options ● Can only be applied before development started

  20. Trick #2 ● Actively itch your future contributors

  21. Trick #2 ● Release your game ● Gather an audience ● If they’re human they will want to change things ● Profit!

  22. Trick #2 ● Release your game ● Gather an audience ● If they’re human they will want to change things – If you’re baller, leave small imperfections ● Profit!

  23. Trick #2 - :-) ● Enough time to explain what your game is about ● High level of control over the direction of the project

  24. Trick #2 - :-( ● Limits the scope ● Can only be applied before development started

  25. Wait a Second ● What about projects that already exist?

  26. Trick #3 ● Be attractive

  27. Trick #3 ● Show, don’t tell ● Be nice ● Make scratching as effortless as possible

  28. Trick #3 ● Show, don’t tell ● Be nice ● Make scratching as effortless as possible – TOFFEE Metric (Time of Onboarding, Finding & Fixing an issue End to End) https://medium.com/@adam.kariv/successful-volunteer-based-software-projects-fad6d294ad07

  29. Trick #3 - :-( ● No, wait, this still doesn’t help

  30. Trick #3 - :-( ● No, wait, this still doesn’t help ● If you picked the wrong project nothing will help you.

  31. Wrong Project ● Has nothing to do with “Bad Game”

  32. Unattractive Project ● Might be the best potential game but that is irrelevant

  33. Trick #0 ● Join somebody else’s project

  34. Trick #0 ● Join somebody else’s project ● Find something that makes you happy even if it’s not what you expected

  35. Trick #0 ● Join somebody else’s project ● Find something that makes you happy even if it’s not what you expected ● Doesn’t have to be a popular project

  36. Trick #0 - :-) ● Feasible at any point in time ● Since you joined the project, it’s attractive by definition ● Teaches an important life lesson

  37. Trick #0 - :-) ● Feasible at any point in time ● Since you joined the project, it’s attractive by definition ● Teaches an important life lesson ● Spreads the love

  38. I’m biased ● I’ve put on hold all my fancy game ideas and joined an existing project ● Spring started as a remake of Total Annihilation ● I’ve been a player before becoming a contributor

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