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Distributed Systems Principles and Paradigms Maarten van Steen VU - - PowerPoint PPT Presentation

Distributed Systems Principles and Paradigms Maarten van Steen VU Amsterdam, Dept. Computer Science steen@cs.vu.nl Chapter 01: Introduction Version: August 27, 2012 Introduction 1.1 Definition Distributed System: Definition A distributed


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Distributed Systems Principles and Paradigms

Maarten van Steen

VU Amsterdam, Dept. Computer Science steen@cs.vu.nl

Chapter 01: Introduction

Version: August 27, 2012

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Introduction 1.1 Definition

Distributed System: Definition

A distributed system is a collection of autonomous computing elements that appears to its users as a single coherent system Two aspects: (1) independent computing elements and (2) single system ⇒ middleware.

Local OS 1 Local OS 2 Local OS 3 Local OS 4

  • Appl. A

Application B

  • Appl. C

Distributed-system layer (middleware) Computer 1 Computer 2 Computer 3 Computer 4 Same interface everywhere Network

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Introduction 1.2 Goals

Goals of Distributed Systems

Making resources available Distribution transparency Openness Scalability

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Introduction 1.2 Goals

Distribution transparency

Transp. Description Access Hide differences in data representation and how an

  • bject is accessed

Location Hide where an object is located Relocation Hide that an object may be moved to another location while in use Migration Hide that an object may move to another location Replication Hide that an object is replicated Concurrency Hide that an object may be shared by several independent users Failure Hide the failure and recovery of an object

Note Distribution transparency is a nice a goal, but achieving it is a different story.

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SLIDE 5

Introduction 1.2 Goals

Distribution transparency

Transp. Description Access Hide differences in data representation and how an

  • bject is accessed

Location Hide where an object is located Relocation Hide that an object may be moved to another location while in use Migration Hide that an object may move to another location Replication Hide that an object is replicated Concurrency Hide that an object may be shared by several independent users Failure Hide the failure and recovery of an object

Note Distribution transparency is a nice a goal, but achieving it is a different story.

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Introduction 1.2 Goals

Degree of transparency

Observation Aiming at full distribution transparency may be too much: Users may be located in different continents Completely hiding failures of networks and nodes is (theoretically and practically) impossible You cannot distinguish a slow computer from a failing one You can never be sure that a server actually performed an

  • peration before a crash

Full transparency will cost performance, exposing distribution of the system Keeping Web caches exactly up-to-date with the master Immediately flushing write operations to disk for fault tolerance

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SLIDE 7

Introduction 1.2 Goals

Degree of transparency

Observation Aiming at full distribution transparency may be too much: Users may be located in different continents Completely hiding failures of networks and nodes is (theoretically and practically) impossible You cannot distinguish a slow computer from a failing one You can never be sure that a server actually performed an

  • peration before a crash

Full transparency will cost performance, exposing distribution of the system Keeping Web caches exactly up-to-date with the master Immediately flushing write operations to disk for fault tolerance

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SLIDE 8

Introduction 1.2 Goals

Degree of transparency

Observation Aiming at full distribution transparency may be too much: Users may be located in different continents Completely hiding failures of networks and nodes is (theoretically and practically) impossible You cannot distinguish a slow computer from a failing one You can never be sure that a server actually performed an

  • peration before a crash

Full transparency will cost performance, exposing distribution of the system Keeping Web caches exactly up-to-date with the master Immediately flushing write operations to disk for fault tolerance

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SLIDE 9

Introduction 1.2 Goals

Degree of transparency

Observation Aiming at full distribution transparency may be too much: Users may be located in different continents Completely hiding failures of networks and nodes is (theoretically and practically) impossible You cannot distinguish a slow computer from a failing one You can never be sure that a server actually performed an

  • peration before a crash

Full transparency will cost performance, exposing distribution of the system Keeping Web caches exactly up-to-date with the master Immediately flushing write operations to disk for fault tolerance

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Introduction 1.2 Goals

Openness of distributed systems

Open distributed system Be able to interact with services from other open systems, irrespective

  • f the underlying environment:

Systems should conform to well-defined interfaces Systems should support portability of applications Systems should easily interoperate Achieving openness At least make the distributed system independent from heterogeneity

  • f the underlying environment:

Hardware Platforms Languages

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Introduction 1.2 Goals

Openness of distributed systems

Open distributed system Be able to interact with services from other open systems, irrespective

  • f the underlying environment:

Systems should conform to well-defined interfaces Systems should support portability of applications Systems should easily interoperate Achieving openness At least make the distributed system independent from heterogeneity

  • f the underlying environment:

Hardware Platforms Languages

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Introduction 1.2 Goals

Policies versus mechanisms

Implementing openness Requires support for different policies: What level of consistency do we require for client-cached data? Which operations do we allow downloaded code to perform? Which QoS requirements do we adjust in the face of varying bandwidth? What level of secrecy do we require for communication? Implementing openness Ideally, a distributed system provides only mechanisms: Allow (dynamic) setting of caching policies Support different levels of trust for mobile code Provide adjustable QoS parameters per data stream Offer different encryption algorithms

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Introduction 1.2 Goals

Policies versus mechanisms

Implementing openness Requires support for different policies: What level of consistency do we require for client-cached data? Which operations do we allow downloaded code to perform? Which QoS requirements do we adjust in the face of varying bandwidth? What level of secrecy do we require for communication? Implementing openness Ideally, a distributed system provides only mechanisms: Allow (dynamic) setting of caching policies Support different levels of trust for mobile code Provide adjustable QoS parameters per data stream Offer different encryption algorithms

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Introduction 1.2 Goals

Scale in distributed systems

Observation Many developers of modern distributed system easily use the adjective “scalable” without making clear why their system actually scales. Scalability At least three components: Number of users and/or processes (size scalability) Maximum distance between nodes (geographical scalability) Number of administrative domains (administrative scalability) Observation Most systems account only, to a certain extent, for size scalability. The (non)solution: powerful servers. Today, the challenge lies in geographical and administrative scalability.

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Introduction 1.2 Goals

Scale in distributed systems

Observation Many developers of modern distributed system easily use the adjective “scalable” without making clear why their system actually scales. Scalability At least three components: Number of users and/or processes (size scalability) Maximum distance between nodes (geographical scalability) Number of administrative domains (administrative scalability) Observation Most systems account only, to a certain extent, for size scalability. The (non)solution: powerful servers. Today, the challenge lies in geographical and administrative scalability.

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Introduction 1.2 Goals

Scale in distributed systems

Observation Many developers of modern distributed system easily use the adjective “scalable” without making clear why their system actually scales. Scalability At least three components: Number of users and/or processes (size scalability) Maximum distance between nodes (geographical scalability) Number of administrative domains (administrative scalability) Observation Most systems account only, to a certain extent, for size scalability. The (non)solution: powerful servers. Today, the challenge lies in geographical and administrative scalability.

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Introduction 1.2 Goals

Techniques for scaling

Hide communication latencies Avoid waiting for responses; do something else: Make use of asynchronous communication Have separate handler for incoming response Problem: not every application fits this model

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Introduction 1.2 Goals

Techniques for scaling

Distribution Partition data and computations across multiple machines: Move computations to clients (Java applets) Decentralized naming services (DNS) Decentralized information systems (WWW)

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Introduction 1.2 Goals

Techniques for scaling

Replication/caching Make copies of data available at different machines: Replicated file servers and databases Mirrored Web sites Web caches (in browsers and proxies) File caching (at server and client)

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Introduction 1.2 Goals

Scaling – The problem

Observation Applying scaling techniques is easy, except for one thing: Having multiple copies (cached or replicated), leads to inconsistencies: modifying one copy makes that copy different from the rest. Always keeping copies consistent and in a general way requires global synchronization on each modification. Global synchronization precludes large-scale solutions. Observation If we can tolerate inconsistencies, we may reduce the need for global synchronization, but tolerating inconsistencies is application dependent.

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SLIDE 21

Introduction 1.2 Goals

Scaling – The problem

Observation Applying scaling techniques is easy, except for one thing: Having multiple copies (cached or replicated), leads to inconsistencies: modifying one copy makes that copy different from the rest. Always keeping copies consistent and in a general way requires global synchronization on each modification. Global synchronization precludes large-scale solutions. Observation If we can tolerate inconsistencies, we may reduce the need for global synchronization, but tolerating inconsistencies is application dependent.

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SLIDE 22

Introduction 1.2 Goals

Scaling – The problem

Observation Applying scaling techniques is easy, except for one thing: Having multiple copies (cached or replicated), leads to inconsistencies: modifying one copy makes that copy different from the rest. Always keeping copies consistent and in a general way requires global synchronization on each modification. Global synchronization precludes large-scale solutions. Observation If we can tolerate inconsistencies, we may reduce the need for global synchronization, but tolerating inconsistencies is application dependent.

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Introduction 1.2 Goals

Scaling – The problem

Observation Applying scaling techniques is easy, except for one thing: Having multiple copies (cached or replicated), leads to inconsistencies: modifying one copy makes that copy different from the rest. Always keeping copies consistent and in a general way requires global synchronization on each modification. Global synchronization precludes large-scale solutions. Observation If we can tolerate inconsistencies, we may reduce the need for global synchronization, but tolerating inconsistencies is application dependent.

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SLIDE 24

Introduction 1.2 Goals

Scaling – The problem

Observation Applying scaling techniques is easy, except for one thing: Having multiple copies (cached or replicated), leads to inconsistencies: modifying one copy makes that copy different from the rest. Always keeping copies consistent and in a general way requires global synchronization on each modification. Global synchronization precludes large-scale solutions. Observation If we can tolerate inconsistencies, we may reduce the need for global synchronization, but tolerating inconsistencies is application dependent.

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Introduction 1.2 Goals

Developing distributed systems: Pitfalls

Observation Many distributed systems are needlessly complex caused by mistakes that required patching later on. There are many false assumptions: The network is reliable The network is secure The network is homogeneous The topology does not change Latency is zero Bandwidth is infinite Transport cost is zero There is one administrator

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Introduction 1.2 Goals

Developing distributed systems: Pitfalls

Observation Many distributed systems are needlessly complex caused by mistakes that required patching later on. There are many false assumptions: The network is reliable The network is secure The network is homogeneous The topology does not change Latency is zero Bandwidth is infinite Transport cost is zero There is one administrator

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Introduction 1.2 Goals

Developing distributed systems: Pitfalls

Observation Many distributed systems are needlessly complex caused by mistakes that required patching later on. There are many false assumptions: The network is reliable The network is secure The network is homogeneous The topology does not change Latency is zero Bandwidth is infinite Transport cost is zero There is one administrator

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Introduction 1.2 Goals

Developing distributed systems: Pitfalls

Observation Many distributed systems are needlessly complex caused by mistakes that required patching later on. There are many false assumptions: The network is reliable The network is secure The network is homogeneous The topology does not change Latency is zero Bandwidth is infinite Transport cost is zero There is one administrator

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Introduction 1.2 Goals

Developing distributed systems: Pitfalls

Observation Many distributed systems are needlessly complex caused by mistakes that required patching later on. There are many false assumptions: The network is reliable The network is secure The network is homogeneous The topology does not change Latency is zero Bandwidth is infinite Transport cost is zero There is one administrator

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SLIDE 30

Introduction 1.2 Goals

Developing distributed systems: Pitfalls

Observation Many distributed systems are needlessly complex caused by mistakes that required patching later on. There are many false assumptions: The network is reliable The network is secure The network is homogeneous The topology does not change Latency is zero Bandwidth is infinite Transport cost is zero There is one administrator

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SLIDE 31

Introduction 1.2 Goals

Developing distributed systems: Pitfalls

Observation Many distributed systems are needlessly complex caused by mistakes that required patching later on. There are many false assumptions: The network is reliable The network is secure The network is homogeneous The topology does not change Latency is zero Bandwidth is infinite Transport cost is zero There is one administrator

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SLIDE 32

Introduction 1.2 Goals

Developing distributed systems: Pitfalls

Observation Many distributed systems are needlessly complex caused by mistakes that required patching later on. There are many false assumptions: The network is reliable The network is secure The network is homogeneous The topology does not change Latency is zero Bandwidth is infinite Transport cost is zero There is one administrator

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SLIDE 33

Introduction 1.2 Goals

Developing distributed systems: Pitfalls

Observation Many distributed systems are needlessly complex caused by mistakes that required patching later on. There are many false assumptions: The network is reliable The network is secure The network is homogeneous The topology does not change Latency is zero Bandwidth is infinite Transport cost is zero There is one administrator

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Introduction 1.3 Types of distributed systems

Types of distributed systems

Distributed computing systems Distributed information systems Distributed pervasive systems

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Introduction 1.3 Types of distributed systems

Distributed computing systems

Observation Many distributed systems are configured for High-Performance Computing Cluster Computing Essentially a group of high-end systems connected through a LAN: Homogeneous: same OS, near-identical hardware Single managing node

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Introduction 1.3 Types of distributed systems

Distributed computing systems

Local OS Local OS Local OS Local OS Standard network Component

  • f

parallel application Component

  • f

parallel application Component

  • f

parallel application Parallel libs Management application High-speed network Remote access network Master node Compute node Compute node Compute node

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Introduction 1.3 Types of distributed systems

Distributed computing systems

Grid Computing The next step: lots of nodes from everywhere: Heterogeneous Dispersed across several organizations Can easily span a wide-area network Note To allow for collaborations, grids generally use virtual organizations. In essence, this is a grouping of users (or better: their IDs) that will allow for authorization on resource allocation.

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Introduction 1.3 Types of distributed systems

Distributed computing systems: Clouds

Application Infrastructure Computation (VM), storage (block) Hardware Platforms Software framework (Java/Python/.Net) Storage (DB, File) Infrastructure aa Svc Platform aa Svc Software

aa Svc

Google Apps

YouT ube

Flickr

MS Azure

Amazon S3 Amazon EC2 Datacenters CPU, memory, disk, bandwidth Web services, multimedia, business apps

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Introduction 1.3 Types of distributed systems

Distributed computing systems: Clouds

Cloud computing Make a distinction between four layers: Hardware: Processors, routers, power and cooling systems. Customers normally never get to see these. Infrastructure: Deploys virtualization techniques. Evolves around allocating and managing virtual storage devices and virtual servers. Platform: Provides higher-level abstractions for storage and such. Example: Amazon S3 storage system offers an API for (locally created) files to be organized and stored in so-called buckets. Application: Actual applications, such as office suites (text processors, spreadsheet applications, presentation applications). Comparable to the suite of apps shipped with OSes.

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Introduction 1.3 Types of distributed systems

Distributed Information Systems

Observation The vast amount of distributed systems in use today are forms of traditional information systems, that now integrate legacy systems. Example: Transaction processing systems.

BEGIN TRANSACTION(server, transaction) READ(transaction, file-1, data) WRITE(transaction, file-2, data) newData := MODIFIED(data) IF WRONG(newData) THEN ABORT TRANSACTION(transaction) ELSE WRITE(transaction, file-2, newData) END TRANSACTION(transaction) END IF

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Introduction 1.3 Types of distributed systems

Distributed Information Systems

Observation The vast amount of distributed systems in use today are forms of traditional information systems, that now integrate legacy systems. Example: Transaction processing systems.

BEGIN TRANSACTION(server, transaction) READ(transaction, file-1, data) WRITE(transaction, file-2, data) newData := MODIFIED(data) IF WRONG(newData) THEN ABORT TRANSACTION(transaction) ELSE WRITE(transaction, file-2, newData) END TRANSACTION(transaction) END IF

Note Transactions form an atomic operation.

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Introduction 1.3 Types of distributed systems

Distributed information systems: Transactions

Model A transaction is a collection of operations on the state of an object (database,

  • bject composition, etc.) that satisfies the following properties (ACID)

Atomicity: All operations either succeed, or all of them fail. When the transaction fails, the state of the object will remain unaffected by the transaction. Consistency: A transaction establishes a valid state transition. This does not exclude the possibility of invalid, intermediate states during the transaction’s execution. Isolation: Concurrent transactions do not interfere with each other. It appears to each transaction T that other transactions occur either before T, or after T, but never both. Durability: After the execution of a transaction, its effects are made permanent: changes to the state survive failures.

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Introduction 1.3 Types of distributed systems

Distributed information systems: Transactions

Model A transaction is a collection of operations on the state of an object (database,

  • bject composition, etc.) that satisfies the following properties (ACID)

Atomicity: All operations either succeed, or all of them fail. When the transaction fails, the state of the object will remain unaffected by the transaction. Consistency: A transaction establishes a valid state transition. This does not exclude the possibility of invalid, intermediate states during the transaction’s execution. Isolation: Concurrent transactions do not interfere with each other. It appears to each transaction T that other transactions occur either before T, or after T, but never both. Durability: After the execution of a transaction, its effects are made permanent: changes to the state survive failures.

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Introduction 1.3 Types of distributed systems

Distributed information systems: Transactions

Model A transaction is a collection of operations on the state of an object (database,

  • bject composition, etc.) that satisfies the following properties (ACID)

Atomicity: All operations either succeed, or all of them fail. When the transaction fails, the state of the object will remain unaffected by the transaction. Consistency: A transaction establishes a valid state transition. This does not exclude the possibility of invalid, intermediate states during the transaction’s execution. Isolation: Concurrent transactions do not interfere with each other. It appears to each transaction T that other transactions occur either before T, or after T, but never both. Durability: After the execution of a transaction, its effects are made permanent: changes to the state survive failures.

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Introduction 1.3 Types of distributed systems

Distributed information systems: Transactions

Model A transaction is a collection of operations on the state of an object (database,

  • bject composition, etc.) that satisfies the following properties (ACID)

Atomicity: All operations either succeed, or all of them fail. When the transaction fails, the state of the object will remain unaffected by the transaction. Consistency: A transaction establishes a valid state transition. This does not exclude the possibility of invalid, intermediate states during the transaction’s execution. Isolation: Concurrent transactions do not interfere with each other. It appears to each transaction T that other transactions occur either before T, or after T, but never both. Durability: After the execution of a transaction, its effects are made permanent: changes to the state survive failures.

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Introduction 1.3 Types of distributed systems

Distributed information systems: Transactions

Model A transaction is a collection of operations on the state of an object (database,

  • bject composition, etc.) that satisfies the following properties (ACID)

Atomicity: All operations either succeed, or all of them fail. When the transaction fails, the state of the object will remain unaffected by the transaction. Consistency: A transaction establishes a valid state transition. This does not exclude the possibility of invalid, intermediate states during the transaction’s execution. Isolation: Concurrent transactions do not interfere with each other. It appears to each transaction T that other transactions occur either before T, or after T, but never both. Durability: After the execution of a transaction, its effects are made permanent: changes to the state survive failures.

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Introduction 1.3 Types of distributed systems

Transaction processing monitor

Observation In many cases, the data involved in a transaction is distributed across several servers. A TP Monitor is responsible for coordinating the execution of a transaction

TP monitor Server Server Server Client application Requests Reply Request Request Request Reply Reply Reply Transaction

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Introduction 1.3 Types of distributed systems

  • Distr. info. systems: Enterprise application integration

Problem A TP monitor doesn’t separate apps from their databases. Also needed are facilities for direct communication between apps.

Server-side application Server-side application Server-side application Client application Client application Communication middleware

Remote Procedure Call (RPC) Message-Oriented Middleware (MOM)

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Introduction 1.3 Types of distributed systems

Distributed pervasive systems

Observation Emerging next-generation of distributed systems in which nodes are small, mobile, and often embedded in a larger system, characterized by the fact that the system naturally blends into the user’s environment. Three (overlapping) subtypes Ubiquitous computing systems: pervasive and continuously present, i.e., there is a continous interaction between system and user. Mobile computing systems: pervasive, but emphasis is on the fact that devices are inherently mobile. Sensor (and actuator) networks: pervasive, with emphasis on the actual (collaborative) sensing and actuation of the environment.

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Introduction 1.3 Types of distributed systems

Distributed pervasive systems

Observation Emerging next-generation of distributed systems in which nodes are small, mobile, and often embedded in a larger system, characterized by the fact that the system naturally blends into the user’s environment. Three (overlapping) subtypes Ubiquitous computing systems: pervasive and continuously present, i.e., there is a continous interaction between system and user. Mobile computing systems: pervasive, but emphasis is on the fact that devices are inherently mobile. Sensor (and actuator) networks: pervasive, with emphasis on the actual (collaborative) sensing and actuation of the environment.

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SLIDE 51

Introduction 1.3 Types of distributed systems

Distributed pervasive systems

Observation Emerging next-generation of distributed systems in which nodes are small, mobile, and often embedded in a larger system, characterized by the fact that the system naturally blends into the user’s environment. Three (overlapping) subtypes Ubiquitous computing systems: pervasive and continuously present, i.e., there is a continous interaction between system and user. Mobile computing systems: pervasive, but emphasis is on the fact that devices are inherently mobile. Sensor (and actuator) networks: pervasive, with emphasis on the actual (collaborative) sensing and actuation of the environment.

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SLIDE 52

Introduction 1.3 Types of distributed systems

Distributed pervasive systems

Observation Emerging next-generation of distributed systems in which nodes are small, mobile, and often embedded in a larger system, characterized by the fact that the system naturally blends into the user’s environment. Three (overlapping) subtypes Ubiquitous computing systems: pervasive and continuously present, i.e., there is a continous interaction between system and user. Mobile computing systems: pervasive, but emphasis is on the fact that devices are inherently mobile. Sensor (and actuator) networks: pervasive, with emphasis on the actual (collaborative) sensing and actuation of the environment.

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Introduction 1.3 Types of distributed systems

Ubiquitous computing systems

Basic characteristics (Distribution) Devices are networked, distributed, and accessible in a transparent manner (Interaction) Interaction between users and devices is highly unobtrusive (Context awareness) The system is aware of a user’s context in

  • rder to optimize interaction

(Autonomy) Devices operate autonomously without human intervention, and are thus highly self-managed (Intelligence) The system as a whole can handle a wide range of dynamic actions and interactions

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Introduction 1.3 Types of distributed systems

Ubiquitous computing systems

Basic characteristics (Distribution) Devices are networked, distributed, and accessible in a transparent manner (Interaction) Interaction between users and devices is highly unobtrusive (Context awareness) The system is aware of a user’s context in

  • rder to optimize interaction

(Autonomy) Devices operate autonomously without human intervention, and are thus highly self-managed (Intelligence) The system as a whole can handle a wide range of dynamic actions and interactions

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Introduction 1.3 Types of distributed systems

Ubiquitous computing systems

Basic characteristics (Distribution) Devices are networked, distributed, and accessible in a transparent manner (Interaction) Interaction between users and devices is highly unobtrusive (Context awareness) The system is aware of a user’s context in

  • rder to optimize interaction

(Autonomy) Devices operate autonomously without human intervention, and are thus highly self-managed (Intelligence) The system as a whole can handle a wide range of dynamic actions and interactions

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SLIDE 56

Introduction 1.3 Types of distributed systems

Ubiquitous computing systems

Basic characteristics (Distribution) Devices are networked, distributed, and accessible in a transparent manner (Interaction) Interaction between users and devices is highly unobtrusive (Context awareness) The system is aware of a user’s context in

  • rder to optimize interaction

(Autonomy) Devices operate autonomously without human intervention, and are thus highly self-managed (Intelligence) The system as a whole can handle a wide range of dynamic actions and interactions

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Introduction 1.3 Types of distributed systems

Ubiquitous computing systems

Basic characteristics (Distribution) Devices are networked, distributed, and accessible in a transparent manner (Interaction) Interaction between users and devices is highly unobtrusive (Context awareness) The system is aware of a user’s context in

  • rder to optimize interaction

(Autonomy) Devices operate autonomously without human intervention, and are thus highly self-managed (Intelligence) The system as a whole can handle a wide range of dynamic actions and interactions

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Introduction 1.3 Types of distributed systems

Mobile computing systems

Observation Mobile computing systems are generally a subclass of ubiquitous computing systems and meet all of the five requirements. Typical characteristics Many different types of mobile divices: smart phones, remote controls, car equipment, and so on Wireless communication Devices may continuously change their location ⇒

setting up a route may be problematic, as routes can change frequently devices may easily be temporarily disconnected ⇒ disruption-tolerant networks

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Introduction 1.3 Types of distributed systems

Sensor networks

Characteristics The nodes to which sensors are attached are: Many (10s-1000s) Simple (small memory/compute/communication capacity) Often battery-powered (or even battery-less)

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Introduction 1.3 Types of distributed systems

Sensor networks as distributed systems

Operator's site Sensor network Sensor data is sent directly to operator Operator's site Sensor network Query Sensors send only answers Each sensor can process and store data (a) (b)

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