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Distributed Systems Principles and Paradigms Maarten van Steen VU Amsterdam, Dept. Computer Science Room R4.20, steen@cs.vu.nl Chapter 10: Distributed Object-Based Systems Version: December 10, 2012 Distributed Object-Based Systems 10.1


  1. Distributed Systems Principles and Paradigms Maarten van Steen VU Amsterdam, Dept. Computer Science Room R4.20, steen@cs.vu.nl Chapter 10: Distributed Object-Based Systems Version: December 10, 2012

  2. Distributed Object-Based Systems 10.1 Architecture Remote distributed objects Data and operations encapsulated in an object Operations implemented as methods grouped into interfaces Object offers only its interface to clients Object server is responsible for a collection of objects Client stub (proxy) implements interface Server skeleton handles (un)marshaling and object invocation Client machine Server machine Object Server Client State Same interface Method Client as object invokes a method Skeleton Interface invokes Proxy Skeleton same method at object Client OS Server OS Network Marshalled invocation is passed across network 2 / 22

  3. Distributed Object-Based Systems 10.1 Architecture Remote distributed objects Types of objects I Compile-time objects: Language-level objects, from which proxy and skeletons are automatically generated. Runtime objects: Can be implemented in any language, but require use of an object adapter that makes the implementation appear as an object. Types of objects II Transient objects: live only by virtue of a server: if the server exits, so will the object. Persistent objects: live independently from a server: if a server exits, the object’s state and code remain (passively) on disk. 3 / 22

  4. Distributed Object-Based Systems 10.2 Processes Processes: Object servers Servant The actual implementation of an object, sometimes containing only method implementations: Collection of C or COBOL functions, that act on structs, records, database tables, etc. Java or C++ classes Skeleton Server-side stub for handling network I/O: Unmarshalls incoming requests, and calls the appropriate servant code Marshalls results and sends reply message Generated from interface specifications 4 / 22

  5. Distributed Object-Based Systems 10.2 Processes Processes: Object servers Object adapter The “manager” of a set of objects: Inspects (as first) incoming requests Ensures referenced object is activated (requires identification of servant) Passes request to appropriate skeleton, following specific activation policy Responsible for generating object references 5 / 22

  6. Distributed Object-Based Systems 10.2 Processes Processes: Object servers Server with three objects Server machine Object's stub (skeleton) Observation Object servers determine how their objects are constructed Object adapter Object adapter Request demultiplexer Local OS 6 / 22

  7. Distributed Object-Based Systems 10.2 Processes Example: Ice main(int argc, char* argv[]) { Ice::Communicator ic; Ice::ObjectAdapter adapter; Ice::Object object; ic = Ice::initialize(argc, argv); adapter = ic->createObjectAdapterWithEndPoints ( "MyAdapter","tcp -p 10000"); object = new MyObject; adapter->add(object, objectID); adapter->activate(); ic->waitForShutdown(); } Note Activation policies can be changed by modifying the properties attribute of an adapter. Ice aims at simplicity, and achieves this partly by putting policies into the middleware. 7 / 22

  8. Distributed Object-Based Systems 10.3 Communication Remote Method Invocation (RMI) Basics (Assume client stub and server skeleton are in place) Client invokes method at stub Stub marshals request and sends it to server Server ensures referenced object is active: Create separate process to hold object Load the object into server process ... Request is unmarshaled by object’s skeleton, and referenced method is invoked If request contained an object reference, invocation is applied recursively (i.e., server acts as client) Result is marshaled and passed back to client Client stub unmarshals reply and passes result to client application 8 / 22

  9. Distributed Object-Based Systems 10.3 Communication RMI: Parameter passing Object reference Much easier than in the case of RPC: Server can simply bind to referenced object, and invoke methods Unbind when referenced object is no longer needed 9 / 22

  10. Distributed Object-Based Systems 10.3 Communication RMI: Parameter passing Object-by-value A client may also pass a complete object as parameter value: An object has to be marshaled: Marshall its state Marshall its methods, or give a reference to where an implementation can be found Server unmarshals object. Note that we have now created a copy of the original object. Object-by-value passing tends to introduce nasty problems 10 / 22

  11. Distributed Object-Based Systems 10.3 Communication RMI: Parameter passing Machine A Machine B Local object Remote object Local O1 Remote O2 reference L1 reference R1 Client code with RMI to server at C New local (proxy) Copy of O1 reference Remote invocation with Copy of R1 to O2 L1 and R1 as parameters Server code Machine C (method implementation) Note Systemwide object reference generally contains server address, port to which adapter listens, and local object ID. Extra: Information on protocol between client and server (TCP , UDP , SOAP , etc.) 11 / 22

  12. Distributed Object-Based Systems 10.3 Communication RMI: Parameter passing Machine A Machine B Local object Remote object Local O1 Remote O2 reference L1 reference R1 Client code with RMI to server at C New local (proxy) reference Copy of O1 Remote invocation with Copy of R1 to O2 L1 and R1 as parameters Server code Machine C (method implementation) Question What’s an alternative implementation for a remote-object reference? 12 / 22

  13. Distributed Object-Based Systems 10.3 Communication Object-based messaging Client application 1. Call by the application Client Callback 4. Call by the RTS proxy interface 3. Response from server Client RTS 2. Request to server Client application 1. Call by the 4. Call by the application application Client Polling proxy interface 3. Response from server Client RTS 2. Request to server 13 / 22

  14. Distributed Object-Based Systems 10.4 Naming Object references Observation In order to invoke remote objects, we need a means to uniquely refer to them. Example: CORBA object references. Tagged Profile Interoperable Object Reference (IOR) Repository Profile Profile identifier ID IIOP Object key Components Host Port version Other server- Adapter Object specific information identifier identifier 14 / 22

  15. Distributed Object-Based Systems 10.4 Naming Object references Observation It is not important how object references are implemented per object-based system, as long as there is a standard to exchange them between systems. Object server Interoperable� (Half) gateway references Object system A Object system B Solution Object references passed from one RTS to another are transformed by the bridge through which they pass (different transformation schemes can be implemented) 15 / 22

  16. Distributed Object-Based Systems 10.4 Naming Object references Object server Interoperable� (Half) gateway references Object system A Object system B Observation Passing an object reference refA from RTS A to RTS B circumventing the A-to-B bridge may be useless if RTS B doesn’t understand refA 16 / 22

  17. Distributed Object-Based Systems 10.4 Naming Globe object references: location independent Stacked address Stack of addresses representing the protocol to speak: Field Description Protocol ID Constant representing a (known) protocol Protocol addr. Protocol-specific address Impl. handle Reference to a file in a repository Instance address Contains all that is needed to talk in a propritary way to an object: Field Description Impl. handle Reference to a file in a repository Initialization string Used to initialize an implementation 17 / 22

  18. Distributed Object-Based Systems 10.6 Consistency and Replication Consistency and replication Observation Objects form a natural means for realizing entry consistency: Data are grouped into units, and protected by a synchronization variable (i.e., lock) Synchronization variables adhere to sequential consistency (i.e., values are set atomically) Operations of grouped data can be nicely grouped: object Problem What happens when objects are replicated? One way or the other we need to ensure that operations on replicated objects are properly ordered. 18 / 22

  19. Distributed Object-Based Systems 10.6 Consistency and Replication Replicated objects Problem We need to make sure that requests are ordered correctly at the servers and that threads are deterministically sheduled Computer 1 Computer 2 Object Deterministic� T 1 T 1 T 2 T 2 1 2 1 2 thread scheduling Threads Threads Thread� scheduler Totally ordered� � requests Middleware Middleware Local OS Local OS Unordered requests Unordered requests 19 / 22

  20. Distributed Object-Based Systems 10.6 Consistency and Replication Replicated objects Observation We are dealing with nasty issues here. Simplicity may dictate completely serialized (i.e., single-threaded) executions at the server. 20 / 22

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