DEVELOPING AND EVALUATING A PERSONAL TASK ANALYSIS APP
University of Hawai`i at Mānoa Elon Ng Master’s in Learning Design and Technology
ptayng.app.appery.io
DEVELOPING AND EVALUATING A PERSONAL TASK ANALYSIS APP University - - PowerPoint PPT Presentation
DEVELOPING AND EVALUATING A PERSONAL TASK ANALYSIS APP University of Hawai`i at Mnoa Elon Ng Masters in Learning Design and Technology ptayng.app.appery.io DEVELOPING AND EVALUATING A PERSONAL TASK ANALYSIS APP University of Hawai`i at
University of Hawai`i at Mānoa Elon Ng Master’s in Learning Design and Technology
ptayng.app.appery.io
University of Hawai`i at Mānoa Elon Ng Master’s in Learning Design and Technology
ptayng.app.appery.io
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
■ Technology has exploded over the previous decade – seemingly making our lives more convenient
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
■ Technology has exploded over the previous decade – seemingly making our lives more convenient ■ Interest in digitalizing an in-class activity for a graduate class
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
■ Technology has exploded over the previous decade – seemingly making our lives more convenient ■ Interest in digitalizing an in-class activity for a graduate class ■ Personal motivations to develop and evaluate an app
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
Maslow, A. H. (1943). A theory of human motivation. Psychological review,50(4), 370.
Personal Professional Student Life
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
Maslow, A. H. (1943). A theory of human motivation. Psychological review,50(4), 370. Personal Professional Student Life
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
Paper Prototype First Iteration Second Iteration Future Iterations
First Round of Testing Second Round of Testing
Materials Developed
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
Participant 1 Participant 3
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
Participant 4 Participant 5
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
1 2 3 4 5 Labels for buttons or pages are clear and concise. I can use the app without instructions. The app is user-friendly.
Likert Rating 1 = Strongly Disagree, 5 = Strongly Agree
Round 1 Testing Post-Study Survey
Participant 1 Participant 2 Participant 3
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
1 2 3 4 5 Labels for buttons or pages are clear and concise. I can use the app without instructions. The app is user-friendly.
Likert Rating 1 = Strongly Disagree, 5 = Strongly Agree
Round 1 Testing Post-Study Survey
Participant 1 Participant 2 Participant 3 1 2 3 4 5 Labels for buttons or pages are clear and concise. I can use the app without instructions. The app is user-friendly.
Likert Rating 1 = Strongly Disagree, 5 = Strongly Agree
Round 2 Testing Post-Study Survey
Participant 4 Participant 5 Participant 6
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION
■ Limitations – Time and Resources – Settling on a Platform – Gamification might better be reserved for another type of app ■ Usability Study Protocol ■ Technical Skills – Javascript ■ Conducting a Usability Study
INTRO PROBLEM/PURPOSE DESIGN IMPLEMENTATION RESULTS FINDINGS CONCLUSION