Designing for Societal Problems– The Role of People
Gabriela Avram
Introduction to Digital Media 2017
Designing for Societal Problems The Role of People Gabriela Avram - - PowerPoint PPT Presentation
Designing for Societal Problems The Role of People Gabriela Avram Introduction to Digital Media 2017 Yesterday and today! https://youtu.be/f91QitFI9uE But how do we go about designing these things? p A. Just imagine a new gadget
Introduction to Digital Media 2017
https://youtu.be/f91QitFI9uE
p Early Human Factors/Ergonomics (1900s ->) p Human-Computer Interaction (1980->) p HCI: 80’s Dominant Model
■ “Know the User” = Applied Cognitive Psychology ■ Information Processing Model of Human ■ User modeling, experimental manipulations, corpus of
■ Psychologist as user surrogate ■ Belief in translation of theory into design practice
p Influences on HCI in 1990’s p “Scandinavian” Information Systems approach-
p Explicit concern with democratization p Users’ tacit knowledge p experience of future use situation p importance of labour process p augmentation, not substitution model p need for mock-ups, prototypes p mutual learning required p methods for understanding work (Future Workshops,
p Cooperative Design (1990’s)
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emerged mid-1980s, emphasizing “social”
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From Psychology to Sociology, Anthropology
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Understanding Cooperative Work - Articulation Work
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Ethnography - Role of Workplace Studies ***
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Emphasize support, not prescription
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Mechanisms of Coordination in work
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Related Topics
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Organizational “Memory”
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Knowledge Management - focus on people networks
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CSCW = ((((C(S(C(W) = Work,cooperative, support, computerized
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“multiple individuals working together in a conscious way in the same production process or in different but connected production processes.” Karl Marx (1867)
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interdependence in work
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need for articulating their work with others
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cooperative work NOT= ‘Group Work’
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“Interaction design is a new discipline: a fusion of aesthetics and culture, technology and the human sciences. It concerns the design both of the services these technologies might offer, and the quality of
Ivrea
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“software is not just a device with which the user interacts; it is also the generator of a space in which the user lives. Interaction design is related to software engineering in the same way architecture is related to civil engineering.” Terry Winograd
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The Design of Interaction
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From computation to communication
p “there will always be a need for machinery and a need for software that runs the
machinery, but as the industry matures, these dimensions will take on the character of commodities, while the industry-creating innovations will be in what the hardware and software allow us to communicate.” ■
From machinery to habitat
p From interface to interspace -“a space is not just a set of objects and activities
but a medium in which a person experiences, acts and lives.” (Terry Winograd “The Design of Interaction” in P.J. Denning & R.M.Metcalfe (1997) Beyond Calculation: The Next 50 years of Computing)
p Understanding the everyday world of human activity p Computers viewed as communication devices, not
p Artefacts as mediators in human activity p Ubiquitous computing, sensors, as infrastructures p Paying attention to location, and meaning of place p Need for exploring novel interaction paradigms
■ (e.g. haptic interfaces, multimodality, performance)
p Need to explore meaning of technology for people
p Ubiquitous or Pervasive Technology (Weiser, early
p Computers move “out of the box” into the human/
p New Topics for research ■ Embedded systems Human “liberated” from PC
p Sensor Networks Wireless removes wires! p “Wearables” Form & Settings are key p Location systems more open Design Space p Augmented Reality Usability needs p Physical/Digital interfaces…
■ Notion of “Interface”: - between Human/Machine
■ Human Information Processing approach in HCI needs to be
■ Human is not simply a “brain” - has a body! ■ We also have feelings, experiences -fundamental to our
■ The social and cultural world - make us human ■ Moving away from fitting people to computers (e.g.
p The user interface (or Human Machine Interface) is
■ Input, allowing the users to manipulate a system ■ Output, allowing the system to produce the effects of the
p User Interface Development p User Interface Design
■ Graphic Design ■ Web Design
p User Interface Evaluation
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victims regain their sense of balance. A camera transmits images that are transferred to an electrode array that the user rests against their tongue. This enables the users to ‘see’ the image with their tongue. Brainport Technologies
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Mobile Lorm Glove. Designed for communication between deaf and blind
It was invented by Hieronymus Lorm in the 19th century. Youtube video - Mobile Lorm Glove
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Tongue Drive. A magnet is attached to the users tongue. The position of this magnet is picked up by sensors, either positioned outside the face by the users cheeks, or in a dental retainer. This system enables accurate positioning interfacing with computers or wheelchairsYoutube video - Tongue Drive
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Tobii PCEye. Device enabling basic interaction with computer operating systems using the eye. Tobii.com – PCEye
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Brain Computer Interface (BCI) Invasive or partially invasive BCI offers the most reliable “interface” with the brain Steve Hoffman – TED Talk
p Usability is a term used to denote the ease with which
p Usability can also refer to the methods of measuring
p In human-computer interaction and computer science,
p The term is also used often in the context of products like
p It can also refer to the efficient design of mechanical
p Accessibility is a general term used to describe the degree to
p It is not to be confused with usability which is used to describe
p Accessibility can also be viewed as the "ability to access" the
p One meaning of accessibility specifically focuses on people