Designing enjoyable entertainment products Audrius Jurgelionis, F. - - PowerPoint PPT Presentation

designing enjoyable entertainment products
SMART_READER_LITE
LIVE PREVIEW

Designing enjoyable entertainment products Audrius Jurgelionis, F. - - PowerPoint PPT Presentation

Designing enjoyable entertainment products Audrius Jurgelionis, F. Bellotti, A. De Gloria, A. Possani University of Genoa Department of Electronics and Biophysical Engineering ELIOS Lab Pervasive entertainment system Game access on devices


slide-1
SLIDE 1

Designing enjoyable entertainment products

Audrius Jurgelionis, F. Bellotti, A. De Gloria, A. Possani University of Genoa Department of Electronics and Biophysical Engineering ELIOS Lab

slide-2
SLIDE 2

06/ 04/ 2008 User Experience Evaluation Methods in Product Development CHI 2008 2/ 10

Pervasive entertainment system

Game access on devices that typically do not posses a full set

  • f technical requirements to run

video games Cost-effective infrastructure for running games simultaneously

  • n a server. Single server

utilization to serve multiple end- devices

slide-3
SLIDE 3

06/ 04/ 2008 User Experience Evaluation Methods in Product Development CHI 2008 3/ 10

Specific features

  • From a task analysis perspective
  • Meta-tasks
  • Installing the software and hardware
  • Starting the system
  • Adjusting one’s user settings
  • Selecting a game for play
  • In-game tasks
  • All in-game functions specified by the game developer

should be seamlessly supported, and the resulting in- game usability is the domain of the game developer, and not of ours

  • Effects that might influence the in-game usability
  • The introduction of additional end-to-end system latency
  • Unintuitive or complicated mappings of the in-game control

functions onto the user’s gamepad

  • Parental mediation functions (e.g.timed gameplay)
slide-4
SLIDE 4

06/ 04/ 2008 User Experience Evaluation Methods in Product Development CHI 2008 4/ 10

Scopes of quality

slide-5
SLIDE 5

06/ 04/ 2008 User Experience Evaluation Methods in Product Development CHI 2008 5/ 10

Goals for system evaluation

Simplified view

Evaluate system’s QoS from the user’s point of view Find a relation between subjective and

  • bjective quality parameters

Identify a range of these parameters for “good” user experience and system performance Inform system developers

slide-6
SLIDE 6

06/ 04/ 2008 User Experience Evaluation Methods in Product Development CHI 2008 6/ 10

Methods, problems

Focus on formative and summative evaluation phases and test tools Usability and user experience tests

  • Heuristic evaluation
  • Laboratory studies
  • Field tests

None of the SoA methods guarantees a fully successful evaluation Use a combination of subjective methods and objective measures

slide-7
SLIDE 7

06/ 04/ 2008 User Experience Evaluation Methods in Product Development CHI 2008 7/ 10

Multilevel analysis approach

Capturing user experiences and perceptions (PQoS/ UX/ usability… )

  • User tests (quantitative/ qualitative)
  • Heuristic analysis (quantitative/ qualitative)

Capturing system’s behavior (technical – system components)

  • Measurements (network, objective-quantitative)
  • Performance logs (objective-quantitative)

Analyze subjective and objective data

  • Check for correlation

Compare gaming with the ordinary PC system

slide-8
SLIDE 8

06/ 04/ 2008 User Experience Evaluation Methods in Product Development CHI 2008 8/ 10

Testbed

slide-9
SLIDE 9

06/ 04/ 2008 User Experience Evaluation Methods in Product Development CHI 2008 9/ 10

Test tools: challenges

  • Tools development
  • Data collection
  • Options
  • Automation
  • Minimal influence to the system’s performance
  • Efficient, customizable and easy to use
  • Lab tests
  • Field trials
  • Result analysis
  • Efforts: time, personnel
  • Start from simple cases
  • Reduce complexity of data
  • Feedback to designers
  • Clear
  • Persuasive
slide-10
SLIDE 10

06/ 04/ 2008 User Experience Evaluation Methods in Product Development CHI 2008 10/ 10

Thank you

www.elios.dibe.unige.it www.gamesatlarge.eu