SLIDE 1
Authors: Tisha Hooks (thooks@winona.edu) and Chris Malone, WSU Statistical Consulting Center
Designing an Experiment to Examine the Effects of Verbal Distraction on Short‐Term Memory A web‐based game called Memorathon starts by giving players a sequence of three buttons. When the player successfully repeats this sequence, the sequence gets longer, and the player keeps repeating it. The challenge is to remember as long a sequence as possible. Suppose that a friend of yours played this game and earned a very poor score (i.e., they recalled only a short sequence length). Your friend argues that the reason they performed poorly was that they were distracted by you talking while they were trying to play. You then decide to design an experiment to investigate whether the sequence length recalled is in fact shorter for games played in the presence of a verbal distraction (i.e., while a friend is talking). Questions:
- 1. Suppose you design your experiment as follows. You let your friend play the game twice. The first