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CS 4100: Artificial Intelligence Reinforcement Learning Ja Jan-Wi Willem van de Meent Northeastern University [These slides were created by Dan Klein and Pieter Abbeel for CS188 Intro to AI at UC Berkeley. All CS188 materials are available at


  1. CS 4100: Artificial Intelligence Reinforcement Learning Ja Jan-Wi Willem van de Meent Northeastern University [These slides were created by Dan Klein and Pieter Abbeel for CS188 Intro to AI at UC Berkeley. All CS188 materials are available at http://ai.berkeley.edu.]

  2. Reinforcement Learning

  3. Reinforcement Learning Agent State: s Actions: a Reward: r Environment • Ba Basic ic id idea: • Receive feedback in the form of re reward rds • Agent’s utility is defined by the reward function • Must (learn to) act so as to ma maximi mize ze expected rewards • All learning is based on observed samples of outcomes!

  4. Example: Learning to Walk (RoboCup) Initial A Learning Trial After Learning [1K Trials] [Kohl and Stone, ICRA 2004]

  5. Example: Learning to Walk Initial (lab-trained) [Kohl and Stone, ICRA 2004] [Video: AIBO WALK – initial]

  6. Example: Learning to Walk Training [Kohl and Stone, ICRA 2004] [Video: AIBO WALK – training]

  7. Example: Learning to Walk Finished [Kohl and Stone, ICRA 2004] [Video: AIBO WALK – finished]

  8. Example: Sidewinding [Andrew Ng] [Video: SNAKE – climbStep+sidewinding]

  9. Example: Toddler Robot [Tedrake, Zhang and Seung, 2005] [Video: TODDLER – 40s]

  10. The Crawler! [Demo: Crawler Bot (L10D1)] [You, in Project 3]

  11. Video of Demo Crawler Bot

  12. Reinforcement Learning • Still assume a Marko kov decision process (MDP): s Î S • A se set o of st states s • A se set o of a actions ( s (per st state) A • A mo model T( T(s,a s,a,s ,s’) ’) • A re reward rd functio ion R( R(s,a s,a,s ,s’) ’) king for a policy p (s) • Still looki s) • Ne New twist st: We d We don’t ’t kn know T or or R • I.e. we don’t know which states are good or what the actions do • Must actually try out actions and states to learn

  13. Offline (MDPs) vs. Online (RL) Offline Solution Online Learning

  14. Model-Based Learning

  15. Model-Based Learning • Mo Model-Base sed Idea: • Learn an approxi ximate model based on experiences • Solve ve for va values as if the learned model were correct • St Step p 1: Learn empir piric ical l MDP DP mode del • Co Count outcomes s’ s’ for each s , a • Normalize ze to give an estimate of • Disc scove ver each when we experience (s, s, a, s’ s’) • Step 2: Solve ve the learned MDP • For example, use va value iteration , as before

  16. Example: Model-Based Learning Input Policy p Observed Episodes (Training) Learned Model Episode 1 Episode 2 T(s,a,s’). T(B, east, C) = 1.00 B, east, C, -1 B, east, C, -1 A T(C, east, D) = 0.75 C, east, D, -1 C, east, D, -1 T(C, east, A) = 0.25 D, exit, x, +10 D, exit, x, +10 … B C D Episode 3 Episode 4 E E, north, C, -1 E, north, C, -1 R(B, east, C) = -1 R(C, east, D) = -1 C, east, D, -1 C, east, A, -1 R(D, exit, x) = +10 Assume: g = 1 D, exit, x, +10 A, exit, x, -10 …

  17. Example: Expected Age Goal: Compute expected age of CS4100 students Known P(A) Without P(a), instead collect samples [a 1 , a 2 , … a N ] Unknown P(A): “Model Based” Unknown P(A): “Model Free” Why does this Why does this work? Because work? Because eventually you samples appear learn the right with the right model. frequencies.

  18. Model-Free Learning

  19. Passive Reinforcement Learning

  20. Passive Reinforcement Learning • Simplified task: sk: policy y eva valuation t: a fixed policy p (s) • In Inpu put: s) • You don’t know the transitions T( T(s, s,a,s’) ’) • You don’t know the rewards R( R(s, s,a,s’) ’) • Go Goal: learn the state values V(s) s) • In this s case se: • Learner is “along for the ride” • No choice about what actions to take • Just execute the policy and learn from experience • This is NOT offline planning! You actually take actions in the world.

  21. Direct Evaluation state under p • Go Goal: Compute va values for each st • Id Idea: Average over observed sample values Act according to p • Ac • Every time you visit a state, write down what the sum of discounted rewards turned out to be • Ave verage those samples • This is called direct eva valuation

  22. Example: Direct Evaluation Input Policy p Observed Episodes (Training) Output Values Episode 1 Episode 2 -10 B, east, C, -1 B, east, C, -1 A A C, east, D, -1 C, east, D, -1 D, exit, x, +10 D, exit, x, +10 +8 +4 +10 B C D B C D Episode 3 Episode 4 -2 E E E, north, C, -1 E, north, C, -1 C, east, D, -1 C, east, A, -1 Assume: g = 1 D, exit, x, +10 A, exit, x, -10

  23. Problems with Direct Evaluation Output Values • Wh What at’s ’s g good ab about d direct ect ev eval aluat ation? • It’s easy to understand -10 • It doesn’t require any knowledge of T, T, R A • It eventually computes the correct average +8 +4 +10 values, using just sample transitions B C D -2 • Wh What at’s ’s b bad ad ab about i it? E • It wastes information about state connections If B and E both go to C • Each state must be learned separately under this policy, how can • So, it takes a long time to learn their values be different?

  24. Why Not Use Policy Evaluation? s • Si Simplifi fied Bellman updates calculate V fo for a fi fixed policy: Each round , replace V with a on • Ea one-st step-lo look-ah ahead ead p (s) s, p (s) s, p (s),s’ s’ • This approach fully exploited the connections between the states • Un Unfort rtunately ly , we need T and R to do it! • Key Key ques estion: how can can we e do this updat ate e to V without kn knowing T an and R? • In other words, how to we take a weighted average without knowing the weights?

  25. Sample-Based Policy Evaluation? • We w We wan ant t to im improve ou our r estima mate of of V by by compu omputing g av aver erag ages es: • Id Idea: Take samples of ou outcome omes s’ s’ (by doing the action!) and average s p (s) s, p (s) s, p (s),s’ s' s 1 ' s 3 ' s 2 ' Almost! But we can’t rewind time to get sample after sample from state s.

  26. Temporal Difference Learning

  27. Temporal Difference Learning • Bi Big idea: learn n from every experienc nce! s • Up Update V( V(s) each time we experience a transition (s (s, a, s’, r) p (s) • Like kely outcomes s’ s’ will contribute updates more often s, p (s) • Te Tempor oral diffe fference learning g of of values • Po Policy is still fi fixed , still doing evaluation! s’ • Mo Move values toward value of whatever successor occurs: ru running a avera rage Sa Samp mple of V( V(s): Up Update to V( V(s): Sa Same me update:

  28. Exponential Moving Average • Exp xponential movi ving ave verage • Runni unning ng in interpola latio ion update: • Makes recent sa samples s more important: • Forgets s about the past st (distant past values were wrong anyway) • Decreasi ing rate α can give converging averages sing le learnin

  29. Example: Temporal Difference Learning St States Observed Transitions Ob B, east, C, -2 C, east, D, -2 A 0 0 0 B C 0 0 -1 0 -1 3 D 8 8 8 E 0 0 0 Assume: g = 1 , α = 1/2

  30. Problems with TD Value Learning • TD TD value leaning g is a mode model-fr free way to do pol policy evaluation on , mimicking Bellman updates with running sample averages • However, if we want to turn va values into a (new) pol policy , we’re sunk: s a s, a • Id Idea: learn Q-va values , not va values s,a,s’ • Makes action selection model-free too! s’

  31. Active Reinforcement Learning

  32. Active Reinforcement Learning • Ful ng: optimal policies Full rei reinf nforcement orcement learni earning s (like value iteration) • You don’t know the transitions T( T(s, s,a,s’) ’) • You don’t know the rewards R( R(s, s,a,s’) ’) • You choose the actions now • Go Goal: l : learn th the o opti ptimal policy y / va values • In this s case se: • Learner makes choices! • Fund eoff: exploration vs. exploitation Fundam ament ental al trad adeof • This s NOT offline planning! You actually take actions s is in the world and find out what happens…

  33. Detour: Q-Value Iteration • Va Value ite terati tion: find successive (depth-limited) va values • St Start with V 0 (s) = = 0 , which we know is right • Giv Given V k , calculate the depth k+1 k+1 values for all states: • But But Q-va values ar are e more e usefu eful, so compute them instead • St Start with Q 0 (s, s,a) = = 0 , which we know is right k+1 q-values for all q-states: • Giv Given Q k , calculate the depth k+1

  34. Q-Learning • Q-Learni ng: sample-based Q-va Learning value iteration • Learn Learn Q( Q(s, s,a) ) va values s as s yo you go • Receive a sample (s, s,a,s’ s’,r) • Consider your old estimate: • Consider your new sample estimate: • Incorporate the new estimate into running average: [Demo: Q-learning – gridworld (L10D2)] [Demo: Q-learning – crawler (L10D3)]

  35. Q-Learning -- Gridworld

  36. Q-Learning -- Crawler

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