Create a LEAN, Mean, Great Game Machine Lean with Great Game Drew - - PowerPoint PPT Presentation

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Create a LEAN, Mean, Great Game Machine Lean with Great Game Drew - - PowerPoint PPT Presentation

Create a LEAN, Mean, Great Game Machine Lean with Great Game Drew Seidel, Vice-President Ann Casstevens AEP/SWEPCO Distribution Great Game of Business Shreveport, LA Tulsa, OK Getting to Know YOU!! Pla Playin ing the the Gam Game Ind


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Create a LEAN, Mean, Great Game Machine

Lean with Great Game

Drew Seidel, Vice-President AEP/SWEPCO Distribution Shreveport, LA Ann Casstevens Great Game of Business Tulsa, OK

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Getting to Know YOU!!

Pla Playin ing the the Gam Game Ind Industry

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Welcome

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Meet Drew Seidel

  • Vice President, AEP/Southwestern Electric Power

Company Distribution

  • 28 Years in the Electric Utility Industry
  • Generation & Distribution experience
  • Playing the Game - 25 years
  • Internal Coach – supported 25+ implementations
  • All-Star Champion Award 2014
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American Electric Power

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service territory

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Getting to Know YOU!!

Pla Playin ing the the Gam Game Ind Industry

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Overview

  • 1. Human Performance
  • How we interact and treat employees
  • 2. Open Book Management / Great

Game

  • Teaches us the Business
  • 3. Lean / Continuous Improvement
  • Process & Tools to Solve Problems
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Human Performance 5 principles

  • 1. People Make Mistakes
  • 2. Blame Fixes Nothing
  • 3. Learning and Improving is Vital
  • 4. Context Drives Behavior
  • 5. How You Respond to Failure Matters
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What is Open-Book ?

(Great Game)

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When Employees Think, Act & Feel Like Owners

(Great Game)

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Principles of the Game

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Practices of the Game

  • Opening the Books & Teaching the

Numbers

  • Focusing on the Critical Number
  • Acting on the Right Drivers
  • Keeping Score
  • Follow the Action – Huddles & Forward

Forecasting

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Company Critical Number Department Workgroup Team Individual

Focusing on the Critical Number & Acting on the Right Drivers

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Normally Successful!

(Conklin / Edwards)

“Masters of the blue line”

Work as Planned

  • vs. Work in Practice
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Normally Successful!

(Conklin / Edwards)

“Masters of the blue line”

The Plan/Targets

  • vs. Variances to the Plan/Targets
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How do people typically react to failure?

Scapegoat

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Human Performance 5 principles

  • People Make Mistakes
  • Blame Fixes Nothing
  • Learning and Improving is Vital
  • Context Drives Behavior
  • How You Respond to Failure Matters
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Time Information Learning Curve Event Better Solutions

The Pressure to Fix . . . . . . Outweighs the Desire to Learn!

Respond and Contain Effective Learning

(Edwards)

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Learn

and then

Improve

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Bob Edwards, The H.O.P. Coach

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If we want better answers . . . we have to ask better questions!

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When we believe we know the answer . . . . . . we stop asking questions . . . we stop listening . . . we stop learning!

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The power to ask the right questions . . . . . . comes from acknowledging that you don’t know the right answer.

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Until you’ve reached a point of understanding . . . . . . you are not done learning!

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Learning Team Example Questions

  • What could have happened?
  • What worked well?
  • What surprised us?
  • How did our system set us up for failure?
  • What happened the way you thought it would?
  • Where did you have to ‘make do’, or adapt?
  • What made the work different to other work?
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. . . move towards the event. Start back in process . . .

Event

Latent Conditions System Weaknesses Near Misses Local Factors Normal Variability Errors Hazards & Risks Flawed processes Poor communication Production pressure Resource constraints Change in plans Fear of reporting System Strengths Design shortcomings

(Conklin/Edwards/Baker/Howe)

Incomplete Procedures Weak Signals Personal Factors Surprises No Surprise! Data Past Success Unclear Signals Tradeoffs Goal Conflict Adaptation

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(Edwards / Pearson)

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Continuous Improvement Experience

Co Contin inuous Im Improvement Exp xperie ience Wha hat Tools?

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What is Lean

  • Process improvement methodology

designed to

  • Eliminate problems
  • Remove waste and inefficiency
  • Improve working conditions to provide a

better response to customers’ needs

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Le Learnin ing Team

Va Valu lue Stre tream Anal alysis (V (VSA) Kai aizen Try Try Stor tormin ing Mic icro- Experimenta tation Working Well ll Problem

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Learning Team

Complex Problem

VSA SA Kai Kaizen

Min ini Gam Game

A3 A3

Working Well ll Problem

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Vegetation Management

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Admin Group

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learning makes a difference..

  • In order to solve a problem you have to first

understand the problem.

  • Learning Teams uncover what our process is today

(VSA)

  • Gives you the blue line story
  • Makes complexity transparent
  • Find out what the real issues are people are dealing

with everyday

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Tying it all together…

  • 1. Human Performance
  • How will we interact and treat employees
  • 2. Open Book Management / Great

Game

  • Teaches us the Business
  • 3. Lean / Continuous Improvement
  • Process & Tools to Solve Problems
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references

  • Bob Edwards - The HOP Coach, Learning Teams
  • Tim Kight, Above the Line, Focus 3
  • The Great Game of Business
  • Senn Delaney, Winning Teams Winning Culture
  • Todd Conklin, Pre-Accident Investigations,

Better Questions

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QUESTIONS