Cr Crisis R Res esource e Manag agem ement i in Aviation
- n a
Cr Crisis R Res esource e Manag agem ement i in Aviation on - - PowerPoint PPT Presentation
Cr Crisis R Res esource e Manag agem ement i in Aviation on a and H Hea ealthcar are Fernando Salvetti - J.D., P.P.E., M.Phil., Ph.D. Centro Studi Logos, Turin, Italy Logosnet, Lugano, Switzerland and Houston, TX, USA Roxane Gardner
Fernando Salvetti - J.D., P.P.E., M.Phil., Ph.D.
Centro Studi Logos, Turin, Italy Logosnet, Lugano, Switzerland and Houston, TX, USA
Roxane Gardner - M.D., M.H.P.E., M.P.H., Ph.D.
Center for Medical Simulation, Boston, MA, USA Brigham and Women’s Hospital / Children's Hospital / Massachusetts General Hospital and Harvard Medical School, Boston, MA, USA
Rebecca Minehart - M.D., M.S.H.P.Ed.
Massachusetts General Hospital and Harvard Medical School, Boston, MA, USA Center for Medical Simulation, Boston, MA, USA
Cristiano Galli - B.Sc., MSc Aviation, M.IA
Global Aerospace Logistics / Air Defense Institute of the Emirates Air Force, Abu Dhabi, UAE
Barbara Bertagni - B.Sc., B.A., M.A., M.Phil., Ph.D., Clin.Psy.D.
Centro Studi Logos, Turin, Italy Logosnet, Lugano, Switzerland and Houston, TX, USA
Steps t to
abnor
situation
Until 1977, an Aircraft Com
er wa was res espon
for almost all deci ecision ions in non- sta tandard situations. Crew an and Cockpit Res esou
ce Management training ng em emer erged afte ter the he rec ecognition
al skills
were insuffici icien ent to en ensure safet ety an and best per erfor
ce: acc cciden ents we were oc
curring fo for reason
than an inad adequate piloting skills. An An impor
was intr trod
ced to assig ign cock
roles
that pos
tively ely influenced team dynam
al aligned on
eady fo for take-off, f, new ew function
established: PF and
ands ds fo for Pilot Flyi ying an and PM fo for Pilot
Moni nitori ring
ese fu function ctional roles are not
rel elated ed to crew sen enior
ty.
Al Also ca cabin crews ws are activ ctively ely involved in crisis management. Since ce the he 1980s, thes ese programs focu
echnic ical” l” skills that are critical fo for en enhanced ed op
erational per erfor
ce, such ch as lea eader ership, situati tion
awaren enes ess, deci cision ion making, teamwor
co communica cation. Our hypoth
curren ently under te test an and review—fo for enhan ancing teamwor
sim imula lation within a setting based ed on
xed,
rid, reality called led e-REAL allows ws fo for better res esults lts com
ed wi with those rea eached ed within the ot
er se settings availa lable le today, y, such ch as CAVE-like envi vironmen ents, virtual reality head-mo mounted disp splays, or
co compute ter based ed e-learn rning en envi vironmen ents ts.
Te Tests are expec ected ed to be per erfor
ed within the e-REAL immersive labs at the Polytechnic Sch chool
and at the Univer ersity ty Marconi in Ro Rome. Te Tests will be focu cused ed on
eamwor
crisis management an and deci ecisio ion ma making. Startin ting Septem ember er 2020, the te tests per erfor
esig igned ed as an es escape game within an e-REAL setting— in wh which a tea eam of
cooperative vely discovers clues es, solv
es puzzles, an and acc ccomplishes tasks in
to
and acc ccomplish a a speci ecific c goa
a limited ed amou
t o
time.
Effec ecti tive t e tea eamwork d during a cr crisis is also
elem emen ent of t of expert p t practi ctice i ce in hea ealth thcare, w wher erei ein prof
are e ch challen enged ed t to
ecognize a a situ tuati tion
that t req equires es r rapid inter erventi tion, , communication, kn knowledge sh shar aring, deci ecision
and managem emen ent o
unfor
eseen en e even ents ts—all th the e while e also
erati tion cr criti tical con
tual f fact ctors s such ch as a lack ck o
ti time, s e, scarci city ty of
esou
ces a and tool
, and a multi titu tude of e of i impactf tful l fact ctor
“Name-Cl Claim-Aim,” a a cr crisis managemen ent t organizati tional a approa
ch th that t uses es a mnem emonic d devi vice, w ce, was developed a at CM CMS S in Boston an and is s bei eing used ed in or
er t to faci cilitate cr crisis managemen ent a t and d deci ecision m making. .
Kn Knowledge an and technical al skills are es essen entia tial componen ents of
ecision
making proc
and action ctions per erfor
during cr crises, but they ey are not suffici icient to manage the entire situ tuati tion
which includes the he en envir vironmen ent, the equipment and the pat atient care team wi with its organizational behavior. Theref efore, an “Even ent M t Manager er Check ecklist” w was cr crea eated ed t to
cilitate effectiv ective r e rol
e des esignati tion
. Parti tici cipants ts have b been given this s cognitive ai aid, desi signe ned as an as an I ID bad adge-sized ed c card, t , to ea easily acces ccess d during th thei eir simulati tion cou
The The ro role of
Event Manager er,” rath ther th than “Tea eam Lea eader er,” is is ex expressly pro romoted at at CMS MS to facilitate distribut buted lea eader ersh ship in crises
his disti tincti tion has pro roven to be be ef effective ve in tea eams
ex expert practi titioners bec ecause se it del eliber eratel ely see seeks to flatt tten hier erarchies es th that may oth therwise inhibit sp spea eakin ing-up up behav avior from te team me memb mbers. The The Ev Event Manager er coordinates the he communication and the he tea eam’s effort
erseei seeing th the or
licatio ion of
RM principles, in in additi tion to acti tively soliciti ting input nput and nd dec ecisi sion- making re regard rding med edical ca care, if nec ecess essary. Mo Moreover, th the Event Manager er acts to facilitate ro role designati tion, as we well as orchestrate an and coor
inate te team functi tion. A few ye years ago, the he “Name me-Cla laim im-Aim” m” and nd “Ev Event Manager Ch Checkli klist” we were re adopte ted by th the Massa sachuse setts Gen ener eral Hosp spital in Bos Boston
for inclusion in th the lat atest ver ersi sion of
heir Emerg rgency Man anuals ls.
e-REA EAL allo llows fo for bett tter res esults fo for lea earning how to use a mn mnemo monic like ke “Name me-Cla laim im- Aim”, ”, th that en enab ables a multi tilayer vi visi
The many ny le levels ls of
the situ tuati tion are re ma made availa ilable le si simultaneo eousl sly by
erlaying multi tisource info fo—e.g. wo words, num numbers, images, es, etc tc.— sim imila ilar to to an au augmen ented rea eality disp splay, but but witho hout ut needi ding ng to to wear ear sp spec ecia ial glasses ses. e-REA EAL impro roves th the lea earners’ s’ cogniti tive retent ntion by making the he rela latio ionship ips betwe ween topics vi visual, wh which ch yiel elds bett tter resu esults compared ed wi with those from the other er systems. e-RE REAL o
user experience: a a combination of visual c communicati tion a and direct t interacti tion wi with the c content—by gestur ure o
n commands ds—that i imme mmerses pe people e in a n an e n entirel ely inter eractive e e ecosystem em.
The The e-REA EAL exper erien ences es are re designed to have th the lea earner ers wor
king on
sks th that sim imula late an asp spec ect of
expert rea easo soning and nd pro roblem-so solvi ving, wh while receiving tim imely ly and nd sp spec ecific feed edbac ack fro rom bot
ellow lear earners. These ese el elem ements of
eliber erate practi tice and nd feed eedback are re gen eneral re require rements fo for developi ping ng experti tise at at al all level els and di disc sciplines es. During an e-REAL sessi session, a nu numbe ber of
and comp mpet etencies are re challen enged ed: on
side technical knowledge and nd know-how are re tested and, on
the othe her si side, e, beh ehavior
nd metacognitive skills, s, suc uch as lea eader ersh ship and nd follower ersh ship, team-wo work facilitati tion, team sp spirit and effec ectivenes ess, knowledge ge circulation, ef effective ve communicati tion, rel elationsh ships and nd powe wer distance, e, fix ixatio ion erro ror managem emen ent and nd meta tacognitive flexibility. Feedba dback is is pro rovided th throughout sessi sessions wi with a focus on ke key perf rform rmance indicators.
Fo For Crisi sis Resource Managem emen ent and tea eamwork in hea ealthcare, e, we we perf rform
numbe ber of
erimen ents within th the e-REA EAL Virtu tual Room at at th the Envi vironmen ental Desi esign and nd Multi tisensory Ex Experience Lab fro rom the he Polytechni hnic School
Milan (It Italy). Thi This was the he firs rst rese esearch phase se, th that wi will be followed ed by a sec second on
to be perf rform rmed at CMS MS in Bo Boston from Oct ctob
Te Tests we were desi esigned to co compare th the lea earning outc tcomes of
the sa same Teamwork and Cris isis is Reso esource Managem emen ent Cour urse, se, but del deliver ered ed wi with thre ree di differ eren ent met methodologies es:
Classroom-based ed lesson
ual reali eality he head-mount nted di disp splays
EAL imme mmersive sett tting. Fo For the first phase of the resea earch, we we eva valuated a sam sample le of 62 parti ticipants ts that we were enr nrolled ed in in a 1-day traini ning ng program cal alle led “Tea eamwork and Cris isis Resource Managem emen ent.” Participants ts and traini ning ngs we were div ivid ided into to 6 di differ eren ent cohort rts that ran from Oct ctob
to to Marc rch 6, 2020. Each cohort rt wa was co composed of unde dergradua uate med edic ical students ts, graduates es from sever eral he healthcare progra rams, student nt nu nurses ses and pr profes essi sional firs rst responde nders— in in ord rder to to reproduce an an inter erprofes essi sional te team.
The The training started wi with an intr troducti tion of
the ma main concepts in a traditi tional classr ssroom based sed setti
hour, the he student nts we were divide ded int nto th three differ erent gro roups and nd expect cted to to lea earn th the ch check cklist fo for managing critical event nts (Name me-Cl Clai aim-Aim) m). The The first gro roup wa was invo volve ved in a trad adition
sroom-based sed lesso esson, th the sec second gro roup wa was provided wi with vi virtual rea eality hea ead-mo mounted ed dis ispla lays to use use in a sel self-learni ning ng mo mode, and nd th the th third gro roup was involved withi hin the e-REA EAL sett tting. The e training pr program was the s same, w whi hile t the e activi vities w were di e differen ent bec because e learner ers w s were di e divi vided in t n three ee groups—tw two o
them, i i.e. t those n not e experiencing g the e e-REA EAL s sett tting, wo working a as control g groups. Ear arly ly f fin indin ings sh s show t that l lear earners t s that en entered t the e e-RE REAL e L experience w were more s self-confident i t in t the checklist t learned i in t the s simulati tion a and r ready t to a apply i it wh when t they h had t to play i it o
back i in t the main c
the quality ty o
the c communicati tion i in t the team wh who e experienced the e e-REAL s system em w was more c e clear, e effec ective, e, and nd pr prec ecise. e. The focus of the experiments ts wa was on:
ed and ease ease of lear earning
ngagem emen ent and enjoyment nt during ng lear earnin ing
tive unde derstandi ding ng
gniti tive re retention
Confidence and readines ess in in ap apply lying the lear earnin ing output puts in in cris isis is situa uations ns.
Early find nding ngs show th that lea earners th that enter ered ed th the e-REA EAL experience ce we were mo more re sel self-confident nt in the he ch check cklist lea earned in in th the simulati tion and nd re ready to apply it when th they had ad to play it out ut once back in th the ma main classr
th the quality of
he communication in th the tea eam who experience ced th the e-REA EAL sy system wa was more re clea ear, effecti tive, and nd pr prec ecise. 64% o
the s students ts i in t the t two c contr trol groups reported t that p t practi ticing t the checklist f t for t the first time during t g the simulation w was emotionally o
elming an and v ver ery dif ifficult lt bec ecause m mos
their ir attentio ion w was as devoted t to
acin ing the e case a at ha
Add dditionally, 38% o
the s students ts i in t the second g group r reported a a sense o
sickness from the V VR he head-mounted ed di disp splays. s. Learners w s who ho e exper erien enced ed the e e e-REAL si simula latio ion r repor
an a aver erage p per erformance g gain ain of
43% in t ter erms s of
increas ased sp speed an and ease of ease of l lear earnin ing, w when hen c compared ed t to a traditional face-to to-face c class assroom l less esson or
a self self- lear earnin ing VR p
ers a s also reported ed i increa eased ed e engagem emen ent a and nd enj njoymen ent. Ov Over erall, the s students ts t that e t experienced the e e-REAL system were a able to p perf rform rm t the ch checklist w with a a good d degr gree o
autonomy (5 o
7 on a a Likert s t scale), w whi hile e the s students ts f from t the two contr trol groups needed a act ctive input f from t the trainer r to e effectively perf rform rm t the same ch checklist ( (2 out o
rt scale t those from t the VR g R glasses c control group, 3 out o
from t the other r control g group). .
Fernando Salvetti salvetti@logosnet.org Barbara Bertagni bertagni@logosnet.org Roxane Gardner rgardner1@bwh.harvard.edu Rebecca Minehart rminehart@mgh.harvard.edu Cristiano Galli cristiano.galli@nolec.training