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Course Script INF 5110: Compiler con- struction INF5110, spring 2020 Martin Steffen Contents ii Contents 1 Introduction 1 1.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.2 Compiler


  1. Course Script INF 5110: Compiler con- struction INF5110, spring 2020 Martin Steffen

  2. Contents ii Contents 1 Introduction 1 1.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.2 Compiler architecture & phases . . . . . . . . . . . . . . . . . . . . . . . . . 4 1.3 Bootstrapping and cross-compilation . . . . . . . . . . . . . . . . . . . . . . 13

  3. 1 Introduction 1 1 Chapter Introduction What Learning Targets of this Chapter Contents is it about? The chapter gives an overview over 1.1 Introduction . . . . . . . . . . 1 different phases of a compiler and 1.2 Compiler architecture & their tasks. It also mentions phases . . . . . . . . . . . . . 4 /organizational/ things related to 1.3 Bootstrapping and cross- the course. compilation . . . . . . . . . . 13 1.1 Introduction This is the script version of the slides shown in the lecture. It contains basically all the slides in the order presented (except that overlays that are unveiled gradually during the lecture, are not reproduced in that step-by-step manner. Normally I try not to overload the slides with information. Additional information however, is presented in this script-version, so the document can be seen as an annotated version of the slides. Many explanations given during the lecture are written down here, but the document also covers background informationm, hints to additional sources, and bibliographic references. Some of the links or other information in the PDF version are clickable hyperrefs. Course info Sources Different from some previous semesters, one recommended book the course is Cooper and Torczon [2] besides also, as in previous years, Louden [3]. We will not be able to cover the whole book anyway (neither the full Louden [3] book). In addition the slides will draw on other sources, as well. Especially in the first chapters, for the so-called front-end, the material is so “standard” and established, that it almost does not matter, which book to take. As far as the exam is concerned: it’s a written exam, and it’s “open book”. This influences the style of the exam questions. In particular, there will be no focus on things one has “read” in one or the other pensum book; after all, one can bring along as many books as one can carry and look it up. Instead, the exam will require to do certain constructions (analyzing a grammar, writing a regular expressions etc), so, besides reading background

  4. 1 Introduction 2 1.1 Introduction information, the best preparation is doing the exercises as well as working through previous exams. Course material from: A master-level compiler construction lecture has been given for quite some time at IFI. The slides are inspired by earlier editions of the lecture, and some graphics have just been clipped in and not (yet) been ported. The following list contains people designing and/or giving the lecture over the years, though more probably have been involved, as well. • Martin Steffen ( msteffen@ifi.uio.no ) • Stein Krogdahl ( stein@ifi.uio.no ) • Birger Møller-Pedersen ( birger@ifi.uio.no ) • Eyvind Wærstad Axelsen ( eyvinda@ifi.uio.no ) Course’s web-page http://www.uio.no/studier/emner/matnat/ifi/INF5110 • overview over the course, pensum (watch for updates) • various announcements, beskjeder, etc. Course material and plan • based roughly on [2] and [3], but also other sources will play a role. A classic is “the dragon book” [1], we might use part of code generation from there • see also errata list at http://www.cs.sjsu.edu/~louden/cmptext/ • approx. 3 hours teaching per week (+ exercises) • mandatory assignments (= “obligs”) – O 1 published mid-February, deadline mid-March – O 2 published beginning of April, deadline beginning of May • group work up-to 3 people recommended. Please inform us about such planned group collaboration • slides: see updates on the net Exam 12th June, 09:00 , 4 hours, written, open-book

  5. 1 Introduction 3 1.1 Introduction Motivation: What is CC good for? • not everyone is actually building a full-blown compiler, but – fundamental concepts and techniques in CC – most, if not basically all, software reads, processes/transforms and outputs “data” ⇒ often involves techniques central to CC – understanding compilers ⇒ deeper understanding of programming language(s) – new languages (domain specific, graphical, new language paradigms and con- structs. . . ) ⇒ CC & their principles will never be “out-of-fashion”. Full employment for compiler writers There is also something known as full employment theorems (FET), for instance for com- piler writers. That result is basically a consequence of the fact that the properties of programs (in a full-scale programming language) in general are undecidable. “In general” means: for all programs, for a particular program or some restricted class of programs, semantical properties may well be decidable. The most well-known undecidable question is the so-called halting-problem : can one decide generally if a program terminates or not (and the answer is: provably no). But that’s only one particular and well-known instance of the fact, that (basically) all properties of programs are undecidable (that’s Rice’s theorem). That puts some limitations on what compilers can do and what not. Still, compilation of general programming languages is of course possible, and it’s also possible to prove that compilations correct: a compiler is just one particular program itself, though maybe a complicated one. What is not possible is to generally prove a property (like wether it halts or not) about all programs. What limitations does that imply compilers? The limitations concern in particular to optimizations . An important part of compilers is to “optimize” the resulting code (machine code or otherwise). That means to improve the program’s performance without changing its meaning otherwise (improvements like using less memory or running faster etc.) The full employment theorem does not refer to the fact that targets for optimization are often contradicting (there often may be a trade-off between space efficiency and speed). The full employment theorem rests on the fact that it’s provably undecidable how much memory a program uses or how fast it is (it’s a banality, since all of those questions are undecidable). Without being able to (generally) determine such performance indicators, it should be clear that a fully optimizing compiler is unobtainable. Fully optimizing is a technical term in that context, and when speaking about optmizing compilers or optimization in a compiler, one means: do some effort to get better performance than you would get without that effort (and the improvement could be always or on the average). An "optimal" compiler is not possible anyway, but efforts to improve the compilation result are an important part of any compiler. That was a slightly simplified version of the FET for compiler writers. More specifically, it’s often refined in the following way:

  6. 1 Introduction 4 1.2 Compiler architecture & phases It can be proven that for each “optimizing compiler” there is another one that beats it (which is therefore “more optimal”). Since it’s a mathematical fact that there’s always room for improvement for any compiler no matter how “optimized” already, compiler writers will never be out of work (even in the unlikely event that no new programming languages or hardwares would be developed in the future. . . ). It’s a more theoretical result, anyway. The proof of that fact is rather simple (if one assumes the undecidability of the halting problem as given, whose proof is more involved). However, the proof is not constructive in that it does not give a concrete construction of how to concretely optimize a given compiler. Well, of course if that could be automated, then again then compiler writers would face unemployement. . . 1.2 Compiler architecture & phases What is important in the architecture is the “layered” structures, consisting of phases . It basically a “pipeline” of transformations, with a sequence of characters as input (the source code) and a sequence of bits or bytes as ultimate output at the very end. Conceptually, each phase analyzes, enriches, transforms, etc. and afterwards hands the result over to the next phase. This section is just a taste of the general, typical phases of a full-scale compiler. If course, there may be compilers in the broad sense, that don’t realize all phases. For instance, if one chooses to consider a source-to-source transformation as a compiler (known, not surprisingly as S2S or source-to-source compiler), there would be not machine code generation (unless of course, it’s a machine code to machine code transformation. . . ). Also domain specific languages may be unconventional compared to classical general purpose languages and may have consequently unconventional architecture. Also, the phases in a compiler may be more fine-grained, i.e., some of the phases from the picture may be sub-divided further. Still, the picture gives a fairly standard view on the architecture of a typical compiler for a typical programming language, and similar pictures can be found in all text books. Each phase can be seen as one particular module of the compiler with an clearly defined interface. The phases of the compiler naturally will be used to structure the lecture into chapters or section, proceeding ‘top-down” during the semester. In the introduction here, we shortly mention some of the phases and their functionality.

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