CORPORATE PRESENTATION 2014 ABOUT DIGITAL GAMING Digital gaming is - - PowerPoint PPT Presentation

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CORPORATE PRESENTATION 2014 ABOUT DIGITAL GAMING Digital gaming is - - PowerPoint PPT Presentation

CORPORATE PRESENTATION 2014 ABOUT DIGITAL GAMING Digital gaming is everywhere Smartphones & Tablets Feature phones TVs & STBs Smartphones, tablets, smart TVs, STBs, smart watches Installed base of 2 billion smartphones and


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SLIDE 1

CORPORATE PRESENTATION 2014

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SLIDE 2

ABOUT DIGITAL GAMING

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SLIDE 3

Digital gaming is everywhere

Smartphones, tablets, smart TVs, STBs, smart watches…

  • Installed base of 2 billion smartphones and tablets at the end of 2013
  • Rapid growth of the installed base: 1.2 billion smartphones (+20% YoY) and 340

million tablets (+40% YoY) are expected to be sold worldwide in 2014 *

  • Rapid growth in gaming on mobile devices

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* Source: Consumer Electronic Association – January 2014

Smartphones & Tablets

Feature phones TVs & STBs

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SLIDE 4

DEVICES STORE OS

A fragmented industry

Gameloft develops its games on 4000 smartphone & 350 feature phone models in 15 languages and on multiple operating systems (iOS, Android, WP8, etc.) 4

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SLIDE 5

Flood of 50$-100$ smartphones & tablets

5 Average smartphone retail price expected at 297$ in 2014 vs. 345$ in 2013*

* Source: Consumer Electronic Association – January 2014

Green Farm on Yuan Dao Dual Core Android Tablet Danger Dash on Gionee Dual Core Android Smartphone

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SLIDE 6

GT Racing and Let’s Golf 3 : first Freemium games to launch in early 2011

03/01/2011: Launch of the Freemium version Launch date: 08/01/2011 Makes more revenue than LG2 ($4,99) after 3 months. Makes 40% more revenue after 12 months

IAP & Ads as a percentage of Gameloft smartphone sales

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A quick adaption to the freemium ecosystem

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% Jan-11 Feb-11 Mar-11 Apr-11 May-11 Jun-11 Jul-11 Aug-11 Sep-11 Oct-11 Nov-11 Dec-11 Jan-12 Feb-12 Mar-12 Apr-12 May-12 Jun-12 Jul-12 Aug-12 Sep-12 Oct-12 Nov-12 Dec-12 Jan-13 Feb-13 Mar-13 Apr-13 May-13 Jun-13 Jul-13 Aug-13 Sep-13 Oct-13 Nov-13 Dec-13 Jan-14 Feb-14

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SLIDE 7

ABOUT GAMELOFT

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SLIDE 8
  • All Gameloft games are developed in-house. World

class product development and deployment on smartphones, feature phones, tablets, smart TVs and set-top boxes. Quality comes first.

  • Our 27 studios are spread all over the world in

America, Europe and Asia, allowing Gameloft to benefit from cultural diversity and competitive development costs.

  • Gameloft releases 12-15 smartphone and tablet

games every year thanks to its 5200 developers.

  • Unique portfolio of in-house franchises and third

party IPs.

  • Unique worldwide network of sales, marketing and

PR people.

  • Partnerships with all major digital stores and social

networks: App Store, Google Play, Amazon, Microsoft Market Place, etc. and direct agreements including billing agreements with over 200 carriers in more than 80 countries.

Competitive advantages

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SLIDE 9

The #1 game catalogue

9 Third party IPs Gameloft IPs

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Established in-house franchises

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A HUGE SUCCESS ON ALL GAMING PLATFORMS OVER 3.5 MILLION VIEWS FOR ASPHALT VIDEOS A HIGHLY FEATURED LICENSE ASPHALT FUN FACTS

500 stadiums

would be necessary to seat all the players

  • f Asphalt

$3.2 billion

in speeding tickets would be given if Asphalt users took their driving to the streets

Asphalt players have made

950,000 drives

around Earth

A LICENSE PRAISED BY ALL MEDIA SINCE 2004 OVER 80 MILLION DOWNLOADS

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SLIDE 11

Top Quality Games Across All Genres

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“It's a beautiful game, with popping colors and a lot of variety ”

  • Touch Arcade

“Not sure who loves this game more—my 9 year old son or his mom?”

  • User Review

“a brilliantly put together arcade racing package”

  • Pocket Gamer

265 Million Downloads!

Asphalt 8: Airborne

5 stars from 4,306 reviews

Despicable Me: Minion Rush

5 stars from 14,734 reviews

#1 Top Paid #1 Top Free

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SLIDE 12

Massive audience: 1.3 billion installs

55m installs 16m installs 265m installs 90m installs 11m installs 35m installs 26m installs 44m installs 21m installs 20m installs 24m installs 40m installs 25m installs 16m installs 13m installs

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SLIDE 13

Recurring revenue streams

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SLIDE 14

The #1 partnership network

OEM

APPSTORES

CARRIERS Social Networks BRANDS

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A worldwide marketing network

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SLIDE 16

Strong relationship with Apple, Google & others

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SLIDE 17

FINANCIALS

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Rapid and steady organic growth

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10.2 23.2 46.8 68.4 96.1 110.3 122.0 141.0 164.4 208.3 233.3 0.0 40.0 80.0 120.0 160.0 200.0 240.0 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013

Sales (m€) - CAGR 2003-2013 = +37%

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SLIDE 19

Q1 2014 sales per region

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EMEA 34% North America 29% APAC 20% LATAM 18%

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SLIDE 20

154 486 1,197 694 1,388

  • 21

263 546 650 760 170

  • 200

200 400 600 800 1,000 1,200 1,400 1,600 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013

Additional headcount

Key Financial Indicators

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1.2 2.4 2.3 2.5 2.9 3.3 10.4 17.1 22.0 20.4 28.4 0.0 5.0 10.0 15.0 20.0 25.0 30.0 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013

EBIT (m€)

2.5 2.5 8.8 18.7 13.9 10.7 19.7 25.1 36.9 55.6 60.3 0.0 10.0 20.0 30.0 40.0 50.0 60.0 70.0 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013

Net Cash (m€)

2.4 1.9 1.4 16.3

  • 4.1
  • 1.8

6.0 13.6 18.2 9.3 7.5

  • 10.0
  • 5.0

0.0 5.0 10.0 15.0 20.0 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013

Net Profit (m€)

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SLIDE 21

Profit & Loss Account

M€

2013

% of sales

2012

% of sales

Sales 233.3 208.3 Cost of sales

  • 40.5
  • 17%
  • 32.6
  • 16%

Gross margin 192.8

83%

175.8

84%

R&D

  • 106.8
  • 46%
  • 103.1
  • 49%

Sales & Marketing

  • 36.1
  • 15%
  • 35.5
  • 17%

Administration

  • 20.9
  • 9%
  • 17.2
  • 8%

Other expenses

  • 0.4

0%

0.5

0%

Current operating income 28.4

12%

20.4

10%

Stock-based compensation

  • 3.5
  • 2%
  • 4.0
  • 2%

Other operating revenues & expenses

  • 1.3
  • 1%
  • 1.6
  • 1%

Operating income 23.6

10%

14.9

7%

Net financial income

  • 7.5
  • 3%
  • 0.5

0%

Net income before tax 16.1

7%

14.3

7%

Income tax

  • 8.5
  • 4%
  • 5.0
  • 2%

Net income (group share) 7.5

3%

9.3

4%

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SLIDE 22

Balance Sheet

ASSETS (M€) 31/12/13 31/12/12

Intangible assets

8.1 10.5

Tangible assets

16.4 9.1

Non-current financial assets

6.7 6.6

Tax assets

11.2 12.9

Total non-current assets

42.5 39.1

Client receivables

62.8 59.7

Other receivables

20.6 20.5

Cash

61.8 55.7

Total current assets

145.2 135.8

TOTAL

187.7 175.0

LIABILITIES (M€) Capital

92.8 89.8

Reserves

36.0 28.9

Net profit

7.5 9.3

Shareholders’ equity

136.3 128.0

Non-current liabilities

4.3 4.4

Current liabilities

47.1 42.6

TOTAL

187.7 175.0

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Cash Flow Statement

M€ 2013 2012 Net income 7.5 9.3 Depreciation & provisions 13.6 16.4 Stock based compensations 3.5 4.0 Capitalized R&D

  • 0.8
  • 1.4

Deferred tax and others 2.1 0.1 Operating cash flow before working capital 25.9 28.3 Change in working capital

  • 1.4
  • 8.8

Operating cash flow 24.5 19.5 CAPEX

  • 16.5
  • 6.9

License acquisitions

  • 6.1
  • 5.5

Others

  • 0.4
  • 0.1

Free cash flow 1.5 6.9 Capital increase in relation to stock options 10.0 13.2 Share buy-back

  • 6.2

0.0 Effect of exchange rate changes

  • 0.5
  • 1.5

Change in net cash 4.7 18.7

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Shareholders Information

www.gameloft.com Stock market Information

SBF120 stock, listed on NYSE Euronext Paris Level 1 ADR traded OTC in the US Shares outstanding 84,028,824 (28/02/14) Sector: Software

Identification Codes

ISIN: FR0000079600 Ordinary shares Mnemo: GFT ADR ticker: GLOFY

PR Contact

Heather Cosby (US) +1 (646) 203-8643 Email: Heather.Cosby@gameloft.com Stéphanie Cazaux-Moutou (France) Tel : + 33 (0)1 58 16 21 55 Email: stephanie.cazaux-moutou@gameloft.com

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This statement may contain financial data evaluated, information

  • n future projects and transactions and on future economic results/performance.

Such valuations are provided for estimation purposes only. They are subject to market risks and uncertainties and may vary significantly with the actual results that shall be published. The financial data evaluated have been presented to the Board of Directors and have not been audited by the Auditors.