corporate presentation
play

CORPORATE PRESENTATION 2014 ABOUT DIGITAL GAMING Digital gaming is - PowerPoint PPT Presentation

CORPORATE PRESENTATION 2014 ABOUT DIGITAL GAMING Digital gaming is everywhere Smartphones & Tablets Feature phones TVs & STBs Smartphones, tablets, smart TVs, STBs, smart watches Installed base of 2 billion smartphones and


  1. CORPORATE PRESENTATION 2014

  2. ABOUT DIGITAL GAMING

  3. Digital gaming is everywhere Smartphones & Tablets Feature phones TVs & STBs Smartphones, tablets, smart TVs, STBs, smart watches… • Installed base of 2 billion smartphones and tablets at the end of 2013 • Rapid growth of the installed base: 1.2 billion smartphones (+20% YoY) and 340 million tablets (+40% YoY) are expected to be sold worldwide in 2014 * • Rapid growth in gaming on mobile devices 3 * Source: Consumer Electronic Association – January 2014

  4. A fragmented industry DEVICES OS STORE Gameloft develops its games on 4000 smartphone & 350 feature phone models in 15 languages and on multiple operating systems (iOS, Android, WP8, etc.) 4

  5. Flood of 50$-100$ smartphones & tablets Danger Dash on Gionee Dual Core Green Farm on Yuan Dao Dual Core Android Smartphone Android Tablet Average smartphone retail price expected at 297$ in 2014 vs. 345$ in 2013* * Source: Consumer Electronic Association – January 2014 5

  6. A quick adaption to the freemium ecosystem GT Racing and Let’s Golf 3 : first Freemium games to launch in early 2011 Launch date: 08/01/2011 Makes more revenue than 03/01/2011: Launch of the LG2 ($4,99) after 3 months. Freemium version Makes 40% more revenue after 12 months 100% IAP & Ads as a percentage of Gameloft smartphone sales 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% Jan-11 Feb-11 Mar-11 Apr-11 May-11 Jun-11 Jul-11 Aug-11 Sep-11 Oct-11 Nov-11 Dec-11 Jan-12 Feb-12 Mar-12 Apr-12 May-12 Jun-12 Jul-12 Aug-12 Sep-12 Oct-12 Nov-12 Dec-12 Jan-13 Feb-13 Mar-13 Apr-13 May-13 Jun-13 Jul-13 Aug-13 Sep-13 Oct-13 Nov-13 Dec-13 Jan-14 Feb-14 6

  7. ABOUT GAMELOFT

  8. Competitive advantages  All Gameloft games are developed in-house. World class product development and deployment on smartphones, feature phones, tablets, smart TVs and set-top boxes. Quality comes first.  Our 27 studios are spread all over the world in America, Europe and Asia, allowing Gameloft to benefit from cultural diversity and competitive development costs.  Gameloft releases 12-15 smartphone and tablet games every year thanks to its 5200 developers.  Unique portfolio of in-house franchises and third party IPs.  Unique worldwide network of sales, marketing and PR people.  Partnerships with all major digital stores and social networks: App Store, Google Play, Amazon, Microsoft Market Place, etc. and direct agreements including billing agreements with over 200 carriers in more than 80 countries. 8

  9. The #1 game catalogue Gameloft IPs Third party IPs 9

  10. Established in-house franchises A HUGE SUCCESS ON OVER 80 MILLION DOWNLOADS ALL GAMING PLATFORMS OVER 3.5 MILLION VIEWS FOR ASPHALT VIDEOS A LICENSE PRAISED BY ALL MEDIA SINCE 2004 A HIGHLY FEATURED LICENSE ASPHALT FUN FACTS Asphalt players $3.2 billion 500 stadiums have made in speeding tickets would be necessary 950,000 drives would be given if to seat all the players Asphalt users took their around Earth of Asphalt driving to the streets 10

  11. Top Quality Games Across All Genres 265 Million Downloads! “It's a beautiful game, with popping colors and a lot of variety ” -Touch Arcade “Not sure who loves this game more— my 9 year old son or his mom?” -User Review “a brilliantly put together arcade racing package ” -Pocket Gamer #1 Top Paid #1 Top Free Asphalt 8: Airborne Despicable Me: Minion Rush 5 stars from 4,306 reviews 5 stars from 14,734 reviews 11

  12. Massive audience: 1.3 billion installs 55m installs 16m installs 265m installs 90m installs 25m installs 11m installs 35m installs 26m installs 44m installs 16m installs 21m installs 20m installs 24m installs 40m installs 13m installs 12

  13. Recurring revenue streams 13

  14. The #1 partnership network OEM APPSTORES BRANDS Social CARRIERS Networks 14

  15. A worldwide marketing network 15

  16. Strong relationship with Apple, Google & others 16

  17. FINANCIALS

  18. Rapid and steady organic growth Sales (m € ) - CAGR 2003-2013 = +37% 233.3 240.0 208.3 200.0 164.4 160.0 141.0 122.0 110.3 120.0 96.1 80.0 68.4 46.8 40.0 23.2 10.2 0.0 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 18

  19. Q1 2014 sales per region LATAM 18% EMEA 34% APAC 20% North America 29% 19

  20. Key Financial Indicators EBIT (m € ) Net Cash (m € ) 28.4 30.0 70.0 60.3 55.6 60.0 25.0 22.0 20.4 50.0 20.0 17.1 36.9 40.0 15.0 25.1 10.4 30.0 19.7 18.7 10.0 20.0 13.9 10.7 8.8 3.3 2.9 5.0 2.5 2.4 2.3 10.0 1.2 2.5 2.5 0.0 0.0 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 Net Profit (m € ) Additional headcount 18.2 20.0 1,600 1,388 16.3 1,400 13.6 1,197 15.0 1,200 9.3 10.0 7.5 1,000 6.0 760 694 800 650 5.0 2.4 546 1.9 1.4 486 600 0.0 400 263 170 154 200 -5.0 -21 -1.8 -4.1 0 -10.0 -200 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 20

  21. Profit & Loss Account M € 2013 2012 % of sales % of sales Sales 233.3 208.3 Cost of sales - 40.5 - 32.6 -17% -16% Gross margin 192.8 175.8 83% 84% R&D - 106.8 - 103.1 -46% -49% Sales & Marketing - 36.1 - 35.5 -15% -17% Administration - 20.9 - 17.2 -9% -8% Other expenses -0.4 0.5 0% 0% Current operating income 28.4 20.4 12% 10% Stock-based compensation - 3.5 - 4.0 -2% -2% Other operating revenues & expenses - 1.3 - 1.6 -1% -1% Operating income 23.6 14.9 10% 7% Net financial income - 7.5 - 0.5 -3% 0% Net income before tax 16.1 14.3 7% 7% Income tax -8.5 - 5.0 -4% -2% Net income (group share) 7.5 9.3 3% 4% 21

  22. Balance Sheet ASSETS (M € ) 31/12/13 31/12/12 8.1 10.5 Intangible assets 16.4 9.1 Tangible assets 6.7 6.6 Non-current financial assets Tax assets 11.2 12.9 42.5 39.1 Total non-current assets 62.8 59.7 Client receivables 20.6 20.5 Other receivables Cash 61.8 55.7 Total current assets 145.2 135.8 187.7 175.0 TOTAL LIABILITIES (M € ) 92.8 89.8 Capital 36.0 28.9 Reserves 7.5 9.3 Net profit Shareholders’ equity 136.3 128.0 4.3 4.4 Non-current liabilities 47.1 42.6 Current liabilities TOTAL 187.7 175.0 22

  23. Cash Flow Statement M € 2013 2012 Net income 7.5 9.3 Depreciation & provisions 13.6 16.4 Stock based compensations 3.5 4.0 Capitalized R&D -0.8 -1.4 Deferred tax and others 2.1 0.1 Operating cash flow before working capital 25.9 28.3 Change in working capital -1.4 -8.8 Operating cash flow 24.5 19.5 CAPEX -16.5 -6.9 License acquisitions -6.1 -5.5 Others -0.4 -0.1 Free cash flow 1.5 6.9 Capital increase in relation to stock options 10.0 13.2 Share buy-back -6.2 0.0 Effect of exchange rate changes -0.5 -1.5 Change in net cash 4.7 18.7 23

  24. Shareholders Information www.gameloft.com Stock market Information SBF120 stock, listed on NYSE Euronext Paris Level 1 ADR traded OTC in the US Shares outstanding 84,028,824 (28/02/14) Sector: Software Identification Codes ISIN: FR0000079600 Ordinary shares Mnemo: GFT ADR ticker: GLOFY PR Contact Heather Cosby (US) +1 (646) 203-8643 Email: Heather.Cosby@gameloft.com Stéphanie Cazaux-Moutou (France) Tel : + 33 (0)1 58 16 21 55 Email: stephanie.cazaux-moutou@gameloft.com 24

  25. This statement may contain financial data evaluated, information on future projects and transactions and on future economic results/performance. Such valuations are provided for estimation purposes only. They are subject to market risks and uncertainties and may vary significantly with the actual results that shall be published. The financial data evaluated have been presented to the Board of Directors and have not been audited by the Auditors.

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend