Computer Graphics Seminar
MTAT.03.296 Spring 2014
Raimond Tunnel
Computer Graphics Seminar MTAT.03.296 Spring 2014 Raimond Tunnel - - PowerPoint PPT Presentation
Computer Graphics Seminar MTAT.03.296 Spring 2014 Raimond Tunnel Contact Information Raimond Tunnel jee7@ut.ee Konstantin Tretjakov kt@ut.ee Karl-Aksel Puulman macobo@ut.ee Organizational Information 16 seminars:
Raimond Tunnel
I read 3 books and am now a master of the subject. Ain't nobody got time for that...
vs
GPU Gems 3: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch24.html
Need for Speed: Most Wanted Elephant's Dream Hitman: Absolution
Cornell Box, Little Big Planet 2 engine demo
R.A.G.E. engine
Max Payne 3, Rockstars Advanced Game Engine + Euphoria human physics engine
Tomb Raider, 2013, TressFX http://www.youtube.com/watch?v=HvHq4JIcneY
Sometimes you don't need every tool in the belt to get a realistic enough result.
Team Fortress 2, 2007
Borderlands, 2009; Borderlands 2, 2011
Antichamber, 2013
Max Payne 3
Metro 2033
R e i n h a r d + f i l m i c t
e m a p p i n g
http://www.gdcvault.com/play/1012459/Uncharted_2__HDR_Lighting
Mandelbulber, http://krzysztofmarczak.deviantart.com/art/3D-Mandelbrot-1-263702708
photon mapping.
some effect (light, wetness, fog, fur / hair) and find out how it's rendered realistically in real time.
prerendered?
to procedurally generated meshes?