Computer Graphics WS07/08 – Human Visual System
Computer Graphics
- The Human Visual System -
Computer Graphics - The Human Visual System - Hendrik Lensch - - PowerPoint PPT Presentation
Computer Graphics - The Human Visual System - Hendrik Lensch Computer Graphics WS07/08 Human Visual System Overview Last time Antialiasing Super-Sampling Today The Human Visual System The eye Early vision
Computer Graphics WS07/08 – Human Visual System
Computer Graphics WS07/08 – Human Visual System
– Antialiasing – Super-Sampling
– The Human Visual System
– Color spaces
Computer Graphics WS07/08 – Human Visual System
Computer Graphics WS07/08 – Human Visual System
– Wave/particle-dualism
particle model & ray optics
– Plenoptic function
Ignored parameters:
speed of light
Used parameters:
Computer Graphics WS07/08 – Human Visual System
– Weight with luminous efficiency function V(λ) (luminous efficiency function) – Spectral or “total” units – Distinction in English simple:
m e m
v
Computer Graphics WS07/08 – Human Visual System
Strahlungsstärke radiant intensity [W/sr] Ie dQ/dωdt Intensität intensity Strahlungsdichte Radiance [W/m2/sr] Le dQ/dAΦdωdt
Radiosity [W/m2] Me = Be dQ/dAdt Flußdichte flux density Bestrahlungsstärke Irradiance [W/m2] Ee dQ/dAdt Flußdichte flux density Strahlungsfluß radiant flux [W= J/s] Φe dQ/dt Leistung, Fluß power, flux Strahlungsenergie radiant energy [J= Ws] Joule Qe Energie energy Notation Unit Symbol Definition Specification
Computer Graphics WS07/08 – Human Visual System
With luminous efficiency function weighted units
Lichtstärke radiant intensity [cd (candela) = lm/sr] Iv dQ/dωdt Intensität intensity Leuchtdichte Luminance [lm/m2/sr] Lv dQ/dAΦdωdt
Luminosity [lux] [Mv=] Bv dQ/dAdt Flußdichte flux density Beleuchtungsstärke Illuminance [lux= lm/m2] Ev dQ/dAdt Flußdichte flux density Lichtstrom luminous flux [lm (Lumen) = talbot/s] Φv dQ/dt Leistung, Fluß power, flux Lichtmenge luminous energy [talbot] Qv Energie energy Notation Units Symbol Definition Specification
Computer Graphics WS07/08 – Human Visual System
Luminance [cd/m2]
10-6 10-4 10-2 100 102 104 106 108
Computer Graphics WS07/08 – Human Visual System
Luminance [cd/m2]
10-6 10-4 10-2 100 102 104 106 108
Dynamic Range 1:500 1:1500 1:30
Computer Graphics WS07/08 – Human Visual System
10-6 10-4 10-2 100 102 104 106 108
HDR Photo Usual Photo
Computer Graphics WS07/08 – Human Visual System
5.000 – 10.000 TV studio 0.1 – 20 Street lighting 50 – 220 Home lighting 200 – 550 Office lighting 1.000 – 5.500 Shop lighting 0.0001 – 0.001 Starry night 0.01 – 0.1 Moon light 1 – 108 Sunset 2.000 – 27.000 Day light 25.000 – 110.000 Direct solar radiation Illumination intensity [lux] Light source
Computer Graphics WS07/08 – Human Visual System
– control over color reproduction – local reduction of detail visibility (computationally expensive)
Computer Graphics WS07/08 – Human Visual System
– time-dependent filtering of light adaptation
Computer Graphics WS07/08 – Human Visual System
early vision (eyes) image appearance
Computer Graphics WS07/08 – Human Visual System
Computer Graphics WS07/08 – Human Visual System
Computer Graphics WS07/08 – Human Visual System
Computer Graphics WS07/08 – Human Visual System
Computer Graphics WS07/08 – Human Visual System
Computer Graphics WS07/08 – Human Visual System
Computer Graphics WS07/08 – Human Visual System
– S scaled by 3x – Z (Zäpfchen – cones) total sensitivity
Computer Graphics WS07/08 – Human Visual System
– Ø 1-2 visual degrees – 6-7 Mio. cones, about 0.4 arc seconds wide – No rods, but three different cone types:
– Linked directly with optical nerves – Adaptation of light intensity only through cones
– 75-150 Mio. rods, night vision, S/W – Response to stimulation of approx. 5 photons/sec. (@ 500 nm) – Many thousands of cells are combined before linked with nerves
Computer Graphics WS07/08 – Human Visual System
This is a text in red This is a text in green This is a text in blue
This is a text in red This is a text in green This is a test in blue
Computer Graphics WS07/08 – Human Visual System
Resolution in line-pairs/arc minute Receptor density
Computer Graphics WS07/08 – Human Visual System
– Line pairs: 50-60/degree resolution .5 arc minutes – Line offset: 5 arc seconds (hyperacuity) – Eye micro-tremor: 60-100 Hz, 5 μm (2-3 photoreceptor spacings)
– Together corresponds to
– Automatic gaze tracking – Apparent overall high resolution of fovea
– Brighter objects – High contrast
Computer Graphics WS07/08 – Human Visual System Campbell-Robson contrast sensitivity chart
Computer Graphics WS07/08 – Human Visual System
– Decrease toward low frequencies: lateral inhibition – Decrease toward high frequencies: sampling rate (Poisson disk) – Upper limit: 60 cycles/degree
– Glaucoma (affects peripheral vision: low frequencies) – Multiple sclerosis (affects optical nerve: notches in contrast sensitivity)
www.psychology.psych.ndsu.nodak.edu
Computer Graphics WS07/08 – Human Visual System
– Higher sensitivity at lower frequencies – High frequencies less visible
Computer Graphics WS07/08 – Human Visual System
2 4 6
2 4
– Perceived brightness = log (radiant intensity)
E=K+c log Iv
– Perceivable intensity difference
Computer Graphics WS07/08 – Human Visual System
104/103 105/103 106/103 207/206 208/206 209/206
Computer Graphics WS07/08 – Human Visual System
– Extra-bright rims on bright sides – Extra-dark rims on dark sides
Computer Graphics WS07/08 – Human Visual System
– Surrounding brightness level weighted negatively
weaker response
– Enhances contrast along edges – Difference-of-Gaussians (DOG) function
Computer Graphics WS07/08 – Human Visual System
– Crossings (A)
(more bright area) ⇒ Less inhibition ⇒ Weaker response
– Streets (B)
⇒ More inhibition ⇒ Greater response
– Darker at crossings, brighter in streets – Appears more steady – What if reversed ?
A B
Simulation
Computer Graphics WS07/08 – Human Visual System
Computer Graphics WS07/08 – Human Visual System
Computer Graphics WS07/08 – Human Visual System
Computer Graphics WS07/08 – Human Visual System
– scatter (blur) of sources of high luminance (computationally expensive)
Computer Graphics WS07/08 – Human Visual System
http://www.panoptikum.net/optischetaeuschungen/index.html
– Directional emphasis – Size emphasis
Computer Graphics WS07/08 – Human Visual System
http://www.panoptikum.net/optischetaeuschungen/index.html
– 3D perspective – Implicit scene depth
Computer Graphics WS07/08 – Human Visual System
http://www.panoptikum.net/optischetaeuschungen/index.html
Computer Graphics WS07/08 – Human Visual System
http://www.panoptikum.net/optischetaeuschungen/index.html
Computer Graphics WS07/08 – Human Visual System
http://www.panoptikum.net/optischetaeuschungen/index.html
– Confuse HVS by presenting contradicting visual clues
Computer Graphics WS07/08 – Human Visual System
Computer Graphics WS07/08 – Human Visual System
p0 p1L p1R p2L p2R
– Assign arbitrary color to p0 in image plane – Trace from eye points through p0 to object surface – Trace back from object to corresponding
– Assign color at p0 to intersection points p1L,p1R with image plane – Trace from eye points through p1L,p1R to
– Trace back to eyes – Assign p0 color to p2L,p2R – Repeat until image plane is covered
Computer Graphics WS07/08 – Human Visual System
Computer Graphics WS07/08 – Human Visual System
Computer Graphics WS07/08 – Human Visual System
– Continuous spectral energy distribution
– Cones in retina – 3 different cone types – Spectral mapping to 3 channels
Computer Graphics WS07/08 – Human Visual System
Photopic vision Scotopic/mesopic transition Mesopic/photopic transition Scotopic vision
Computer Graphics WS07/08 – Human Visual System
– Yellow & blue-violet – Green, orange, red indistinguishable
– Red, green, blue – Color-blindness
www.lam.mus.ca.us/cats/color/ www.colorcube.com/illusions/clrblnd.html