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Communication Ali Rostami , Bin Cheng , Hongsheng Lu , John B. - PowerPoint PPT Presentation

Contextual Pedestrian-to-Vehicle DSRC Communication Ali Rostami , Bin Cheng , Hongsheng Lu , John B. Kenney , and Marco Gruteser WINLAB, Rutgers University, USA Toyota InfoTechnology Center, USA December 2016 Pedestrian


  1. Contextual Pedestrian-to-Vehicle DSRC Communication Ali Rostami § , Bin Cheng § , Hongsheng Lu † , John B. Kenney †, and Marco Gruteser § § WINLAB, Rutgers University, USA † Toyota InfoTechnology Center, USA December 2016

  2. Pedestrian Safety Credit: youtube.com/carcrasheshweekly 2

  3. Reports say.. • National Highway Traffic Safety Administration : 4884 pedestrians are killed in - 2014 in the US ~65000 pedestrians are - injured • World Health Organization (WHO): 1/3 of all vehicle involved - fatalities are pedestrians 3

  4. Sensor-Based Technologies g LIDAR Credit: Velodyne/autobytel Credit: Delphi Electronics RADAR Credit: Delphi Electronics Camera-based detection Primary limitation: Need Line-of-Sight to work! 4

  5. Communication – Based Safety Systems • RFID Tags • A proximity detection technique, uses Road Side Units to detect pedestrians • Communication range is short • DSRC-based communication: • Vehicle-to-Vehicle communication standards have been under development for many years • DSRC-enabled smartphones are going to be available at no additional cost • Communication range is up to several hundred meters 5

  6. DSRC – Based Safety Systems Demo Credit: West Virginia University and Hyundai Credit: West Virginia University and Hyundai 6

  7. Research Question • What if there are many other pedestrians around? • What would the channel load look like? • Is the system still reliable? • Channel congestion control (CCC) is needed • Does everybody need to be monitored equally? • Application requirement should be considered • Most V2V congestion control algorithms are not able to consider application requirements • European CCC standards suffer channel load oscillation Credit: West Virginia University and Hyundai 7

  8. Research Question • What if there are many other pedestrians around? • What would the channel load look like? • Is the system still reliable? • Channel congestion control (CCC) is needed • Does everybody need to be monitored equally? • Application requirement should be considered • Most V2V congestion control algorithms are not able to consider application requirements • European CCC standards suffer channel load oscillation Credit: West Virginia University and Hyundai 8

  9. Case Study and Scenarios • performance of a P2V link depends not only on the channel propagation environment • aggregated interference from other transmitters • The case study has to be a crowded, yet realistic scenario • Times Square is identified as one of the priority intersections in city government safety action plan • AND it’s crowded! • It is located at the center of the Manhattan Killed and Severely Injured (KSI) heat map 9

  10. Case Study and Scenarios (Cont.) We used SUMO simulator to generate pedestrian and vehicle traffic for the Times Square neighborhood • How we did it: • Random trip with experimental parameter calibration • i.e. Parameters such as the density of nodes at the center of the map • Compare the result with the photos to validate • i.e. The number of pedestrians crossing a street per minute 10

  11. Pedestrian-Vehicle Accident Scenarios 1. A vehicle moves straight with a pedestrian walking against/along traffic 2. A pedestrian crossing the street where could be hidden by objects, leaving not enough time for the vehicle to brake once detected → These scenarios represent almost 67\% of the total pedestrian fatalities [1] 11 [1] SAE J2945/9. Performance Requirements for Safety Communications to Vulnerable Road Users. March 2016.

  12. Propagation Environment 1. No Building Shadowing (NBS): If the direct path between two transceivers does not intersect any of the building edges 2. Building Shadowing (BS): If two transceivers are sharing an intersection, while blocked by two adjacent edges of a building 3. Building Blocked (BB): The link between two transceivers is blocked by a building without sharing an intersection. 12

  13. Transmission Trigger Policies • Technology assumptions : Recognize outdoor environment (O) - Movement detection (M) - Approaching road detection (A) - In-vehicle phone detection (I) - • Algorithms: Baseline (O,I): Everybody transmits - MovingPed (O,I,M): Moving pedestrians transmit - Multiple Tx Rates (O,I,M): Moving and stationary, but with diff. rates - In-StreetPed (O,I,A): Pedestrians inside streets transmit - 13

  14. Transmission Trigger Policies Baseline (O,I): Everybody transmits - MovingPed (O,I,M): Moving pedestrians transmit - Multiple Tx Rates (O,I,M): Moving and stationary, but with diff. rates - In-StreetPed (O,I,A): Pedestrians inside streets transmit - Rate = r 1 Hz 14

  15. Transmission Trigger Policies Baseline (O,I): Everybody transmits - MovingPed (O,I,M): Moving pedestrians transmit - Multiple Tx Rates (O,I,M): Moving and stationary, but with diff. rates - In-StreetPed (O,I,A): Pedestrians inside streets transmit - Rate = r 1 Hz 15

  16. Transmission Trigger Policies Baseline (O,I): Everybody transmits - MovingPed (O,I,M): Moving pedestrians transmit - Multiple Tx Rates (O,I,M): Moving and stationary, but with diff. rates - In-StreetPed (O,I,A): Pedestrians inside streets transmit - Rate = r 1 Hz Rate = r 2 Hz r 2 < r 1 16

  17. Transmission Trigger Policies Baseline (O,I): Everybody transmits - MovingPed (O,I,M): Moving pedestrians transmit - Multiple Tx Rates (O,I,M): Moving and stationary, but with diff. rates - In-StreetPed (O,I,A): Pedestrians inside streets transmit - Rate = r 1 Hz 17

  18. Simulation Settings Parameter Value Transmission 20 dBm Power Cenergy Detection -85 dBm Threshold Noise Floor -98 dBm CW min 15 AIFSN 2 Packet size 316 bytes Data Rate 6 Mbps Transmission 10 dBm Power • Channel load measured every 100ms over all nodes • Simulation time = 10sec 18

  19. Performance Metrics • Packet Error Ratio (PER) – the ratio of the number of missed packets at a receiver from a particular transmitter to number of packets sent by that transmitter 95 th Percentile Inter-Packet Gap (95% IPG) • – Near worst-case elapsed time between successive successful packet receptions from a particular transmitter • Channel Busy Percentage (CBP) – the percentage of the time during which the wireless channel is busy over the period of time during which CBP is being measured – Sampling is done every 100 msec – Averaged all samples over simulation time 19

  20. Evaluation – Channel Load Average CBP over 10 seconds of simulation for different rates and different transmission trigger • The channel easily gets over saturated when the frequency of safety message transmission grows. • Can pedestrian performance targets be met in crowded environments? 100% MulTxRates On-StreetPed MovingPed 80% Baseline 60% CBP 40% 20% 20 1Hz 2Hz 5Hz 2Hz/5Hz Rate

  21. Evaluation – Performance Metrics 1 4.5 Baseline Baseline 4 On-StreetPed On-StreetPed 0.8 MovingPed MovingPed 3.5 Packet Error Ratio MulTxRates * MulTxRates * 95% IPG (sec.) 3 0.6 2.5 2 0.4 1.5 1 0.2 0.5 0 15 45 75 105 135 15 45 75 105 135 Distance bins (meters) Distance bins (meters) 21

  22. Impact of Link Type on the Performance Special Case: The pedestrian is not in the driver’s sight when the first situation awareness transmission is needed • the system functionality might mostly rely on BS links • 40% to more than 100% jump in 95th% IPG 4.5 No Building Shadowing Links 4 Building Shadowing Links 3.5 95% IPG (sec.) 3 2.5 2 1.5 1 0.5 0 22 15 45 75 105 135 Distance bins (meters)

  23. Conclusion & Future Work • We designed and validated a realistic high-density scenario • We evaluated the channel load under different trigger policies Can vulnerable road user performance targets be met in - crowded environments? Significant potential exist to improve the network performance - through context-aware transmissions policies • On going phase of the project is considering feasible contextual trigger policy design. 23

  24. Thank You 24

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