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Capo: A Software-Hardware Interface for Practical Deterministic Multiprocessor Replay Pablo Montesinos, Matthew Hicks, Samuel T. King and Josep Torrellas Department of Computer Science University of Illinois at Urbana-Champaign 2 Motivation:


  1. Capo: A Software-Hardware Interface for Practical Deterministic Multiprocessor Replay Pablo Montesinos, Matthew Hicks, Samuel T. King and Josep Torrellas Department of Computer Science University of Illinois at Urbana-Champaign

  2. 2 Motivation: Time Travel Allows us to visit and recreate past states and events in computer Wide range of uses: Debugging Security Enabled by using Deterministic Replay of Execution Pablo Montesinos Capo: Practical Deterministic Replay of Multiprocessors

  3. 3 How Deterministic Replay Works Phase I: Initial Execution (a.k.a Recording ) Execute and record certain non-deterministic events into log Sources of non-determinism: interrupts, memory access interleaving ... Phase II: Replay Restore to a previous checkpoint Re-execute and use log to force software down the same execution path Pablo Montesinos Capo: Practical Deterministic Replay of Multiprocessors

  4. 4 SW-Based Deterministic Replay Library Compiler SW-based schemes Virtual Machine Operating System Virtual Machine Monitor Flexible, integrate well with rest of SW stack Very slow or non-applicable to multiprocessor execution: Software is slow at capturing memory access interleaving Pablo Montesinos Capo: Practical Deterministic Replay of Multiprocessors

  5. 5 HW-Based Deterministic Replay of Multiprocessors Library Compiler SW-based schemes Virtual Machine Operating System Virtual Machine Monitor Hardware-based schemes HW can record interleaving of shared-memory accesses effectively: Small Memory Access Interleaving Log Little overhead Limitation: integration with SW stack is poor Pablo Montesinos Capo: Practical Deterministic Replay of Multiprocessors

  6. 6 Limitations of HW-Based Replay of Multiprocessors Past proposals focused only on HW primitive for recording and replaying How does it integrate with the SW stack? Cannot separate SW being recorded/replayed from the rest We must adapt HW-based replay systems and Paradox: where does the SW that manages the logs go? carefully integrate them with SW in order to make Require complex VMM or simulator to replay execution HW-based replay practical Can’t mix recording, replay and normal execution simultaneously in the machine Pablo Montesinos Capo: Practical Deterministic Replay of Multiprocessors

  7. 7 Capo Contributions SW-HW interface for practical HW-assisted deterministic replay Works with any HW-based replay system Replay Sphere: new abstraction Isolates SW that is being recorded (replayed) from the rest Separates the responsibilities of the HW and the SW components CapoOne: Linux-based prototype Pablo Montesinos Capo: Practical Deterministic Replay of Multiprocessors

  8. 8 Replay Sphere: Isolating Processes Replay Sphere: Set of threads recorded and replayed as a unit and their address space Replay Replay Replay Sphere 1 Sphere 1 Sphere 2 Only user-mode threads run inside spheres Recording Recording Replaying Threads inside a sphere: R-threads R-thread R-thread R-thread R-thread Thread Thread Thread Thread 1 2 3 1 103 128 39 26 Replay spheres and processes: R-threads that share memory must run within Replay Sphere Manager OS same sphere Replay HW Many processes can run within the same sphere CPU CPU CPU CPU CPU CPU CPU CPU 1 1 2 2 3 3 4 4 Pablo Montesinos Capo: Practical Deterministic Replay of Multiprocessors

  9. 9 Replay Sphere: Separating Responsibilities HW: Records memory access interleaving of R-threads running within same sphere Produces per-sphere Memory Access Interleaving Log Enforces same memory access interleaving during replay SW (Replay Sphere Manager): Logs the other sources of non-determinism that affect the sphere Produces per-sphere Input Log Includes system call return values, signals, data copied into the sphere... Injects data from log into sphere during replay Pablo Montesinos Capo: Practical Deterministic Replay of Multiprocessors

  10. 10 Other Replay Sphere Manager Responsibilities Assign the same virtual memory addresses during recording/replay Assign the same IDs to R-threads during recording/replay Manage Memory Access Interleaving Log and Input Log Manage replay HW resources Pablo Montesinos Capo: Practical Deterministic Replay of Multiprocessors

  11. 11 Capo’s HW Interface Works with any HW-based replay system Per-processor R-Thread Control Block: Sphere ID register R-Thread ID register Per-sphere Replay Sphere Control Block: Mode register: specifies whether the sphere is recording or replaying Log pointers: insert to / remove from Memory Access Interleaving Log Pablo Montesinos Capo: Practical Deterministic Replay of Multiprocessors

  12. 12 Virtualizing the Replay HW Replay sphere manager schedules spheres into hardware contexts Sphere 1 Sphere 3 Sphere 2 Recording Recording Replaying Log 3 (ready) (running) (running) Replay Sphere Manager Log 1 Log 2 SW HW Replay Sphere Replay Sphere Replay Sphere Replay Sphere Control Block Control Block Control Block Control Block Mode Mode Log Pointers Log Pointers Pablo Montesinos Capo: Practical Deterministic Replay of Multiprocessors

  13. 13 Three Key Challenges 1 Ensuring deterministic interleaving when OS copies data into a sphere 2 Using fewer processors during replay than were used during recording 3 Emulating vs. re-executing system calls Pablo Montesinos Capo: Practical Deterministic Replay of Multiprocessors

  14. 14 OS Copies Data into Spheres Replay Sphere 1 - Recording R-thread 2 R-thread 1 H B Y I X = buf[2] ! E buf[3] = Y \0 \0 read(&buf) buf copy_to_user Log 1 Log 1 Replay Sphere Manager OS Problem: interleaving between OS copies and R-threads not recorded Solution: insert copy_to_user into sphere: HW can log memory access interleaving copy_to_user exits sphere once copy is over Pablo Montesinos Capo: Practical Deterministic Replay of Multiprocessors

  15. 15 Replaying with a Lower Processor Count Problem: R-thread that should replay next log entry not scheduled in CPU Solution 1: HW detects problem and raises interrupt Efficient, but it requires additional HW and SW support Solution 2: SW inspects Interleaving Log and tries to prevent problem Not trivial, requires changes to OS scheduler Solution 3: Do nothing, simply wait for OS to schedule R-thread Simple, but can hurt performance Pablo Montesinos Capo: Practical Deterministic Replay of Multiprocessors

  16. 16 CapoOne: First Capo Implementation Simulated replay HW: Replay Replay Sphere 1 Sphere Manager DeLorean HW system [Montesinos ISCA’08] Recording Augmented with Capo’s HW interface R-thread R-thread 1 2 Modified 2.6.24 Linux kernel Log 1 Supports replay spheres, R-threads New, deterministic copy_to_user ptrace Split Replay Sphere Manager: new_copy_to_user User-level component based on ptrace Replay Sphere Manager Ubuntu Linux Kernel-level component schedules spheres Replay Sphere Control Blocks R-thread Control Blocks and R-threads DeLorean HW Replay System Pablo Montesinos Capo: Practical Deterministic Replay of Multiprocessors

  17. 17 Also in the Paper CapoOne implementation details Lessons learned during CapoOne’s development Emulating vs. Re-Executing System calls Using Capo with different HW-Based replay systems Pablo Montesinos Capo: Practical Deterministic Replay of Multiprocessors

  18. 18 CapoOne Evaluation Setup Two HW configurations Simulated DeLorean HW replay system (SIMICS): 4 x86 processors Real hardware: 4-Core x86 Intel processor without DeLorean HW SW: Ubuntu 7.10 with Replay Sphere Manager Modified 2.6.24 Kernel Benchmarks: Scientific Benchmarks: SPLASH-2 System benchmarks: Apache, Compilation Pablo Montesinos Capo: Practical Deterministic Replay of Multiprocessors

  19. 19 Overall Log Size 4 Log Size (bits/kilo-instruction) Input Log Memory Access Interleaving Log 3 2 1 0 SPLASH2-avg Apache-avg Compilation-avg Memory Access Interleaving Log takes most of the space Small overall log: 3.17 bits/kilo-instruction Pablo Montesinos Capo: Practical Deterministic Replay of Multiprocessors

  20. 20 Recording Performance 2 Rest of Replay Sphere Manager Normalized Execution Time ptrace’s interposition overhead Standard execution 1 0 SPLASH2-avg Apache-avg Compilation-avg Moderate overhead: 21% for SPLASH2 and 41% average for system apps Minimal timing distortion for debugging concurrency defects Pablo Montesinos Capo: Practical Deterministic Replay of Multiprocessors

  21. 21 Replay Performance: SPLASH-2 2 Stall Execution Normalized Cycles 1 0 Record Replay Emulating system calls reduces cycles during replay Replay takes only 80% more cycles R-Threads must wait for their turn to commit Pablo Montesinos Capo: Practical Deterministic Replay of Multiprocessors

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