building 3d scenes with qml
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Building 3D Scenes With QML Building 3D OpenGL Scenes with Qt 5 and - PowerPoint PPT Presentation

Building 3D Scenes With QML Building 3D OpenGL Scenes with Qt 5 and QML Krzysztof Krzewniak Integrated Computer Solutions (ICS) Talk overview Using the QQuickWidnow's OpenGL Context to render 3D objects Handling the camera Adding


  1. Building 3D Scenes With QML Building 3D OpenGL Scenes with Qt 5 and QML Krzysztof Krzewniak Integrated Computer Solutions (ICS)

  2. Talk overview ● Using the QQuickWidnow's OpenGL Context to render 3D objects ● Handling the camera ● Adding scene content ● Using framebuffer objects to write filters ● Render the scene into a QQuickItem

  3. The target for today

  4. Hijacking the context

  5. Hijacking the context Be nice when hijacking ● Keep the rendering in the QSG thread ● Leave the context as you found it

  6. Hijacking the context Be nice when hijacking ● Keep the rendering in the QSG thread ● Leave the context as you found it Or else ...

  7. Hijacking the context ● Connect your rendering slot to QQuickWindow's before/after rendering signals Use QQuickItem::itemChange look for QQuickItem::ItemSceneChange ● Stop QQuickWindow from erasing your 3D scene Use QQuickWindow::setClearBeforeRendering (only if rendering your contents underneath QML)

  8. Hijacking the context Code sample (Scene::itemChange)

  9. Camera ● OpenGL Camera abstraction: – 4X4 Model View Matrix – 4X4 Projection Matrix ● Exposed as: – Camera x, y, z position – Camera pitch, yaw, roll – Projection type (Orthogonal, Perspective) – Field of view and clipping planes – Viewport width and height

  10. Camera Code sample (core/Camera, Camera/main.qml) Demo (Camera)

  11. Populating the scene What do we need to populate the scene?

  12. Populating the scene What do we need to populate the scene? ● A scene item abstraction

  13. Populating the scene What do we need to populate the scene? ● A scene item abstraction ● A way to add items to the scene

  14. The Scene item abstraction Scene item properties: ● The item's x, y and z position ● Scale ● Material (keeping it simple): – Shader paths and custom uniforms Scene item API: ● makeRenderPass ● cleanup Code sample (core/SceneObject)

  15. Adding items to the scene Define a QQmlListProperty<SceneObject> property: ● appendSceneObject ● countSceneObjects ● sceneObjectAt ● clearSceneObjects Code sample (core/Scene, SingleObject/main.qml) Demo (SingleObject)

  16. Scene filters Increasing your scene's appeal by adding additional specialized render passes using QFrameBufferObjects What we need: ● A render filter abstraction ● A way to add render filters to the scene ● Have the scene use render filters

  17. Render filter abstraction 1/2 Render filter public API: ● hook – makes a filter intercept render calls ● unhook – makes a filter stop intercepting render calls ● preRender – makes a filter do its custom work ● render – makes a filter render out its results Code sample (core/RenderFilter)

  18. Render filter abstraction 2/2 Render filter protected API: ● createFrameBuffer - make a filter create its FBO ● bindFrameBuffer – make a filter bind its FBO ● makePreRender – make a filter do its magic ● makeRender – make a filter render its results Code sample (filters/LightFilter, Filters/main.qml) Demo (Filters)

  19. Render into a QQuickItem With all of the above in place it is very easy to have our scene or its portion rendered into a QQuickItem. ● Use a RenderFilter to redirect rendering into a FBO ● Use a QQuickItem and QSGSimpleTextureNode to render into QML Code sample (core/textureoutputfilter)

  20. Done Code sample (LightDemo/main.qml) Demo (LightDemo)

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