Beliefs in Repeated Games Masaki Aoyagi Guillaume R. Frchette - - PowerPoint PPT Presentation

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Beliefs in Repeated Games Masaki Aoyagi Guillaume R. Frchette - - PowerPoint PPT Presentation

I NTRODUCTION D ESIGN A CTIONS AND B ELIEFS S TRATEGIES C ONCLUSION E XTRA Beliefs in Repeated Games Masaki Aoyagi Guillaume R. Frchette Sevgi Yuksel July 2020 1 / 38 I NTRODUCTION D ESIGN A CTIONS AND B ELIEFS S TRATEGIES C ONCLUSION E XTRA


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INTRODUCTION DESIGN ACTIONS AND BELIEFS STRATEGIES CONCLUSION EXTRA

Beliefs in Repeated Games

Masaki Aoyagi Guillaume R. Fréchette Sevgi Yuksel July 2020

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MOTIVATION

Social dilemmas capture many situations of interest: Cournot competition, public good provision, natural resource extraction, etc. Key tension: individually rational vs socially optimal. Long extensive theoretical litterature. Recent experimental literature: how cooperation varies with

◮ payoffs, ◮ monitoring, ◮ termination (H and δ).

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MOTIVATION

Two premises underlie the equilibrium predictions:

◮ beliefs are correct, and ◮ actions are best responses to those beliefs.

In repeated interactions, this involves

◮ many contingencies, complex strategies, ◮ and sometimes multiple equilibria.

→ Making it challenging to form correct beliefs and to best respond.

  • Goal. Study beliefs to better understand cooperation in the repeated

Prisoners’ Dilemma (PD), comparing finite and indefinite games.

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MOTIVATION

QUESTIONS

  • 1. Are round beliefs accurate?
  • 2. Is the relation between choices and beliefs different in the finite

and indefinte games?

  • 3. Can strategy choice be rationalized by beliefs?

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MOTIVATION: IMPLEMENTATION

THE STUDY OF REPEATED GAMES AND OF BELIEFS PRESENTS CHALLENGES

Simple repeated games:

◮ deterministic, ◮ with perfect monitoring.

Simple belief elicitation:

◮ elicit beliefs over other’s choice in current round, ◮ recover beliefs over strategies econometrically.

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DESIGN

2 treatments (between subjects): Finite: Stage game repeated for 8 rounds. Indefinite: Stage game repeated with probability 7/8.

  • Block Random Design for the first 8 rounds.

Random matching between supergames. Sessions end with the first supergame after 1 hour of play.

Belief elicitation:

◮ Beliefs about other’s action in the current round. ◮ Introduced in the 5th supergame. ◮ BSR: Hossain-Okui (2013) modified by Wilson-Vespa (2018).

Risk preferences at the end:

◮ Bomb task: Crosetto and Filippin (2013).

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DESIGN

Table: STAGE GAME (in ECU)

C D C 51, 51 22, 63 D 63, 22 39, 39

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Supergames Action Actions and Beliefs Treatment Session Only Early Late Finite 1 1, 2, 3, 4 5, 6, 7 8, 9 10, 11, 12 2 1, 2, 3, 4 5, 6, 7 8, 9 10, 11, 12 3 1, 2, 3, 4 5, 6, 7 8, 9, 10 11, 12, 13 4 1, 2, 3, 4 5, 6, 7 8 9, 10, 11 5 1, 2, 3, 4 5, 6, 7 8, 9, 10 11, 12, 13 6 1, 2, 3, 4 5, 6, 7 8, 9, 10 11, 12, 13 7 1, 2, 3, 4 5, 6, 7 8, 9 10, 11, 12 8 1, 2, 3, 4 5, 6, 7 8, 9 10, 11, 12 Indefinite 1 1, 2, 3, 4 5, 6, 7 8, 9, 10 2 1, 2, 3, 4 5, 6 7, 8, 9 3 1, 2, 3, 4 5 6, 7 4 1, 2, 3, 4 5 6, 7, 8 5 1, 2, 3, 4 5, 6, 7 8, 9 10, 11, 12 6 1, 2, 3, 4 5 6 7 1, 2, 3, 4 5, 6, 7 8, 9, 10 8 1, 2, 3, 4 5, 6 7, 8, 9 14 to 20 subjects per session: 302 subjects in total. Payment: $8 + choices from two supergames (pre/post) + beliefs in one. Earnings from $22.00 to $63.75 (with an average of $35.30).

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ACTIONS

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COOPERATION OVER SUPERGAMES

Early Late .2 .4 .6 .8 1 Cooperation Rate 1 2 3 4 5 6 7 L-2 L-1 Last Supergames

Round 1 Other Coop. at t-1 Other Defect at t-1 Round 8

Finite

Early Late .2 .4 .6 .8 1 Cooperation Rate 1 2 3 4 5 6 7 L-2 L-1 Last Supergames

Indefinite

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Result 1

(Replication / Design Neutrality) Reproduce typical qualitative data patterns. Confirms that: (i) Cooperation is history-dependent in both games. (ii) Cooperation evolves differently in Finite and Indefinite games. KEY DIFFERENCE: cooperation collapses at the end only in Finite games.

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BELIEFS

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DISTRIBUTION OF BELIEFS BY TREATMENT AND ROUND

.2 .4 .6 .8 1 Cdf .2 .4 .6 .8 1 Belief

Finite Indefinite

Round 1 .2 .4 .6 .8 1 Cdf .2 .4 .6 .8 1 Belief Round 2 .2 .4 .6 .8 1 Cdf .2 .4 .6 .8 1 Belief Round 3 .2 .4 .6 .8 1 Cdf .2 .4 .6 .8 1 Belief Round 4 .2 .4 .6 .8 1 Cdf .2 .4 .6 .8 1 Belief Round 5 .2 .4 .6 .8 1 Cdf .2 .4 .6 .8 1 Belief Round 6 .2 .4 .6 .8 1 Cdf .2 .4 .6 .8 1 Belief Round 7 .2 .4 .6 .8 1 Cdf .2 .4 .6 .8 1 Belief Round 8 Late supergames. Vertical lines indicate respective means.

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Result 2

(Question 2) Beliefs are different in Finite and Indefinite games. KEY DIFFERENCE: Beliefs collapse at the end of Finite games.

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ACTIONS AND BELIEFS

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ACTIONS AND BELIEFS

.2 .4 .6 .8 1 Cooperation Rate 1 2 3 4 5 6 7 8 Round

Finite

.2 .4 .6 .8 1 Cooperation Rate 1 2 3 4 5 6 7 8 Round

Indefinite

Late supergames.

Cooperation Rate Belief 95% Conf. Int. Coop. 95% Conf. Int. Belief

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BELIEFS ERRORS IN EARLY VS. LATE SUPERGAMES

  • .15
  • .1
  • .05

.05 .1 .15 Belief error 1 6 7 8 Round

Finite

  • .15
  • .1
  • .05

.05 .1 .15 Belief error 1 6 7 8 Round

Late supergames Early supergames

Indefinite

Belief error denotes average difference between beliefs and actions.

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BELIEFS ERRORS: ROUNDS 1 AND 7

Early Late .2 .4 .6 .8 1 Cooperation Rate 1 2 3 4 5 6 7 L-2 L-1 Last Supergames

Finite

Early Late .2 .4 .6 .8 1 Cooperation Rate 1 2 3 4 5 6 7 L-2 L-1 Last Supergames

Coop-Round 1 Belief-Round 1 Coop-Round 7 Belief-Round 7

Indefinite

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Result 3

(Question 1) Overall, average beliefs are accurate. However, some systematic deviations are present and persistent. KEY DIFFERENCE: end-of-game optimism in Finite games and early pessimism in Indefinite games.

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CONDITIONAL BELIEFS: FINITE

0 .2 .4 .6 .8 1 Cooperation Rate 1 2 3 4 5 6 7 8 Round

Actions Beliefs

70%

Coop-Coop in Round 1

0 .2 .4 .6 .8 1 Cooperation Rate 1 2 3 4 5 6 7 8 Round 14%

Coop-Defect in Round 1

0 .2 .4 .6 .8 1 Cooperation Rate 1 2 3 4 5 6 7 8 Round 14%

Defect-Coop in Round 1

0 .2 .4 .6 .8 1 Cooperation Rate 1 2 3 4 5 6 7 8 Round 2%

Defect-Defect in Round 1

Own choice listed first. Late supergames. Percentage of cases under the title.

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CONDITIONAL BELIEFS: INDEFINITE

0 .2 .4 .6 .8 1 Cooperation Rate 1 2 3 4 5 6 7 8 Round

Actions Beliefs

71%

Coop-Coop in Round 1

0 .2 .4 .6 .8 1 Cooperation Rate 1 2 3 4 5 6 7 8 Round 12%

Coop-Defect in Round 1

0 .2 .4 .6 .8 1 Cooperation Rate 1 2 3 4 5 6 7 8 Round 12%

Defect-Coop in Round 1

0 .2 .4 .6 .8 1 Cooperation Rate 1 2 3 4 5 6 7 8 Round 5%

Defect-Defect in Round 1

Own choice listed first. Late supergames. Percentage of cases under the title.

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ACCURACY

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ACCURACY

Finite Indefinite Correct Within Correct Within Tercile 10% 5% Tercile 10% 5% Round 1 73 14 7 67 10 5 Round 2 CC 91 60 9 91 66 58 Round 1 CD 67 16 9 29 10 2 Actions DC 66 7 7 56 17 12 DD 67 8 8 79 Average 83 45 9 80 52 45

Round 1 actions are listed own action first, other action second: i.e. (ai, aj). Average is weighted by the number of observations.

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COOPERATIVE PATH

.2 .4 .6 .8 1 Cooperation Rate 2 3 4 5 6 7 8 Round

Actions: Cooperative Path Beliefs: Cooperative Path

Finite

.2 .4 .6 .8 1 Cooperation Rate 2 3 4 5 6 7 8 Round

Indefinite

Cooperative path: joint cooperation up to that round. Late supergames.

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Result 4

(Questions 1 and 2)

(i) Beliefs respond to actions.

(ii) Given the same history, beliefs are different across games.

→ History of play can’t account for all the variation in beliefs: Supergame strategies.

KEY DIFFERENCE: subjects (correctly) anticipate defection in Finite games despite a history of joint cooperation.

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BELIEFS BY ACTION AND TREATMENT: ROUNDS 1-8

.2 .4 .6 .8 1 CDF .2 .4 .6 .8 1 Belief Round 1 .2 .4 .6 .8 1 CDF .2 .4 .6 .8 1 Belief Round 2 .2 .4 .6 .8 1 CDF .2 .4 .6 .8 1 Belief Round 3 .2 .4 .6 .8 1 CDF .2 .4 .6 .8 1 Belief Round 4 .2 .4 .6 .8 1 CDF .2 .4 .6 .8 1 Belief Round 5 .2 .4 .6 .8 1 CDF .2 .4 .6 .8 1 Belief Round 6 .2 .4 .6 .8 1 CDF .2 .4 .6 .8 1 Belief Round 7 .2 .4 .6 .8 1 CDF .2 .4 .6 .8 1 Belief Round 8

Late supergames.

Coop.--Finite Coop--Indefinite Defect--Finite Defect--Indefinite

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Result 5

(Questions 1 and 2) Beliefs correlate to actions, more optimistic subjects are more likely to cooperate. The same round belief generates different actions in each game. → Actions are determined by beliefs AND game: Supergame strategies.

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BELIEFS OVER STRATEGIES

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ESTIMATION STRATEGY (INTUITION)

Data Round 1 2 a1 D a2 C µ1 0.60 0.10 Beliefs Over Strategies For Player 1 ˜ p(AD) = 0.40 ˜ p(AC) = ? ˜ p(G) = ? + Allow for 1 to believe 2 implements strategy with errors (˜ β). + Allow for 1 to report with some error (ν). + Need to group subjects who have similar beliefs.

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ESTIMATION STRATEGY (INTUITION)

Data Round 1 2 a1 D a2 C µ1 0.60 0.10 Beliefs Over Strategies For Player 1 ˜ p(AD) = 0.40 ˜ p(AC) = ? ˜ p(G) = ? + Allow for 1 to believe 2 implements strategy with errors (˜ β). + Allow for 1 to report with some error (ν). + Need to group subjects who have similar beliefs.

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ESTIMATION STRATEGY (INTUITION)

Data Round 1 2 a1 D a2 C µ1 0.60 0.10 Beliefs Over Strategies For Player 1 ˜ p(AD) = 0.40 ˜ p(AC) = ? ˜ p(G) = ? + Allow for 1 to believe 2 implements strategy with errors (˜ β). + Allow for 1 to report with some error (ν). + Need to group subjects who have similar beliefs.

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ESTIMATION STRATEGY (INTUITION)

Data Round 1 2 a1 D a2 C µ1 0.60 0.10 Beliefs Over Strategies For Player 1 ˜ p(AD) = 0.40 ˜ p(AC) = ? ˜ p(G) = ? + Allow for 1 to believe 2 implements strategy with errors (˜ β). + Allow for 1 to report with some error (ν). + Need to group subjects who have similar beliefs.

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ESTIMATION STRATEGY (INTUITION)

Data Round 1 2 a1 D a2 C µ1 0.60 0.10 Beliefs Over Strategies For Player 1 ˜ p(AD) = 0.40 ˜ p(AC) = ? ˜ p(G) = ? + Allow for 1 to believe 2 implements strategy with errors (˜ β). + Allow for 1 to report with some error (ν). + Need to group subjects who have similar beliefs.

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ESTIMATION STRATEGY (INTUITION)

Data Round 1 2 a1 D a2 C µ1 0.60 0.10 Beliefs Over Strategies For Player 1 ˜ p(AD) = 0.40 ˜ p(AC) = 0.06 ˜ p(G) = 0.54

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ESTIMATION STRATEGY (INTUITION)

Data Round 1 2 a1 D a2 C µ1 0.60 0.10 Beliefs Over Strategies For Player 1 ˜ p(AD) = 0.40 ˜ p(AC) = 0.06 ˜ p(G) = 0.54 + Allow for 1 to believe 2 implements strategy with errors (˜ β). + Allow for 1 to report with some error (ν). + Estimate beliefs separately for each strategy type.

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ESTIMATION STRATEGY

  • 1. Estimate strategies at the population level.

− Use SFEM (Dal Bó and Fréchette 2011). − Finite mixture with 16 strategies (Fudenberg et al. 2012, Embrey et al. 2018):

AD, AC, Grim, Grim2, Grim3, TFT, TF2T, 2TFT, STFT, T2–T8.

  • 2. Use these estimates to strategy-type each subject.

− Use SFEM results + subject actions (and history) + Bayes’ rule. − Associate subject to strategy with highest Bayesian posterior: the strategy type. − VERTICAL SPACE–JUST A FILLER.

  • 3. Estimate beliefs over strategies separately for each type.

− Belief over strategies + history of play + Bayes’ rule pin down round beliefs. − Assume that subjects report their beliefs with noise. − Find beliefs over strategies ˜

p, implementation noise ˜ β, reporting noise ν via MLE.

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ESTIMATION STRATEGY

  • 1. Estimate strategies at the population level.

− Use SFEM (Dal Bó and Fréchette 2011). − Finite mixture with 16 strategies (Fudenberg et al. 2012, Embrey et al. 2018):

AD, AC, Grim, Grim2, Grim3, TFT, TF2T, 2TFT, STFT, T2–T8.

  • 2. Use these estimates to strategy-type each subject.

− Use SFEM results + subject actions (and history) + Bayes’ rule. − Associate subject to strategy with highest Bayesian posterior: the strategy type. − VERTICAL SPACE–JUST A FILLER.

  • 3. Estimate beliefs over strategies separately for each type.

− Belief over strategies + history of play + Bayes’ rule pin down round beliefs. − Assume that subjects report their beliefs with noise. − Find beliefs over strategies ˜

p, implementation noise ˜ β, reporting noise ν via MLE.

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ESTIMATION STRATEGY

  • 1. Estimate strategies at the population level.

− Use SFEM (Dal Bó and Fréchette 2011). − Finite mixture with 16 strategies (Fudenberg et al. 2012, Embrey et al. 2018):

AD, AC, Grim, Grim2, Grim3, TFT, TF2T, 2TFT, STFT, T2–T8.

  • 2. Use these estimates to strategy-type each subject.

− Use SFEM results + subject actions (and history) + Bayes’ rule. − Associate subject to strategy with highest Bayesian posterior: the strategy type. − VERTICAL SPACE–JUST A FILLER.

  • 3. Estimate beliefs over strategies separately for each type.

− Belief over strategies + history of play + Bayes’ rule pin down round beliefs. − Assume that subjects report their beliefs with noise. − Find beliefs over strategies ˜

p, implementation noise ˜ β, reporting noise ν via MLE.

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Strategy Prevalence and Typing Finite Indefinite Share Share Type SFEM Typing Type SFEM Typing T7 0.30 0.35 TFT 0.34 0.58 T8 0.22 0.20 Grim 0.15 0.07 AD 0.12 0.12 AC 0.10 0.10 TFT 0.09 0.12 AD 0.09 0.10 T6 0.08 0.08 TF2T 0.09 0.03 Grim 0.07 0.02 Grim2 0.07 0.02 TF2T 0.03 0.04 Grim3 0.06 0.02 Grim3 0.03 0.03 2TFT 0.05 0.01 STFT 0.02 0.02 STFT 0.04 0.04 AC 0.02 0.01 T3 0.02 0.03 Grim2 0.01 0.01 T8 0.01 0.01 T2 0.01 0.01 T7 0.00 0.00 2TFT 0.00 0.00 T6 0.00 0.00 T5 0.00 0.00 T5 0.00 0.00 T4 0.00 0.00 T4 0.00 0.00 T3 0.00 0.00 T2 0.00 0.00

Estimation using late supergames. SFEM estimate for β are 0.94 for both. 28 / 38

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Result 6

There is strategic heterogeneity within and across treatments. KEY DIFFERENCE: in Finite games subjects mostly use threshold strategies and in Indefinite games subjects mostly use conditionally cooperative strategies.

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ESTIMATION STRATEGY

  • 1. Estimate strategies at the population level.

− Use SFEM (Dal Bó and Fréchette 2011). − Finite mixture with 16 strategies (Fudenberg et al. 2012, Embrey et al. 2018):

AD, AC, Grim, Grim2, Grim3, TFT, TF2T, 2TFT, STFT, T2–T8.

  • 2. Use these estimates to strategy-type each subject.

− Use SFEM results + subject actions (and history) + Bayes’ rule. − Associate subject to strategy with highest Bayesian posterior: the strategy type. − VERTICAL SPACE–JUST A FILLER.

  • 3. Estimate beliefs over strategies separately for each type.

− Belief over strategies + history of play + Bayes’ rule pin down round beliefs. − Assume that subjects report their beliefs with noise. − Find beliefs over strategies ˜

p, implementation noise ˜ β, reporting noise ν via MLE.

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BELIEFS OVER STRATEGIES

FINITE

Share Estimated Beliefs - ˜ p Type SFEM Typing T8 T7 TFT 2TFT GRIM AD TF2T Other ν ˜ β T7 0.30 0.35 0.43 0.43 0.00 0.00 0.14 0.00 0.00 0.00 0.04 1.00 T8 0.22 0.20 0.51 0.00 0.01 0.01 0.00 0.07 0.17 0.22 0.04 1.00 AD 0.12 0.12 [0.00] 0.00 0.00 0.76 [0.00] 0.23 0.00 0.00 0.06 1.00 TFT 0.09 0.12 0.30 0.00 0.55 0.00 0.00 0.11 0.00 0.04 0.05 1.00 T6 0.08 0.08 0.48 0.50 0.00 0.00 [0.00] 0.01 0.00 0.01 0.03 1.00 GRIM 0.07 0.02 0.23 0.00 0.26 0.00 0.00 0.17 0.05 0.28 0.07 1.00 Other 0.12 0.11 0.04 0.18 0.36 0.00 0.24 0.04 0.02 0.13 All 0.00 0.00 0.33 0.19 0.12 0.09 0.07 0.07 0.04 0.09

Estimation on late supergames out of 16 strategies: AD, AC, Grim, Grim2, Grim3, TFT, TF2T, 2TFT, STFT, T2–T8. Rows, top 6 played strategies. Columns, top 7 believed strategies. SFEM estimate for β is 0.94. Estimates in [square brackets] are not estimated due to collinearity.

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BELIEFS OVER STRATEGIES

INDEFINITE

Share Estimated Beliefs - ˜ p Type SFEM Typing Grim TF2T TFT AC AD Grim2 STFT Other ν ˜ β TFT 0.34 0.58 0.21 0.14 0.27 0.08 0.07 0.16 0.04 0.02 0.01 1.00 Grim 0.15 0.07 0.74 0.08 0.03 0.09 0.00 0.06 0.00 0.00 0.06 1.00 AC 0.10 0.10 0.00 0.48 0.00 0.52 0.00 0.00 0.00 0.00 0.05 1.00 AD 0.09 0.10 0.07 0.00 0.01 0.01 0.90 0.01 0.00 0.01 0.04 1.00 TF2T 0.09 0.03 0.09 0.91 0.00 0.00 0.00 0.00 0.00 0.00 0.01 1.00 Grim2 0.07 0.02 0.00 0.24 0.00 0.24 0.00 0.52 0.00 0.00 0.05 1.00 Other 0.16 0.10 0.15 0.09 0.25 0.09 0.14 0.11 0.02 0.17 All 0.22 0.22 0.14 0.13 0.13 0.12 0.02 0.03

Estimation on late supergames out of 16 strategies: AD, AC, Grim, Grim2, Grim3, TFT, TF2T, 2TFT, STFT, T2–T8. Rows, top 6 played strategies. Columns, top 7 believed strategies. SFEM estimate for β is 0.94.

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BELIEFS VS REALITY

.2 .4 .6 .8 Later Same Before

T7

.2 .4 .6 .8 Later Same Before

T8

.2 .4 .6 .8 Later Same Before

Others First Defection in Finite Games Belief SFEM

.2 .4 .6 .8 More Same Less

TFT

.2 .4 .6 .8 More Same Less

GRIM

.2 .4 .6 .8 More Same Less

Others Leniency in Indefinite Games Belief SFEM

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BEST RESPONSE IN FINITE GAME: TOP 6

.5 1 Expected payoff per round

AD AC GRIM TFT STFT T8 T7 T6 T5 T4 T3 T2 GRIM2 TF2T 2TFT GRIM3

Typed as T7 35% of subjects

.5 1 Expected payoff per round

AD AC GRIM TFT STFT T8 T7 T6 T5 T4 T3 T2 GRIM2 TF2T 2TFT GRIM3

Typed as T8 20% of subjects

.5 1 Expected payoff per round

AD AC GRIM TFT STFT T8 T7 T6 T5 T4 T3 T2 GRIM2 TF2T 2TFT GRIM3

Typed as AD 10% of subjects

.5 1 Expected payoff per round

AD AC GRIM TFT STFT T8 T7 T6 T5 T4 T3 T2 GRIM2 TF2T 2TFT GRIM3

Typed as TFT 12% of subjects

.5 1 Expected payoff per round

AD AC GRIM TFT STFT T8 T7 T6 T5 T4 T3 T2 GRIM2 TF2T 2TFT GRIM3

Typed as T6 8% of subjects

.5 1 Expected payoff per round

AD AC GRIM TFT STFT T8 T7 T6 T5 T4 T3 T2 GRIM2 TF2T 2TFT GRIM3

Typed as Grim 2% of subjects

The strategy corresponding to the type is higlighted in dark grey. Analysis uses normalized stage-game payoffs.

Finite

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BEST RESPONSE IN INDEFINITE GAME: TOP 6

.2 .4 .6 .8 1 Expected payoff per round

AD AC GRIM TFT STFT T8 T7 T6 T5 T4 T3 T2 GRIM2 TF2T 2TFT GRIM3

Typed as TFT 58% of subjects

.2 .4 .6 .8 1 Expected payoff per round

AD AC GRIM TFT STFT T8 T7 T6 T5 T4 T3 T2 GRIM2 TF2T 2TFT GRIM3

Typed as Grim 7% of subjects

0 .2 .4 .6 .8 1 Expected payoff per round

AD AC GRIM TFT STFT T8 T7 T6 T5 T4 T3 T2 GRIM2 TF2T 2TFT GRIM3

Typed as AC 10% of subjects

.5 1 Expected payoff per round

AD AC GRIM TFT STFT T8 T7 T6 T5 T4 T3 T2 GRIM2 TF2T 2TFT GRIM3

Typed as AD 10% of subjects

.2 .4 .6 .8 1 Expected payoff per round

AD AC GRIM TFT STFT T8 T7 T6 T5 T4 T3 T2 GRIM2 TF2T 2TFT GRIM3

Typed as TF2T 3% of subjects

.2 .4 .6 .8 1 Expected payoff per round

AD AC GRIM TFT STFT T8 T7 T6 T5 T4 T3 T2 GRIM2 TF2T 2TFT GRIM3

Typed as Grim2 2% of subjects

The strategy corresponding to the type is higlighted in dark grey. Analysis uses normalized stage-game payoffs.

Indefinite

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SLIDE 47

INTRODUCTION DESIGN ACTIONS AND BELIEFS STRATEGIES CONCLUSION EXTRA

Result 7

(Question 3) Subjects using different strategies have different beliefs. Of interest: (i) Expect the correct type of strategies, threshold strategies in Finite games and conditionally cooperative strategies in Indefinite games. (ii) Tendency to think others will not defect before you. (iii) Vast majority of subjects (close to) best respond to their beliefs.

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SLIDE 48

INTRODUCTION DESIGN ACTIONS AND BELIEFS STRATEGIES CONCLUSION EXTRA

CONCLUSION

◮ Round beliefs are remarkably accurate and forward-looking. ◮ The same action in both games is supported by different beliefs. ◮ Beliefs over strategies are very different across games. In both

cases:

  • Bias: Underestimate the likelihood that others move to defection

earlier than they do.

  • Subjectively Rational: Many strategies are (close to) best

responses to supergame beliefs.

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SLIDE 49

INTRODUCTION DESIGN ACTIONS AND BELIEFS STRATEGIES CONCLUSION EXTRA

BELIEF ELICITATION IMPLEMENTATION

In each round of a match, after you make a choice, we will ask you to submit your belief about the choice of the person you are paired with. To indicate your beliefs, you will use a slider. Where you move the slider will represent your best assessment of the likelihood (expressed as chance out of 100) that the person you are paired with chose 1 or 2. [...] The belief that you report in that round will determine your chance of winning a prize of 50 points. To determine your payment, the computer will randomly draw two numbers. For each draw, all numbers between 0 and 100 (including decimal numbers) are equally likely to be selected. Draws are independent in the sense that the outcome of the first draw in no way affects the

  • utcome of the second draw.

If the person you are paired with chose 1 in that round and the number you indicated as the likelihood that the other chose 1 is larger than either of the two draws, you will win the prize. If the person you are paired with chose 2 in that round and the number you indicated as the likelihood that the other chose 2 is larger than either of the two draws, you will win the prize. The rules that determine your chance of winning this prize were purposefully designed so that you have the greatest chance of winning the prize when you answer the question with your true assessment on how likely the person you are paired with chose 1 or 2. ⇐

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