SLIDE 11 9 contributing nothing to the system, it incites other possibilities of identification17. This is part of the broader concept of semiocapitalism. An example Hu expresses is with Netflix in which when a film/show recommendation is not clicked, it simply says to the system that the user is
- uninterested. Refusal is a form of feedback18.
A better mode of digital performance, of which is an extension of refusal, is whatever. Whatever is a mode of digital performance that begs for randomized spontaneity, often deviating from actual desires of content, in order to obscure your identity and trick the system. Yes, you may enjoy crime genre shows; but according to the computer, you also like Minecraft’s animated series and Test Patterns19. Gaboury notes whatever as something that is, “neither both productive nor oppositional, but rather as a subject filled with absolute potentiality […]20.” Whatever seems as though it is the ultimate solution. Hito Steyerl notes that the internet has become offline and is embedded throughout our everyday livelihood through commercial surveillance technologies.21 Our digital life is now real life. Navigating a world in this circumstance, there will always be digital ghost that follows. Your friends could be identified through proxemics, transactions monitored through card, and location (or daily procedure) through vehicles with default navigational systems. I see whatever as a counterbalance to what can be collected through daily experiences.
17 Hu, Tung-Hui. “Wait, Then Give Up: Lethargy and the Reticence of Digital
Art.” Journal of Visual Culture 16, no. 3 (2017): 337–54. https://doi.org/10.1177/1470412917742566.
18 Ibid. 19 Test Patterns is a series just as the title described nineteen episodes of television test
patterns.
20 Gaboury, Becoming NULL: Queer Relations in the Excluded Middle, 149 21 Hito, “Too Much World: Is the Internet Dead?”