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AUGMENTED REALITY Sophie Harding Futures Director Mindshare UK 2 - PowerPoint PPT Presentation

THE FUTURE OF AUGMENTED REALITY Sophie Harding Futures Director Mindshare UK 2 QUALTITATIVE EXPERTS Layered | The Future of AR QUANTITATIVE NEUROSCIENCE A R / MR / VR MOBILE IN TER N ET PC Layered | The Future of AR AR ENTERS THE


  1. THE FUTURE OF AUGMENTED REALITY Sophie Harding Futures Director Mindshare UK

  2. 2

  3. QUALTITATIVE EXPERTS Layered | The Future of AR QUANTITATIVE NEUROSCIENCE

  4. A R / MR / VR MOBILE IN TER N ET PC

  5. Layered | The Future of AR

  6. AR ENTERS THE PLATEAU OF PROUCTIVITY Source:Gartner

  7. D EVELOPER D EVIC E C ON SU MER IN FR A STR U C TU R E SC A LE R EA D IN ESS

  8. Layered | The Future of AR 5 KEY FINDINGS

  9. AR IS POWERFUL AND COMPELLING

  10. HIGH COGNITIVE ACTIVITY LOW COGNITIVE ACTIVITY

  11. 1 0.86 0.9 Strength of brain response 0.8 0.75 0.66 0.7 0.64 0.63 0.56 0.6 0.5 0.4 0.3 0.2 0.1 0 Emotional Intensity Visual attention E M O T I O N A L I N T E N S I T Y V I S U A L AT T E N T I O N AR TV Online Source: Brain responses data for first 30 seconds. Note that for this chart Approach/Withdrawal has been adjusted by adding 0.6 to put it on the same basis as other measures

  12. +95% RIGHT BRAIN VISUAL ATTENTION FOR AR TASKS

  13. +70% MEMORY FOR AR TASKS

  14. Layered | The Future of AR

  15. RIGHT NOW IT’S A BIG SURPRISE

  16. AR IS Layered | The Future of AR CLEARLY STILL A AND TO PEOPLE

  17. Approach/ Withdraw 1.2 1.0 0.8 Memory - L Memory - R 0.6 0.4 0.2 0.0 Engagement Emotional Intensity Attention - L Attention - R AR Non-AR Source: Brain responses data for first 30 seconds. Note that for this chart Approach/Withdrawal has been adjusted by adding 0.6 to put it on the same basis as other measures

  18. AR WILL MOVE FROM SURPRISE AND DELIGHT TO EVRERYDAY UTILITY

  19. Single use Storytelling Mobile Gaming Information Entertainment Social Communication Multi use

  20. “You’d just hold your phone above the food in your cupboard, it would recognise the ingredients, tell you what dishes you can make and then show you how to do it.” Online Community Participant ‘Sight’ Sight Systems

  21. Single use Storytelling Service info Mobile Gaming Information Entertainment Connected packaging Wayfinding Social Communication Translating Education Multi use

  22. Active Evaluation Initial Moment of Consideration Purchase TRIGGER Post Purchase Experience

  23. THE EXPECTATION OF A ‘LAYERED’ WORLD

  24. 55% Agreed it would be a good thing if you could ‘point your phone at any object and get additional information’

  25. “I can picture it. When you’re on the 68% bus and it pings up, ‘you need to get off here’ or ‘there’s a supermarket here’. It of AR users believe AR would be most useful if it would be so useful if it showed helpful ‘can figure out the things.” right information to show me at the Workshop & online right time all by community participant itself’

  26. ‘Hyper - Reality’ Keiichi Matsuda

  27. AR WILL TRANSFORM THE SEARCH LANDSCAPE

  28. Finally! Years ago, when Shazam first came out I used to think I’d just love to go up to someone and Shazam their outfit

  29. CONCISE INFO QUICK INFO ONE RESULT EXACT MATCH LOTS OF RESULTS COMPARING PRICES EXPERT ADVICE DETAILED INFO COMPARISONS INSPIRATION SIMILAR MATCH VISUAL VOICE

  30. FINDIN FI NDING G NUTRIT NUTRITIONAL IONAL IDEAS/ IDEAS/ COM OMPLIM PLIMENTA ENTARY INFORMATI INFORMA TION ON INSPIRA INSPIRATION TION IT ITEMS EMS

  31. “How can I replace this “What goes with this?” “What is this?” part?” “Who is this?” “What’s wrong?” “What does this mean?” “Who sells this?” “How do I buy this?” “Where can I buy this?”

  32. AWARENESS CONSIDERATION “where can I get a crochet crop top?” DECISION “buy crop top, size 10 from Topshop”

  33. KEY FINDINGS • AR IS POWERFUL AND COMPELLING • RIGHT NOW IT’S A BIG SURPRISE • AR WILL MOVE TO EVERYDAY UTILITY • ULTIMATELY ITS MEMORY THAT WILL MATTER • A ‘LAYERED’ WORLD WILL BE THE EXPECTATION • AR WILL TRANSFORM THE SEARCH LANDSCAPE

  34. Layered | The Future of AR

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