audience behavior around large interactive cylindrical
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AUDIENCE BEHAVIOR AROUND LARGE INTERACTIVE CYLINDRICAL SCREENS - PowerPoint PPT Presentation

CHI 2011 NON-FLAT DISPLAYS | 10.05.2011 AUDIENCE BEHAVIOR AROUND LARGE INTERACTIVE CYLINDRICAL SCREENS Gilbert Beyer, Florian Alt, Jrg Mller, Albrecht Schmidt, Karsten Isakovic, Stefan Klose, Manuel Schiewe, Ivo Haulsen. Flat Screen


  1. CHI 2011 – NON-FLAT DISPLAYS | 10.05.2011 AUDIENCE BEHAVIOR AROUND LARGE INTERACTIVE CYLINDRICAL SCREENS Gilbert Beyer, Florian Alt, Jörg Müller, Albrecht Schmidt, Karsten Isakovic, Stefan Klose, Manuel Schiewe, Ivo Haulsen.

  2. Flat Screen Page 12 of 16

  3. Frame Page 12 of 16

  4. j k Rectangle l m

  5. Cylindrical screens Page 12 of 16

  6. Columns Page 12 of 16

  7. Classical columns Page 3 of 35

  8. Digital columns still bloody expensive Page 5 of 35

  9. Prototype interactive rear-projection column Page 6 of 35

  10. Prototype interactive rear-projection column Page 7 of 35

  11. Applications Page 12 of 16

  12. Reactive Typo Page 12 of 16

  13. Move to Paint Page 12 of 16

  14. Ambient Column Page 12 of 16

  15. Screen theory Page 12 of 16

  16. Lev Manovich > Imprisonment of the viewer‘s body in front of classical screens Page 12 of 35

  17. Rectangle

  18. Sweet spot / Prison Page 15 of 35

  19. Sweet spot / Prison X Page 16 of 35

  20. Hypotheses > H1: Users walk more when interacting with the column > more distance, more time, more positions Page 17 of 35

  21. Hypotheses > H2: Users position themselves frontally with flat screens – not with column screens Page 18 of 35

  22. User study Page 12 of 16

  23. User study > Lab study, 2 days, 4 prototypes > within-subject design > Video observation, interviews and questionnaires Page 19 of 35

  24. Survey Prototypes Page 20 of 35

  25. Fake Prototypes Purpose: to distract from displays under investigation Page 21 of 35

  26. Room layout Page 22 of 35

  27. Participants > 15 participants, 10 male, 5 female, 32.7 years mean age, diverse demographic backgrounds > send them on „screen museum round tour“ Page 23 of 35

  28. Observation Page 24 of 35

  29. Results Page 12 of 16

  30. H1: Walking / H2: Frontal Position Page 25 of 35

  31. H1: Walking / H2: Frontal Position H1a: Distance Walked H1b: Time spent standing H2: Parallel shoulder position 100 100 100 80 80 80 60 60 60 40 40 40 20 20 20 mean 0 0 0 std meter percent percent Flat/Column Flat/Column Flat/Column Page 26 of 35

  32. H1: Walking / H2: Frontal Position Measure Scale Column mean Flat mean p-Value Distance walked meters 47.3 21.2 0.01 Time spent standing percent 44.9 62.8 0.05 Mean duration of stops seconds 3.5 9.9 0.01 Max duration of stops seconds 12.9 38.7 0.05 Total time spent seconds 97.7 172.8 0.01 Time spent with percent 41.5 69.5 0.001 shoulders parallel Time spent with shoulders percent 22.1 46.3 0.001 parallel while walking Time spent with shoulders percent 70 82 0.001 parallel while standing Stops per minute 1/min 8.3 6.8 Mean distance from display meters 1.5 1.7 Variance in location rows 5.6 2.3 0.001 Variance in location columns 3.7 0.93 0.001 All comparisons with Wilcoxon-signed-rank-test with paired samples. Page 27 of 35

  33. H1: Walking / H2: Frontal Position Measure Scale Column mean Flat mean p-Value Distance walked meters 47.3 21.2 0.01 Time spent standing percent 44.9 62.8 0.05 Mean duration of stops seconds 3.5 9.9 0.01 Max duration of stops seconds 12.9 38.7 0.05 Total time spent seconds 97.7 172.8 0.01 Time spent with percent 41.5 69.5 0.001 shoulders parallel Time spent with shoulders percent 22.1 46.3 0.001 parallel while walking Time spent with shoulders percent 70 82 0.001 parallel while standing Stops per minute 1/min 8.3 6.8 Mean distance from display meters 1.5 1.7 Variance in location rows 5.6 2.3 0.001 Variance in location columns 3.7 0.93 0.001 All comparisons with Wilcoxon-signed-rank-test with paired samples. Page 27 of 35

  34. Results H1: walking, position variance H2: frontal positioning >> supported >> partially supported Page 28 of 35

  35. Sweet spot / Prison Page 29 of 35

  36. Interpretation Page 12 of 16

  37. Flat Screen: Imprisonment Page 12 of 16

  38. Column: Breaks the Prison Page 12 of 16

  39. Columns > are encountered laterally. Design for one-hand use. > are for passers-by. Design for walking. > are only semi-framed. Design for variable positions. Page 32 of 35

  40. Flat screens > are faced frontally. Design for both-hand use. > are for standing still at a fixed spot for longer times. More complexity is possible. Page 33 of 35

  41. Next Step Page 12 of 16

  42. Next Step: Multiple users > Planned study on social interaction around columns > No sweet spot: are there less inhibitions to start performing? Page 34 of 35

  43. Discussion Page 12 of 16

  44. Discussion & Questions Page 20 of 35

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