Squaring the Circle:
How Framedness influences User Behavior around a Seamless Cylindrical Display
Gilbert Beyer, Florian Köttner, Manuel Schiewe, Ivo Haulsen, Andreas Butz
University of Munich and Fraunhofer FOKUS
Squaring the Circle: How Framedness influences User Behavior around - - PowerPoint PPT Presentation
Squaring the Circle: How Framedness influences User Behavior around a Seamless Cylindrical Display Gilbert Beyer, Florian Kttner, Manuel Schiewe, Ivo Haulsen, Andreas Butz University of Munich and Fraunhofer FOKUS Shaped Displays Digital
Gilbert Beyer, Florian Köttner, Manuel Schiewe, Ivo Haulsen, Andreas Butz
University of Munich and Fraunhofer FOKUS
Shaped Displays
Digital Advertising Column
Form Factor / Framedness / Seamlessness
SURFACE ROUGHNESS CURVATURE
concave / convex
PLANARITY
flat / non-flat
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Q1: Form Factor
SHAPE
primitive / complex
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Cylinder
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Circular Cylinder
*For a hexagon see Koppel et al. 2012
Polygon (Octagon)
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Surface Roughness
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Q2: Framedness
FRAMED DISPLAYS
4 boundaries
SEMI-FRAMED DISPLAYS
2 boundaries
UNFRAMED DISPLAYS
1-0 boundaries
Semi-framed (curved)
Advertising Column
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Semi-framed (flat)
Banner Display
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Q3: Seamlessness
NO EDGES NO BEZELS NO FRAMES
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Q3: Seamlessness
seamless not seamless
Interaction / Hardware / Challenges
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Interaction Principle
Communicating the interactivity by means of an unaware or implicit initial interaction
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Frontal approachers
Unaware initial interaction using a space-saving user representation
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Tangential passers-by
Unaware initial interaction using particles appearing slightly ahead
COMPUTING POWER
8 Kinects
UNBIASED INTERACTION STYLE
no specific poses
SEAMLESS CONTENT
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Design Challenges
SEAMLESS INTERACTION
within a circular space
SEAMLESS CONTENT
not affecting positions
Multi-Kinect load
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Hardware Setup
distributed system exchanging depth and skeleton data integrating Kinects as unobtrusively as possible
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Hardware Setup
distributed system exchanging depth and skeleton data integrating Kinects as unobtrusively as possible
Conditions / Design / Data collection
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Condition 1: Unframed Column
Seamless content and interaction
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Condition 2: Framed Column
Frames were just a visual overlay over the seamless content
Four-week deployment
INTERVIEWS LOGGING
data assessed by Kinects
VIDEO-REC.
220 hours
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Data Collection
FIELD RATER
(hidden)
INTERVIEWS
semi-structured after the study
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Scoring Positions
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Nesting Behaviors
General / Conditions / Post-hoc analysis
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General Observations
762 interactions and 205 people watching others within 33 hour sample 40.9 seconds average interaction interval length
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General Observations
Initial interaction: already reacting from a distance if approaching frontally – later when deviating
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General Observations
Pairs and groups interacted untiringly, but singles devoted as well
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General Observations
All kind of human behavior between cooperation, competition, self-activity
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Observations: unframed condition
Users assumed diverse positions, dispersed around the column to assume an active role
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Observations: framed condition
Significant association between frame and whether users assumed a central position
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Observations: framed condition
Nested behaviors: Users reposition themselves when starting to interact
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Observations: pairs and groups
Unframed condition: comfortable distances between users
Framed condition: Conflicts when interacting in front of the same frame
neighboring frames
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Observations: pairs and groups
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Interviews
Out of 79 interviewees
symbolic image
– most assumed purpose – was entertainment – most could reproduce – detailed functionality – only 1 recalled the – presence of the frames
Columns / Framedness / Seamlessness
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Advantages or otherwise
POSITIONING USERS use frames CLOSE-BY INTERACTION avoid frames REGULATING DISTANCE use or avoid frames MAXIMIZING USERS avoid frames
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Seamless displays: more options
Virtual frames already performed well to draw users to a position
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Outlook: visual moderation
Actively shaping the audience by dynamically employing virtual frames?
gilbert.beyer@ifi.lmu.de