Squaring the Circle: How Framedness influences User Behavior around - - PowerPoint PPT Presentation

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Squaring the Circle: How Framedness influences User Behavior around - - PowerPoint PPT Presentation

Squaring the Circle: How Framedness influences User Behavior around a Seamless Cylindrical Display Gilbert Beyer, Florian Kttner, Manuel Schiewe, Ivo Haulsen, Andreas Butz University of Munich and Fraunhofer FOKUS Shaped Displays Digital


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Squaring the Circle:

How Framedness influences User Behavior around a Seamless Cylindrical Display

Gilbert Beyer, Florian Köttner, Manuel Schiewe, Ivo Haulsen, Andreas Butz

University of Munich and Fraunhofer FOKUS

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Shaped Displays

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Digital Advertising Column

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Audience behavior

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Defining qualities of shaped displays

Form Factor / Framedness / Seamlessness

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SURFACE ROUGHNESS CURVATURE

concave / convex

PLANARITY

flat / non-flat

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Q1: Form Factor

SHAPE

primitive / complex

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Cylinder

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Circular Cylinder

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*For a hexagon see Koppel et al. 2012

Polygon (Octagon)

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Surface Roughness

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Q2: Framedness

FRAMED DISPLAYS

4 boundaries

SEMI-FRAMED DISPLAYS

2 boundaries

UNFRAMED DISPLAYS

1-0 boundaries

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Semi-framed (curved)

Advertising Column

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Semi-framed (flat)

Banner Display

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Q3: Seamlessness

NO EDGES NO BEZELS NO FRAMES

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Q3: Seamlessness

seamless not seamless

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The same? Or producing different user behavior?

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User positions and constellations

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Column Display

Interaction / Hardware / Challenges

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Interaction Principle

Communicating the interactivity by means of an unaware or implicit initial interaction

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Frontal approachers

Unaware initial interaction using a space-saving user representation

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Tangential passers-by

Unaware initial interaction using particles appearing slightly ahead

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COMPUTING POWER

8 Kinects

UNBIASED INTERACTION STYLE

no specific poses

SEAMLESS CONTENT

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Design Challenges

SEAMLESS INTERACTION

within a circular space

SEAMLESS CONTENT

not affecting positions

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Multi-Kinect load

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Hardware Setup

distributed system exchanging depth and skeleton data integrating Kinects as unobtrusively as possible

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Hardware Setup

distributed system exchanging depth and skeleton data integrating Kinects as unobtrusively as possible

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Study

Conditions / Design / Data collection

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Condition 1: Unframed Column

Seamless content and interaction

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Condition 2: Framed Column

Frames were just a visual overlay over the seamless content

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Four-week deployment

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INTERVIEWS LOGGING

data assessed by Kinects

VIDEO-REC.

220 hours

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Data Collection

FIELD RATER

(hidden)

INTERVIEWS

semi-structured after the study

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Scoring Positions

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Nesting Behaviors

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Results

General / Conditions / Post-hoc analysis

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General Observations

762 interactions and 205 people watching others within 33 hour sample 40.9 seconds average interaction interval length

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General Observations

Initial interaction: already reacting from a distance if approaching frontally – later when deviating

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General Observations

Pairs and groups interacted untiringly, but singles devoted as well

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General Observations

All kind of human behavior between cooperation, competition, self-activity

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Conditions

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Observations: unframed condition

Users assumed diverse positions, dispersed around the column to assume an active role

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Observations: framed condition

Significant association between frame and whether users assumed a central position

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Observations: framed condition

Nested behaviors: Users reposition themselves when starting to interact

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Observations: pairs and groups

Unframed condition: comfortable distances between users

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Framed condition: Conflicts when interacting in front of the same frame

  • r cooperating between

neighboring frames

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Observations: pairs and groups

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Interviews

Out of 79 interviewees

symbolic image

– most assumed purpose – was entertainment – most could reproduce – detailed functionality – only 1 recalled the – presence of the frames

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Interpretation

Columns / Framedness / Seamlessness

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Framedness significantly influences user positioning

around more complex display shapes

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The basic shape should not be considered in isolation

when designing for new display shapes

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Blindness for the Frames

?

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Advantages or otherwise

POSITIONING USERS use frames CLOSE-BY INTERACTION avoid frames REGULATING DISTANCE use or avoid frames MAXIMIZING USERS avoid frames

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Seamless displays: more options

Virtual frames already performed well to draw users to a position

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Outlook: visual moderation

Actively shaping the audience by dynamically employing virtual frames?

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Discussion

gilbert.beyer@ifi.lmu.de